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Topics - Forestidia86

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76
Lix Main / Crash while using editor
« on: November 22, 2017, 04:43:40 AM »
Attached a crash window that occured to me as I used the level editor. The game froze and I had to kill the process.
Unfortunately I cannot say what I exactly did. I was just generally copying tiles, combining them to tilegroups and moving them.

77
Lix Main / About miner physics
« on: November 21, 2017, 09:07:40 PM »
Even if the ground is destructable the miner at certain places (kind of seam places that have a rather steep angle I think) only starts to mine and then stops. This is probably intended to a certain degree but it is not always obvious where this will happen I think.
I attached a replay to demonstrate that (the situation is at the very end of the replay.)

78
Lix Main / Lix stress test
« on: November 20, 2017, 02:01:27 AM »
I mentioned it already in this post but since it was something like a stress test for the game I post it with a bit more precise information:

System specs:

Old laptop (abbreviation: OL):
CPU: Pentium(R) Dual-Core CPU T4500 @ 2.30GHz
RAM: 4 GB
Graphics card: Mobile Intel(R) 4 Series Express Chipset Family
VRAM: Dedicated: 64 MB -  Total (including shared memory): 1695 MB
OS: Win 7 Home Premium 64 bit

Newer laptop (abbreviation: NL):
CPU: AMD A6-5200 APU Quad-Core @ 2.00GHz
RAM: 8 GB
Graphics card: AMD Radeon HD 8400
VRAM: Dedicated: 493 MB -  Total (including shared memory): 4077MB
OS: Win 8.1, 64 bit

The level "Any Way You Want" without doing anything:
OL: FPS: about 12, VRAM: max. 87 MB
NL: FPS: slightly below 60, VRAM: max. 87 MB

Stress test:

Map: Infinitus (8p) modified to have 999 lix, played within singleplayer

Test:
- let all lix spawn
- nuke

FPS at the beginning:
OL: about 5
NL: about 40-45

FPS before nuking:
OL: 2-4
NL: about 18

FPS while nuke:
OL: 2
NL: about 10
FPS eventually rise when much less lix are on the screen by the end.

max. VRAM-usage:
OL: about 218 MB (250 MB was from a bit different setting with more distributed lix)
NL: about 203 MB


 

79
Lix Main / Splat rulers (feature wish)
« on: November 16, 2017, 12:12:11 AM »
This came up already in this thread/post but what I sorely miss is something like a splat ruler/something to determine splat height.
The levels have by default different sizes and that makes it hard for me to assess what is safe to do concerning fall height. The assessment concerning that determines what I try or if I can get to a particular idea. There was even an instance where I used a real life ruler to get an idea what I can do.

So if at any time new features are added again I would make this feature wish.

80
Lix Main / Concerning fast rewind + fast forward
« on: November 13, 2017, 08:09:31 PM »
In the options menu it says that fast rewind is 1 sec and fast frameskip forward is 10 sec but if I do one fast forward then I can undo that with about 4 fast rewinds, which doesn't seem to fit the time description. (Do I have a thinking error here?)

I noticed in German these keys don't seem to have a description in the options menu but just name the function(?).

I have further the feeling that there are sometimes odd (bigger) jumps with fast rewind but that's hard to assess since it makes jumps by design anyways there.

81
Lix Main / Lix was part of a study about learning
« on: November 12, 2017, 12:01:06 AM »
I don't know if it was talked about already:

Some time ago I stumbled into that google books snippet:

Snippet

The text parts available indicate that Lix was used in a study about learning, which I just found remarkable.

Abstract

Full citation:
Vahdat M., Carvalho M.B., Funk M., Rauterberg M., Hu J., Anguita D.: "Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players", 2016. In: Verbert K., Sharples M., Klobučar T. (eds): "Adaptive and Adaptable Learning", pp. 673-77. EC-TEL 2016. Lecture Notes in Computer Science, vol 9891. Springer, Cham



82
Lix Main / Picture of Lix level as forum avatar
« on: November 11, 2017, 02:42:15 PM »
I wanted to use the picture of a small level I made in Lix as my forum avatar. I wanted to ask if that's ok since the graphics used itself are not my own but the ones shipped with Lix.

83
Lix Main / Save/Load + Rewind oddity
« on: November 09, 2017, 07:27:16 PM »
I'm not sure if that's intended but I encountered something as I retried "Santa's Workshop".

If you do the following:

do some actions,
then use save,
rewind and cancel replay,
get past the point of the actions,
save and load
and (cancel replay,) then rewind again

then the old actions of the old save are done/present in the rewind.

This seems odd since you discarded these old actions by your first rewind and it leads to odd jumps in play.

I know this explanation is convoluted, so I attached a video that tries to demonstrate that.

84
Lix Main / Concerning replay files
« on: November 07, 2017, 11:21:45 PM »
That is kind of non-issue and not important but just a thing I noticed as a worked with geoo's replays in the context of ClamLix.

If you change a replay of another player within the game the player name still remains the same within the replay file as well as in the name of the file itself. That just struck me as odd since you could change the replay from the start but nevertheless (only) the old player name remains.

85
I recently started to play again the Windows version of Lemmings (from 1995) and I noticed that levels are missing compared to the Dos version. Does anyone know which levels are missing (concerning Lemmings as well as Oh no more Lemmings)?

86
Lix Levels / Lix LemForum, feedback by Forestidia86
« on: October 16, 2017, 11:53:30 PM »
I solved all Cunning levels of the lemforum pack (as of v. 0.9.1) and attached the replays. 35 were done in 0.9.1 the other 5 in 0.6.36. I checked the older replays with 0.9.1 and they should work there. For "Lix Cannon" I happen to have two (quite similiar) solutions.
I played it mainly on my old laptop, so bigger levels were a bit laggy, which had its advantageous sides but also made certain sections more tedious. But that's my fault for using outdated technology there.
It was sometimes quite rough for me. On some occasions it had to do with finding the approach, on other it was the precision required and on some there was much to deal with at once. Some levels really seemed to require advanced knowledge of the game. But in total it was an interesting task to perform for me. Thanks for making these levels.

Some remarks on some of the levels:

Spoiler (click to show/hide)

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