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Messages - ccexplore

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5221
Tech & Research / Re: Lemmings on the Macintosh
« on: September 25, 2005, 03:18:43 PM »
Quote from: ccexplore (not logged in)  link=1123112669/15#15 date=1127629437
Still, aside from that it was nice. &#A0;If only I can get a download of the full games that work in Executor...

It took some work, but I finally found a way to get Lemmings into Executor, so I now finally have the Mac version of Lemmings running!

I'm going to take a look at Mayhem 26 now......

5222
Tech & Research / Re: Lemmings on the Macintosh
« on: September 25, 2005, 06:23:57 AM »
Quote from: ccexplore (not logged in)  link=1123112669/0#7 date=1127593960
I can't help but speculate that on the Mac, the vertical resolution might be lower or something, so that it's not exactly 160 pixels.

I seem to be wrong on that.  Instead, it seems that the Mac uses high-resolution graphics.

However, I think the underlying game mechanics still use the lower resolution that's standard on the PC and Amiga.  So I quickly discovered one of the heinous problems with playing Lemmings on hi-res:  judging whether you've reached the edge of the cliff can be tricky, because the higher-resolution visuals can trick you into thinking the lemming can walk a little further, when in fact, in the lower-resolution accounting of the game mechanics, you are already at the edge pixel.

Still, aside from that it was nice.  If only I can get a download of the full games that work in Executor...

5223
Tech & Research / Re: Lemmings on the Macintosh
« on: September 25, 2005, 06:17:28 AM »
I found some downloads for Mac versions of Lemmings and ONML, unfortunately, they are compressed archives in the .SIT format.  StuffIt expander should be able to decompress them, but the one that comes with the Executor Mac emulator couldn't seem to do anything with them.

So I'm stuck with the demo ONML for now (thank god they have that at least!)

But even with just the demo, I have verified that many of the tricks/glitches that works on the PC and Amiga also works on the Mac.  I have verified in particular:

1) The Fun 6 glitch (screenshot)
2) The Tame 20 glitch (screenshot)
3) The miner glitch (used for example in Havoc 10 17/21, screenshot)
4) The Mayhem 10 glitch (screenshot)
5) The Wild 15 glitch (screenshot purposely withheld)
6) The glitch I used for the 1-builder 77/80 challenge to Mayhem 17 (screenshot purposely withheld)

I haven't verified more because I'm too impatient to solve the levels and don't have the access codes to go to any particular one in the demo.

Overall, I'd guess that many of the challenges that work for PC will have a good chance of working on the Mac also.

5224
Tech & Research / Re: Lemmings on the Macintosh
« on: September 25, 2005, 03:10:54 AM »
I seem to have forgotten to make this clear:

The emulator mentioned above (Executor) does not require me to download any sort of ROMs or the Mac OS.

It seems that what they did is to provide their own implementation of the functionalities that reside in the ROM and OS.

This is primarily why I said I was surprised how far I have gotten with the Mac emulation thing.  I fully expected to have to spend an eternity finding an illegal download for the ROM and/or OS.

5225
Tech & Research / Re: Lemmings on the Macintosh
« on: September 25, 2005, 03:04:22 AM »
Surprisingly, the Mac emulator thing went much further than I expected.  Check this out:

http://www.ardi.com/ardi.php

One really amazing thing about this is, for demo purposes they actually included the demo version of Mac ONML in the download!  (amongst a few other demo programs)

If it can run the demo version of ONML, hopefully it should have no problem with the full version, assuming I'm able to somehow get hold of the files.

This is a step closer now to having a Mac version of Lemmings and ONML on my PC, and see how the various challenges work out on the Mac.

5226
Tech & Research / Re: Lemmings on the Macintosh
« on: September 24, 2005, 08:38:49 PM »
Quote from: ccexplore (not logged in)  link=1123112669/0#7 date=1127593960
Too bad I don't think there's a Mac emulator out there at this point, at least not for the PC.

Actually, that might not be true after all.  Googling shows some possibilities on that end.  We'll see.

Of course, I'll still probably need to download the Mac version of Lemmings somewhere, not to mention potentially the need to download a suitable version of Mac OS or the like.

5227
Tech & Research / Re: Lemmings on the Macintosh
« on: September 24, 2005, 08:32:40 PM »
Well actually the PC DOS version also can only handle 80, it's mainly a performance thing I guess.

But it seems that the Mac is an interesting case where it's 3/4-way faithful.  There are some notable differences here and there, but overall it's far more similar to the Amiga/PC/etc. versions than say the NES.

I can't help but speculate that on the Mac, the vertical resolution might be lower or something, so that it's not exactly 160 pixels.  Which could potentially explain things like:

1) basher can bash without stopping after digging down 5 pixels on flat ground.  On PC/Amiga/etc., you need to dig down 6 pixels instead.

2) Tricky 13 ("Ozone Friendly Lemmings") requires 4 bombers to solve on the Mac, but 3 is sufficient on the PC.

