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Messages - Forestidia86

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511
Lix Main / Re: About the level editor
« on: January 03, 2018, 04:14:47 AM »
At moment there doesn't seem anything in ClamLix in need of a fix as far as I know.
But how to progress nevertheless. Deal with this thing if a particular level needs a fix just for this level or converting all files that have no overwrite?
If we choose first option there should be some kind of documentation how to deal with this issue.

512
Lix Main / Re: About the level editor
« on: January 03, 2018, 03:55:25 AM »
Escpecially the combination of the two things can get nasty when wanting to maintain old levels:
You have that big tile cluster and want to separate it but everything gets haywire then.
Isn't the no overwrite similiar to the background/foreground feature?

513
Lix Main / Re: About the level editor
« on: January 03, 2018, 03:27:49 AM »
I really don't understand this:

At least for older level files it sometimes happens that the editor interprets parts of it as tile groups although none is defined in the level file.
Example: Clam's Flingsane level "Polar Pop"
I've attached  for comparision of file content the original level file and what happens if you go in the editor and just save.

514
NeoLemmix Levels / Re: Lemmings & Lix Fangame List
« on: January 03, 2018, 01:01:44 AM »
Thanks for dealing with it that fast.
I only don't want especially the new packs to be lost under all the Lix topics.

Only minor things:
- You could write additionally to Rubix V4 Topic that it was for the C++-Lix version and for the V5 Topic that it is for the D-Lix version.
- You could take out the words "A work-in-progress pack" for ClamLix.

But of course that is at your discretion.

Thanks again for taking the time.

515
NeoLemmix Levels / Re: Lemmings & Lix Fangame List
« on: January 03, 2018, 12:22:30 AM »
The list for Lix doesn't seem up to date:

- Nessy made a small pack: here
- mobius made a new small Lix level pack: here
- It doesn't seems that the new thread for Rubix Lix levels is there: It can be found here
- It's maybe unfortunately a bit too optimistic to say that ClamLix is work in progress. There will be maybe minor adjustments and backroute fixes but I don't believe in new content updates.

516
Lix Main / Re: About the level editor
« on: January 02, 2018, 10:26:51 PM »
Simon, is it intended that tile groups move when they are separated into their parts?
Video attached.

517
Lix Levels / Re: Lemforum pack changes, Lix 0.9.x
« on: January 01, 2018, 02:30:56 PM »
I don't want to take that away from Proxima, but since I made them:
Two proposals for a fix to "Path to Mahiman" with solving replays.

There should be maybe a look if they really do what they are supposed to do and if they don't introduce obvious backroutes.

The replays are basically the replay to the old level, maybe there should be a look if it is intended.

518
Lix Main / Re: Issues trying to produce a Mac OSX binary
« on: December 31, 2017, 10:46:49 AM »
This seems to be basically this issue:
issue 278
Issue description contains possible solution (found by new user spacetag (in Lix IRC)):

"Lix 0.9.6

spacetag has built Lix on Mac. This works with stable dmd, but fails at runtime with a linker problem:

dyld: Symbol not found: __al_mangled_main

Solution: Remove the linkage against allegro_main from dub." [As far as I've understood it, this means to take "allegro_main", out of dub.json.]

519
Lix Main / Re: Build instructions have dead links (v. 0.9.4)
« on: December 31, 2017, 03:12:35 AM »
Simon, re allegro_main on Win (cf. issue 278):

You don't even seem to provide it in the zipfile and the only thing the compiler always did for me was complaining that allegro_main isn't there but fortunately built and ran the game nevertheless.

I've tried to build it with taking out allegro_main in dub.json and it builds fine for me (debug build).

520
Lix Main / Re: how replays work ??
« on: December 30, 2017, 03:52:42 AM »
That's a parent directory. Showing "./replays/manual/" was a hackjob solution, it was better than printing a mere "done", but it's not ideal. The code, indeed, is already commented as a hackjob solution:

Yeah, I see now, it works like with solved, only that the parent is manual instead.

521
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
« on: December 30, 2017, 03:44:25 AM »
Thanks for watching and the feedback.

I have solved Aftermath and Community Collab as well. Attached replays.
With that I think I've completed Rubix' puzzles as of 0.9.6.

As I said much earlier in this thread I liked the repeat concept of Aftermath. Some solutions felt a bit finicky, some a bit crazy.
Of the Community Collab Clam's level seemed quite tough and I have the impression that I backrouted Proxima's one.

Edit: I forgot: Two pairs of level files have the same number (not ingame only file name):
4Abstract - 4Circus
7Sandstone - 7Tapir

522
Lix Main / Re: how replays work ??
« on: December 29, 2017, 10:44:11 PM »
It's good that your problem is resolved, mobius.

when you create a new level; the default directory is whatever directory you were in last. For both levels and replays. Maybe this isn't weird at all but often times I've found myself searching for my level later when I was only creating one or a few at a time. I guess I just need to pay more attention to where I am; but I expect to be asked where to save a level when I make a new level; not get automatically put into the place I just was. You can click "create level" anywhere
this is a problem with me just not being used to Lix's UI. I don't feel like getting into the whole "we're too used to bad UI" discussion right now.

Yeah, that happened to me as well.
On one hand it's convenient to be able to have the file at a certain place without specifying a path but on the other hand I would actually expect access to the editor from the main menu and not from the level selection.

One definite problem is when saving a replay it says: "saved to .../manual/" but it doesn't give the full path so sometimes I need to search for the replay.

Isn't it always at the same place: replays\manual\ ?

523
Lix Levels / Re: Flopsy plays Lix's lemforum pack
« on: December 29, 2017, 10:32:59 PM »
was that solution to Path To Mahiman intended? IMO: it completely trivializes the level; the idea of the level is to go around the maze. Maybe it was tedious before with the builder-only version but with walkers and jumpers I thought it was not annoying at all.

Quirky 35-40

I suppose not; from the Lix IRC:

[19:21:42]    <SimonN> geoo: backroute in Path to Mahiman: https://youtu.be/ok2Q2f8QMDI?t=70
[...]
[21:45:10]    <geoo> hmm, the Path to Mahiman in my version also has that backroute. I wonder if something got changed at some point, or if it was simply never found
[21:45:56]    <geoo> I have the hunch that your commit from Oct 9 did that: "Mahiman rm indirect jump"
[21:47:25]    <geoo> yup, backroute wasn't there before that commit

It was changed for 0.9.2 since it had a precision shortcut (already with same skill set):

Old Backroute:

Fix that seems to introduce new backroute:

But the new backroute looks easily fixable.

524
Lix Main / Re: how replays work ??
« on: December 29, 2017, 06:25:21 PM »
Quote
Wordpad seems to show it properly, but is almost too fancy
Quote
WordPad, the new line characters are displayed and everything is nicely spaced

Yeah, Wordpad isn't ideal for text files, it's designed for formatting rich text. But it gets our job done without installing anything, which is nice.

Just an interesting thing I've noticed: If you save the file with WordPad, it actually shows properly afterwards in Notepad.

525
Lix Levels / Re: Flopsy plays Lix's lemforum pack
« on: December 29, 2017, 05:48:21 PM »
Flopsy has finished the Quirky rank with today's video.
Videos not considered in the first post:
Quirky 31-34
Quirky 35-40

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