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Messages - ccexplore

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5146
Challenges / Re: Lemmings Challenges
« on: October 01, 2005, 04:57:27 AM »
Quote from: ccexplore (not logged in)  link=1117597280/330#344 date=1128139152
2 blockers, 2 bashers, 11 builders, 2 diggers
<snip>
I'm now going to try the Mac version and see.

Confirmed on Mac.  Solution plays out completely identically to PC version.

Now to see what I can do with LemSteven's 10 "digger" ;P solution.  In particular whether 4 bashers are really needed.

5147
Challenges / Re: Lemmings Challenges
« on: October 01, 2005, 04:01:45 AM »
Quote from: LemSteven  link=1117597280/330#343 date=1128137846
Unfortunately, the basher I used to remove the blocker went the wrong way. &#A0;As a result, he bashed through a chain and was eventually lost. &#A0;I ended up saving 98% instead of 100%, but I know that 100% is possible using that method (assuming my basher goes the right way).

It seems a little strange to me that you still end up freeing the blocker even though your basher went the wrong way? :???: Just don't have the right picture in my mind for this.

5148
Challenges / Re: Lemmings Challenges
« on: October 01, 2005, 03:59:12 AM »
Quote from: ccexplore (not logged in)  link=1117597280/330#342 date=1128103306
I probably could get by with just 2 blockers, and so if I were to use 12-builders I could eliminate another blocker as well.

I found that I can indeed eliminate not just the blocker, but one digger as well, so my 11-builder solution on the PC is actually doable with the following skills:

2 blockers, 2 bashers, 11 builders, 2 diggers

The change turns out to be just a matter of where to start building.

I'm now going to try the Mac version and see.

5149
Challenges / Re: Lemmings Challenges
« on: September 30, 2005, 06:01:46 PM »
Quote from: LemSteven  link=1117597280/330#341 date=1128102436
Also, I'm surprised that you needed 3 blockers to achieve 11 builders. &#A0;My 12-builder solution used only one blocker. &#A0;Good job anyway, though. :thumbsup:

So how many bashers did you use for your 12-builder solution?

I probably could get by with just 2 blockers, and so if I were to use 12-builders I could eliminate another blocker as well.

5150
Challenges / Re: Lemmings Challenges
« on: September 30, 2005, 04:49:23 PM »
Quote from: ccexplore (not logged in)  link=1117597280/330#339 date=1128098597
However, you are not quite correct about the chains, as my improvement on your challenge shows:

Wicked 13: &#A0;save 100% with no more than 11 builders and no more than 2 bashers (no restrictions on other tools, though I can tell you no climbers nor floaters were used)

Actually, just to highlight how efficiently skill-wise you can deal with the chains, let me disclose the exact amount of skills used:

3 blockers, 11 builders, 2 bashers, 3 diggers

Though, now that I think of it, maybe 2 blockers is enough.  Anyhow.

5151
Challenges / Re: Lemmings Challenges
« on: September 30, 2005, 04:43:17 PM »
Quote from: LemSteven  link=1117597280/330#337 date=1128030968
Wicked 13: &#A0;Save 100% with 12 builders.
<snip>
If you're wondering why the number seems so high, it's because of those *&%@ chains. &#A0;I have to bash after every few bricks, or the builder will hit a chain and turn around.

Good job! :thumbsup:

However, you are not quite correct about the chains, as my improvement on your challenge shows:

Wicked 13:  save 100% with no more than 11 builders and no more than 2 bashers (no restrictions on other tools, though I can tell you no climbers nor floaters were used)

You might want to consider relaxing it to "no more than 3 bashers" first.  In my 2 bashers solution, the way I avoided the use of a certain basher is, while not exactly glitchy, still somewhat unusual.

I have only confirmed on the PC so far, I'll do the Mac version later tonight.  Whether it works on the Mac version or not mostly depends on whether there are undesirable differences between the Mac's hi-res terrain and the PC/Amiga's low-res terrain.

As for 10 builders, that might be possible on the PC, but probably not on the Mac version.

