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Messages - ccexplore

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5176
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 08:43:35 PM »
Quote from: LemSteven  link=1117597280/315#326 date=1127849598
Meanwhile, I found what is probably the most disturbing glitch solution yet:

Wild 9 -- Pass the level without using any skills at all!

It is pretty obvious what I did here. &#A0;It's just disturbing that the level can be so easy. &#A0;The worst part is, the problem can be fixed by simply placing the top entrance farther left. &#A0;I know for sure that this one cannot be superceded, so don't even try. ;P

Ah, so we finally have an official level where that glitch actually makes a difference.

I'm sure they would've gotten rid of the glitch if they know about it, but clearly they didn't know.  Though, as far as I can tell, the glitch only works on the PC version and nothing else.

5177
Reviews / Re: CustLemm Level List Game
« on: September 27, 2005, 08:38:15 PM »
I think several messages were posted simultaneously, so, Jazzem, which of us are you talking to?

5178
Reviews / Re: CustLemm Level List Game
« on: September 27, 2005, 08:33:47 PM »
Quote from: Leviathan  link=1114567084/735#735 date=1127804372
100% on level 4 is definately a backroute...could you PM me on how you did it?

Actually, I thought it's fairly well known already that the corresponding level in Lemmings 2 is 100%-able, so it should be expected that your remake is also 100%-able.  And it's not really a backroute at all, just using a clever trick to avoid the 1 lemming you'd otherwise lose.

5179
Reviews / Re: CustLemm Level List Game
« on: September 27, 2005, 07:17:15 PM »
No need to guess.  If you open up the screenshot in MS Paint and start sketching, you find that the lowest part of the stair that allows you to drop into the corner yields a drop height of 68.  Even on CustLemm the maximum is 66.

Of course, I haven't actually played the level yet, so maybe if you break open the stairway at a lower height and then build, maybe you can reach the corner that way with a lower drop.

5180
Lemmings Main / Re: Lemmings MODs (Amiga)
« on: September 27, 2005, 04:54:53 PM »
Quote from: Ahribar  link=1127369568/15#29 date=1127832946
Honestly, anything's better than nothing.

Well, you know, the very first MIDIs I sent you were the raw conversions, and they include all 6 ONML tracks.  Do those count as "anything"?  ;P  (I would hope not, unless you're really getting that desperate.)

5181
Lemmings Main / Re: Lemmings MODs (Amiga)
« on: September 27, 2005, 04:52:51 PM »
Quote from: Mindless  link=1127369568/15#27 date=1127819988
I could use them, but you wouldn't like it. :P

If you're going to do it, do ONML #3 first.  The one that I've worked on the least.

5182
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 02:33:20 PM »
Quote from: ccexplore (not logged in)  link=1123112669/15#20 date=1127673172
One other thing of note:  like the Windows version and unlike the DOS version, on the Mac version, you can stretch equally far building to the left as to the right.

This has some important implications for Mayhem 29 for example.  My 77/80 solution that does not build west from the starting platform implicitly used the underlying difference in builder-stretching in order to work correctly, so there's a good chance it won't work on the Mac.  On the other hand, since you can stretch your bridges further even when building to the left, it could well be the case that the 77/80 solution that does build west could work on the Mac despite the water.

It looks to be that way.  I've just verified that you have enough builders to do the "build west" solution on the Mac, despite the water, because of the ability to stretch your builders equally far building left as building right.

I haven't verified the solution in full though, so this is not a total guarantee that the solution is really possible, but it is very likely to be.

One nice thing about the Mac version of the build-west solution, if it works, is that it would be actually glitch-free, unlike the DOS version or the Amiga version of the solution where you need to dig thru some steel.

5183
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 01:05:20 PM »
Quote from: ccexplore (not logged in)  link=1117597280/315#319 date=1127785425
Mayhem 25: save 100% with no more than 8 builders (floaters still allowed)

Again I've only verified it on the SNES, though it's likely to work on the PC. &#A0;Can't say much about the Mac version until I've actually tried it.

