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Messages - Mindless

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46
I had to migrate the database to a newer version of Google App Engine, which apparently changed all the keys and broke any external links to level packs.  As far as I know, there's nothing I can do to fix the links.  Just know that if you get a server error following a link to the database, the content is probably still there, you'll just have to dig for it a little.

Edit:  On the upside, I've added a filter-by-name-prefix feature so you don't have to wade through the list if you know what you're looking for.

47
Lemmings Main / Re: Original Lemmings you own
« on: January 09, 2012, 04:36:09 AM »
I owned a 5" floppy of ONML (which required the original game to play, so I could never play it) and I eventually threw it out when I got rid of my 5" floppy drive. D:  Quite disappointing now.  I bought Lemmings Revolution a few years ago, since it's the only PC Lemmings game that I've ever seen in a store.  Quite a disappointing collection altogether.

48
Site Discussion / Re: Lemmings-related web links
« on: January 02, 2012, 06:23:52 AM »
The old forum: A backup of the Lemmings forums from 2005.

Does there still exist a backup of the Lemmings Community site? I'd love to see this again :-\

The Internet Archive preserved a tiny bit of it for you.

49
Now after breakfast: The editor is closed-source for some reason. So it's random trial-and-error time.

The day after: Eric told me he has lost the Lemmix editor source due to a disk crash. :-/
I have the Lemmix 0.0.10.0 source.  (You'll probably have to rename the download since the IPv6 gateway doesn't seem to forward the filename properly... or just use this link if you have IPv6.)

50
Help & Guides / Re: Original Lemmings Graphics
« on: October 02, 2011, 08:35:45 PM »
I finally got around to asking Simon for patches to the DAT and VGAGRx docs, so the copies on my site now have the corrections mentioned above.

51
Lemmings Main / Re: Lemmix
« on: August 02, 2011, 04:33:51 AM »
If I were implementing it, I would use some sort of hash without any random numbers.  SHA-1 is popular enough that you ought to be able to find an implementation in your language of choice since you probably don't want to reimplement it.  We're not specifically looking for a strong hashing function here, so even CRC32 which wasn't designed as a hashing function would probably get the job done.  Or if you want to go nice and sturdy, use a Tiger hash:D

I wouldn't worry about performance either.  Hashing isn't all that expensive.  Chances are good that whatever hardware you're using can hash faster than it can read data from a rotating magnetic disk.

52
Not that there's been a lot of activity on either the database or Lemmini, but I have added Lemmini level support -- just upload a .zip of .ini files.  Screenshots still use the DOS Lemmings graphics though.

53
Lemmings Main / Re: Oh no! Where's the Lemmings achive
« on: February 02, 2011, 04:11:15 PM »
Unfortunately, it appears that the IPv6 gateway doesn't pass on POST requests.  If you have IPv6 (probably most easily via a Teredo tunnel), you can get to the site at the old address and upload.

54
Lemmings Main / Re: Oh no! Where's the Lemmings achive
« on: February 01, 2011, 02:29:11 AM »
The black stars are a hard to distinguish from the hollow ones for me, see upper part of the attached image. Maybe color the hollow ones differently in addition?

Done, hollow stars are now gray.  Those are some sad-looking stars you've got there though -- no anti-aliasing.  :(

Maybe use a different symbol other than stars for either the fun or the difficulty?

I like stars pretty well, but if there is a really good replacement suggestion, I'll consider it.

Maybe don't display the symbols when a pack has zero votes?

The only way to get zero stars is to have zero votes, but I suppose having zero stars is somewhat misleading.  I don't want to leave the cell in the table blank though, so I'll probably leave it for now.

55
Lemmings Main / Re: Oh no! Where's the Lemmings achive
« on: February 01, 2011, 12:09:35 AM »
It's only a bit weird that all sorting criteria seem to share the same Ascanding/Descending Flag, so whenever you pick one criterion, the flag gets toggled, while I think it's more common to set it only when you click the same criterion twice in succession;

I tweaked this a bit, now there are arrows, so you can pick the sorting you want right off the bat.  Slightly smaller to click on though...

sorting also takes capitalisation into account.

Unfortunately, case-insensitive sorting isn't build into App Engine.

56
In Development / Re: Van Clan Lemmings resurrection
« on: January 31, 2011, 05:53:07 AM »
You can still get to everything on the file portal; it's just more difficult -- http://www6.camanis.net.ipv4.sixxs.org/lemmings/lemmingswelt/

57
Lemmings Main / Re: Oh no! Where's the Lemmings achive
« on: January 30, 2011, 07:48:50 AM »
Pretty much done, so here's the new Lemmings Level Database which is hosted on Google App Engine.  I've populated it with the data from the old database.

The only major feature missing is uploading a new data file for an existing level pack, so currently you have to delete the level pack and upload a new one if the data file needs to be changed.  I may or may not change this depending on if I have free time to work on it again.

If you encounter any issues with the new database, let me know. :)

58
Lemmings Main / Re: Oh no! Where's the Lemmings achive
« on: January 19, 2011, 06:21:13 AM »
Until I get it finished, you can use http://www6.camanis.net.ipv4.sixxs.org/lemmings/.

59
Lemmings Main / Re: Oh no! Where's the Lemmings achive
« on: January 13, 2011, 07:09:11 PM »
I am without hosting right now, so I'm working on putting the level pack database on Google App Engine.  Don't worry; they're not gone forever -- but it will take me a bit to get everything working.

60
Lix Multiplayer Dates / Re: The L++ Game room
« on: January 08, 2011, 08:31:54 AM »
Unfortunately, until further notice, I can't host the L++ server or much of anything.  Sorry. :(

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