5152
Tech & Research / Re: amiga lemmings rom
« on: September 30, 2005, 03:04:30 PM »
I meant to address this, but I think I only have time until this weekend to answer you question.

I'm probably just going to e-mail you all the necessary files I have on my machine, which should allow you to run Lemmings, ONML and Lemmings 2 on WinUAE.

5153
Tech & Research / Re: Cheapo and/or LemEdit
« on: September 30, 2005, 03:02:21 PM »
Actually, although I don't have much luck with it, see what happens if you run LemEdit2 directly on WinXP.

If I recall correctly, the mouse doesn't work very well when you try that, but it seems to vary from machine to machine.  Maybe it'll work out better for you (though I won't count on it).

5154
Tech & Research / Re: Cheapo and/or LemEdit
« on: September 30, 2005, 02:58:53 PM »
Quote from: finlay  link=1128043971/0#2 date=1128077575
I've just realised I didn't download LemEdit2, which I thought I had. But now the clock won't initialise. I did follow the advice in the other thread, but even with the cycles set to 20 it failed--is this Mac OS X being faster than Dosbox is perhaps designed for? I've now set it to 6 but it's taking years to load. Why didn't somebody hack it so it didn't do this?

Because I haven't figured it out yet.

LemEdit2 was made mainly to allow the mouse to work, it doesn't pretend to fix the clock problem.  In fact, I only have a fix for the mouse problem because someone else pointed out somewhere on this board that LemEdit attempts to do a check for Windows and then switch to a "Windows compatible mode", but unfortunately the check only works up to Win98--on later versions of Windows the check fails, so LemEdit thinks it's running in a real DOS environment.  My hack in LemEdit2 simply forces LemEdit to always use the Windows compatible mode no matter what.  It fixes the mouse but doesn't really help with the clock problem.

Really, the author of LemEdit is the one who should be publicly executed for the atrocity.  I mean, even Lemmings itself runs on XP, just that the speed is wrong.  Mouse at least works there.  It behooves me why LemEdit author would try to deal with the mouse and timer in such unorthodox ways that it breaks compatability with basically any system that doesn't have true DOS on it.

While I don't think I can offer much to get around the timer problem, do tell me how bad it is:  the test looks for 2 seconds, what did it report back?  (On my machine without changing the emulation cycles number from the default 3000, it gives back about 1.70 seconds.)

=================

I'm also slightly confused now though.  I thought you said you are running DOSBox in XP?  But now it sounds like you're running it on the Mac OS.  Very few people here have Mac OS, and of the ones who do, I think you're the only one so far who has tried DOSBox on it.  So we don't know anything about how things will work on the Mac OS.  But DOSBox is supposed to be relatively platform independent, so generally things that works in DOSBox on WinXP should also work on DOSBox on Mac OS.

5155
Lemmings Main / Re: New PSP Lemmings Screenshots.
« on: September 30, 2005, 02:38:14 PM »
Quote from: finlay  link=1125415222/45#54 date=1128082898
This just looks weird.
Just so you know, the music is actually described by the credits in the game and the manual as elevator music.

That's only true for the Mac version, although maybe it's in the manual in the PC version as well.  (And I guess I haven't checked all the other versions out there either.)

I only found out recently (because I finally got hold of a Mac emulator) that the Mac version of the games have more elaborate credit text.  On the PC version, I'm pretty sure it's just a regular set of credits to the people involved.  The Mac version on the other hand also includes a whole bunch of extra text about the game itself (things like "can you beat them all", "we're not responsible for lost of sleep", etc.)

Quote
the overall effect doesn't quite look like the lemmings we all know and love...

But imagine if the idea for Lemmings never came about until last year.  If that was the case then the original Lemmings would have probably looked more like the screenshots here then the screenshots in home.wanadoo.nl/lemmings-solution.  Imagine that.