I finally pseudo-verified that you can save 100% with no more than 8 builders on the Mac also.  "Pseudo-verified" because I verified all the key moves independently, but haven't got around to completing the entire solution in one go yet.

It's very tricky on the Mac because it turns out while the trick/borderline glitch does work on the Mac, due to some subtle difference with the terrain-removal mask of the basher, I need to change the setup a little.  In fact, I went thru about 2 or 3 modified setups and was almost ready to give up, but I finally found one that does just what I need.  That's why I settled for pseudo-verification, since it took long enough to find that setup already, I don't want to waste more time for getting the complete, successful run.

5184
Lemmings Main / Re: Lemmings MODs (Amiga)
« on: September 27, 2005, 12:58:27 PM »
Quote from: Ahribar  link=1127369568/15#26 date=1127819017
Well, you did say you'd have another one done this weekend...........

Yeah, I probably would've too, but that was before I got the Mac emulator running......  X_X

I'm going to try very very hard to get one done tonight.

5185
Lemmings Main / Re: Lemmings MODs (Amiga)
« on: September 27, 2005, 10:49:33 AM »
As you can see, Ahribar is desperate to get anyone else to finish the MIDIs that I still haven't finished, just so you know what he's really asking  ;P

5186
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 05:18:25 AM »
Quote from: LemSteven  link=1117597280/300#304 date=1127708216
Alternatively, save 50% (the minimum) using only 8 builders.

I verified on both the Mac and the PC that you can save the minimum using no more than 7 builders.

Glitch-free solution, although I do need to use a blocker here.

5187
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 04:36:46 AM »
Quote from: ccexplore (not logged in)  link=1117597280/315#321 date=1127793737
And I'm almost 100% positive that it will work on the Mac, barring some radical terrain differences.

Now confirmed, 100% on Crazy 20 on the Mac, with no more than 11 builders.

5188
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 04:02:17 AM »
Quote from: ccexplore (not logged in)  link=1117597280/315#320 date=1127790416
I'll now take a look and see whether I can get it down to 11 builders, which should be the minimum for the method this solution uses.

Now confirmed on the PC.  In fact, now it's my turn to feel slightly stupid.  What I had in mind when I said 11 builders earlier turned out to be unnecessarily complicated; a very simple modification of the 12-builder solution yields a 100% 11-builder solution which is just as easy to execute as the 12-builder solution.  Still glitch-free and no need for blockers.

And I'm almost 100% positive that it will work on the Mac, barring some radical terrain differences.

5189
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 03:06:56 AM »
Quote from: LemSteven  link=1117597280/315#317 date=1127763745
I'd try out the level again and see if I could lower the number

You should, since I've now confirmed the 12-builder 100% solution on the PC.  Actually, I am truly shocked that you missed this solution!  It's pretty much the most straightforward 100% solution imaginable, and aside from maybe 2 or 3 places where a slight bit of precision is needed, it's not too difficult to execute either.  And it doesn't use any blockers either, in fact, using blockers brings absolutely 0 improvement to the solution.  I suggest paying more attention to the terrain.

I would actually consider this solution a starting point for challenges.  I'll now take a look and see whether I can get it down to 11 builders, which should be the minimum for the method this solution uses.

5190
Challenges / Re: Lemmings Challenges
« on: September 27, 2005, 01:43:45 AM »
To avoid confusion, note that the 9-builder 100% solution for Mayhem 25 as mentioned above does use floaters.  I haven't worked on floaterless 100% solution yet.

Also, it turns out I can improve it to:

Mayhem 25: save 100% with no more than 8 builders (floaters still allowed)

Again I've only verified it on the SNES, though it's likely to work on the PC.  Can't say much about the Mac version until I've actually tried it.

It's basically a slight modification of the 9-builder solution.

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