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Messages - EricLang

Pages: 1 ... 29 30 [31]
451
Lemmings Main / Re: Lemmings re-make
« on: March 20, 2006, 02:05:56 PM »
Yes, they will. But not yet.
I have lots of things to do first. After that I will try to support the known formats.
So in the beginning I will concentrate on standard LVL format.
Maybe it is already time to make a new thread? I could use information about the alternative file formats.

452
Lemmings Main / Re: Lemmings re-make
« on: March 20, 2006, 07:12:25 AM »
I am indeed working on a few things. Graphics loading OK. GUI lots of work :).
When I am nearing Alpha-testing stage for the editor I will open a new thread for it.
Don't mind the Button2 :) It is often the quickest way to do a little test.

453
Lemmings Main / Re: Lemmings re-make
« on: March 19, 2006, 09:22:31 PM »
I am making progress! My first external edited level!
Messed it up a little...

http://home.hccnet.nl/ericenzwaan/Links/LifeUnev.png

454
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 17, 2006, 09:07:06 PM »
I did not really test the stuff but the following things I noticed while playing:

1) I agree with A. Stretching bridges is difficult but not very difficult.
I only have comparison with DOS in which I think it was quite easy to do. Maybe it is just the resolution (?)
2) In my opinion too many "cursors". Difficult too focus on the lemming you want to select. I better like one cursor changing. I really can't see the lemming under the rectangle and +.

455
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 16, 2006, 11:32:41 AM »
Not bug but wish:
I always played DOS lemmings and used to its function keys.
F1 = RR-, F2 = RR+, F3 = Climber... F10 = Digger, F11 = Pause, F12 = Nuke
Yet in WinLemmings the keys are different (I can't get used to them)
So I badly need keyboard input. And there would be at least one happy user if these were configurable.

456
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 14, 2006, 10:23:56 AM »
@ccexplore: I have no example of deep tunnels through steel :). The "mining" a referred to was the "lack of masking" you described.

I don't think there's anything wrong with configurable lemmings, especcially because it is a remake. It's just a some checkbox for highly advanced users: "Apply Steel Explosions Native Bug To Stay Compatible".
Well it was just an idea.

457
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 13, 2006, 11:22:48 PM »
About the steel-destruction-by-explosion: I would leave it as it as in the original game by default.
A few of this detail-things could be made optional: instead of making a choice leave the decision to the end-user.
This item is definitely an "option" to me :).
That's because it is a bug.
But i've played levels where lemmings just did NOT die falling from a certain distance because of the bug.
I do not remember which level but a standard one.
Also the miner has a "feature" of mining through steel sometimes (also in the original :)).
Is this known?

458
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 13, 2006, 05:14:43 PM »
About the passwords. There are indeed many valid passwords for a level. Maybe it would help if a we collect a list of valid passwords for a level and try a little "reverse engineering". Try to see what's the same about these strings...

459
Lemmings Main / Re: New PSP Lemmings Screenshots.
« on: March 07, 2006, 11:55:10 AM »
I just read this whole section and globally I like the screenshots.
I should say we need a windows program with different skins for lemmings: from plain old DOS to high-res and custumizable graphics.

460
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 01, 2006, 12:15:05 PM »
So you use winlemm as a base. So I must have this.
What about the DOS files? (main.dat, vgaxx.dat, groundxx.dat, levelxxx.dat)

461
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 01, 2006, 12:09:44 PM »
Ok thanks.
I start my remake because of hobby. I'm programming databases now and this is much more fun.
I'm using delphi so it's a pure win-application (or eventually Linux)

462
Lemmings Main / Re: Lemmini - Lemmings for Java - public Alpha
« on: March 01, 2006, 11:33:39 AM »
@MisterDeadbeef:

Can you supply me with some technical information about graphic en level files?
I'm starting my own lemming-clone programming project (it will be freeware too).
Thanks,
Eric

463
General Discussion / Re: can YOU solve a rubik's cube?
« on: March 01, 2006, 08:57:16 AM »
You did not discourage me :)
I read about the clone and will read it. Thanks.

464
General Discussion / Re: can YOU solve a rubik's cube?
« on: February 28, 2006, 12:40:39 PM »
I'm new on this lemming-forum.
I can solve it. About 20 years ago I spent weeks with the Cube, writing down all kinds of formula's. Without anyone knowing I also had the "world-speed-record-solving-the-cube" for a few days (somewhere around 1 minute). I can still solve it within 2 minutes.
I'm thinking about writing a (exact) lemming clone running under windows, including a level editor.
Technical Information very welcome!

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