I really like the idea of miniature levels. I think they fit my playstyle best. I can deal better with one compact puzzle than having to go through a long level. And there are less possible combinations what to do so that I can even solve those things on my skilllevel. Insofar it's really cool that you made those levels.
I have attached solutions to all ten (played on v. 0.8.4).
Concerning the single levels:
Simon's levels:
Getting the timing for the batter in "African Wigwam" was a bit finicky for me but I don't have much experience with this game. I kind of liked the frog in the sand waiting for its prey.
I actually liked the leeway that the extra batter gives you in "At the pond".
In "Jerboa Garden" I could save the digger but this was a level where I had to puzzle around a lot to get to a working set up.
"Overhead" was quite nice for me since I could basically see what to do very early. Unfortunately I stepped in every mistake I could make.
"Diodes" felt somehow very classical.
geoo's Levels:
"Frog Fractions" was a nice and not too hard of a level.
"Parrot cage" had a nice puzzle.
I tried for a long time a wrong approach in "Solitary Confinement" but actually the solution is not even that hard.
"In the cubicle" was much trial and error for me but the title hinted at least at what to do. Is there a way to assess how to do the block?
"Rock on the Block" seemed to be dependent a many different aspects if it works out well: when to start the digger, when to bat, when to use the bashers. I thought my successful attempt would fail but magically worked out. But this was generally the level that I solved last since I had no idea how to approach it for a long time.