5156
Tech & Research / Re: Lemmings 2, Lemmings 3 etc
« on: September 30, 2005, 02:08:03 AM »
That's probably it, you should be using L2-FIX.COM

As you can see, it's been so long since I've gotten it to work, I don't even remember all the details anymore. ;P Hopefully you'll get to that state yourself soon enough.  ;)

5157
Tech & Research / Re: Lemmings 2, Lemmings 3 etc
« on: September 29, 2005, 11:41:57 PM »
I never encountered this problem with Lemmings 2 on my machine.  Make sure you used the most recent version of DOSBox (should be v0.63).  This version has been out for a long time so you probably have it correct.

I don't know much about Lemmings 3 as I've never tried it yet.

Before you can use Lemmings 2 you also need to run the installation program it contains, to specify the settings for sound/music and so forth.  I'm not at my home machine now so I can't provide details yet.

5158
Tech & Research / Re: Lemmings 2, Lemmings 3 etc
« on: September 29, 2005, 11:17:16 PM »
You might want to try running these games in DOSBox instead.  I know that at least Lemmings 2 will work in DOSBox.

Also, make sure you download from abandonia.com.  I found there are other downloads out there elsewhere on the Internet that doesn't seem to work properly.  I have no issues with downloads from abandonia so far.

5159
Challenges / Re: Lemmings Challenges
« on: September 29, 2005, 01:41:27 PM »
A few new ONML challenges:

Wild 3: save 100% using no blockers, no more than 6 builders.

I've only confirmed this on the Mac, but it's a glitch-free solution so it should work on the PC also.

------------

Wild 6: save 100% in under a minute using no more than 1 builder

I've confirmed this on both the PC and the Mac.  It's glitch-free, and really, not too challenging to figure out.
Truly a "quicky" challenge.  ;P

-----------

Wild 17: save 100% using no more than 2 builders

I've confirmed this on both the PC and the Mac, but it turns out slightly different solutions are needed on each version, mainly due to the difference in steel detection (and possibly the positioning of the steel areas differ slightly between the two versions).  On both versions it is not a glitch-free solution, although it uses glitches that are either well-known or I've already discussed explicitly.

I've yet to find a glitch-free way to save 100% using only 2 builders.

5160
Challenges / Re: Lemmings Challenges
« on: September 29, 2005, 01:32:26 PM »
It was tough not posting here for almost a day, but now that I got one of Ahribar's requested MIDIs out of the way, back to my "new favorite toy" I come.  ;P

So, the news:

Wild 15:  sadly, it looks like 48/50 might not be achievable on the Mac.  Why?  Well, recall how I said on the PC, there are 3 different ways you can handle the final obstacle and get 47/50.

Well, on the Mac, it turns out that two of the ways doesn't work.  The only method that works is the glitch-free, "guest-inspired" method.  And no one has yet successfully adapted that solution to 48/50 at this point, so until then the best you can do on the Mac is 47/50 (which I still haven't confirmed on the Mac btw).

You might think that it's the steel area at the final obstacle that's causing the problems.  But actually, the failures are not caused by the steel.  For details, e-mail or PM me a solution and I'll tell you exactly how and why it fails on the Mac.

=========================

Havoc 10:  17/21 confirmed on the Mac.  Though interestingly, I needed to modify the solution to get it to work on the Mac.  In fact, for a while I was almost going to give up and declare a 16/21 for the Mac version.

What happens is, on the PC version, if you have lemming #1 mine at a certain location and make #2 a floater as soon as he appears, it's possible that when #2 catches up with #1, #1 has mined down just enough to allow #2 to past thru the first trap without triggering it.

But on the Mac version, possibly due to subtle differences in the high-resolution terrain-removal mask for the miner, that doesn't work; I can't get #2 to not trigger the trap.

Fortunately, what save the day is another PC/Mac difference.  Recall how, when I discussed the PC solution, I said using a digger is not suitable for carrying out the blocker's role for the miner glitch?  Well, it turns out on the Mac version, unlike the PC version, you can also use a digger to carry out the miner glitch, besides using the exploder as in the PC version.  The digger will turn immediately into a faller without removing any terrain.

This in turn leaves an exploder unused, which you can then use later in the solution to release the crowd.  This in turn frees up a digger you can use in the beginning.  I then used it by having #1 dig 4 times before mining.  With that, #2 is able to get past the first trap without triggering it.

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