3) Mayhem 26:  one of those "roots" protruding from ground can be walked through on PC/Amiga/etc., but can't on the Mac, causing the level to be much harder than intended on the Mac.

4) This is purely visual, but apparently, on the skills toolbar, single-digit numbers like 3 are displayed as " 3" (blank-3) rather than "03".

---------------

This is why I'm getting more and more intrigued about the Mac version.  Too bad I don't think there's a Mac emulator out there at this point, at least not for the PC.

5228
Reviews / Re: CustLemm Level List Game
« on: September 24, 2005, 10:07:04 AM »
Quote from: ccexplore (not logged in)  link=1114567084/660#666 date=1127551697
I'll take a look soon.

Well, after a little thought I finally got it, or rather I would've gotten it if my mining wasn't off. X_X I still think it'd be best to let someone else actually solve it for real, that and I'm a little lazy to write the review. ;P You don't have to do anything extraordinary to solve this level.  It might help though if you look at the terrain carefully.  Remember Genesis's "Electric circuit", how a piece of terrain that merely looks solid can in fact have places where you can fall thru while walking (ie. which doesn't work in Cheapo).

A little bit of precision seems to be required in one or two places.  It only necessary just because of how the terrain is laid out and has no real role in the solution, so if I were to review the level that would be a bad.

Overall an interesting level.

5229
Reviews / Re: CustLemm Level List Game
« on: September 24, 2005, 09:53:43 AM »
Typo?  I was talking about basher and digger canceling each other out, which has nothing to do with miners.

I don't think the miners in Cheapo are any stranger than CustLemm's/Lemmings.  If anything, the Lemmings ones are probably more strange.

5230
Reviews / Re: CustLemm Level List Game
« on: September 24, 2005, 08:48:17 AM »
Quote from: Leviathan  link=1114567084/660#664 date=1127550135
So has anyone solved level 5 yet?
I was breaking my mind on if for a full 2 hours yesterday and came up with about 20 different miner positions but nothing worked...I thought I found out the solution,yet then another problem popped up :(

I'll take a look soon.

5231
Reviews / Re: CustLemm Level List Game
« on: September 24, 2005, 08:46:59 AM »
Quote from: tumble_weed  link=1114567084/660#662 date=1127538929
as well as this I'm sure bashers and diggers can't cancel eachother out.

Well, I really wouldn't expect that to work even in Cheapo (I haven't really tried though).

As far as DOS Lemmings/CustLemm/etc. is concerned, I think the only 2 that work are basher-basher and basher-miner.  miner-miner would have probably worked as in Cheapo, if not for the miner glitch.

5232
Reviews / Re: CustLemm Level List Game
« on: September 24, 2005, 12:59:44 AM »
Quote from: ccexplore (not logged in)  link=1114567084/660#660 date=1127523097
(There might be other setups, involving the miners meeting with each on a rather different height, that could work but I'd first need to examine the exact shape of the miner's terrain-removal mask more closely.)

Actually, the more I think about it, the more I'm now convinced that no setup with the 2 miners at different heights can possibly work.  Because if they can't affect each other enough when meeting at equal height, when they are at unequal height, the higher one will be at an even worse position to have any effect on the lower one.

So I'm currently of the opinion that trying to get 2 miners to stop each other will not work on PC versions of Lemmings, ONML etc.   (But do try to prove me wrong though--"prove" meaning try it out now, not "I remember this working some time ago".  Memories can be faulty.)  Note that you can still have a case where miner A's actions stops miner B, and then miner A stops mining because of the terrain itself, rather than actually as a result of miner B's action.  That's of course a different thing altogether.

5233
Reviews / Re: CustLemm Level List Game
« on: September 24, 2005, 12:51:37 AM »
Quote from: Shvegait  link=1114567084/645#646 date=1127410806
Not yet. I'm wondering if you need to use the 2 miners stopping each other trick though.

Has that trick been actually verified to work in DOS CustLemm and/or Lemmings/ONML?

I'm asking because it seems to me that, due to the miner glitch involving how his vertical position is already lowered by 1 pixel while swinging the ax, the most logical setup for this trick with the 2 miners facing each other at the same height separated in between by 4 or 5 pixels, will not actually work.  (There might be other setups, involving the miners meeting with each on a rather different height, that could work but I'd first need to examine the exact shape of the miner's terrain-removal mask more closely.)

5234
Lemmings Main / Re: Lemmings MODs (Amiga)
« on: September 24, 2005, 12:30:04 AM »
Maybe Holiday Lemmings is different from the Xmas ones then.  Can you e-mail me the adlib.dat for that game?  Thanks.

5235
Lemmings Main / Re: Lemmings MODs (Amiga)
« on: September 23, 2005, 11:58:33 PM »
Quote from: Mindless  link=1127369568/0#10 date=1127488046
I'll be ripping them all, including Holiday Lemmings, but I can't do them this weekend, so expect them sometime next week.

Aren't the Holiday Lemmings music just a subset of the ONML ones?  (at least it seems so on the PC version).

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