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Closed / Re: [Discussion][Player] New skill: Laser Blaster (Potential)
« on: October 22, 2020, 07:23:32 PM »
Thanks, IchoTolot; I still don't get either how people can make the case that the Fencer were supefluous. But I know there are a couple of them.
Regarding "making a dent into the ceiling to make a Shimmier fall": Yes, this was one of the things we thought projectile skills could do. Of course, a vertical Laser Blaster (or near-vertical) could accomplish the same thing.
I'd support three different options, all of which would have different uses:
- a completely vertical Laser Blaster like in L2 (but this is represented by the red line, so as far as I understood namida, it's already ruled out)
- a 6:1 ratio, i.e. the maximum vertical gain at the shortest horizontal distance that is still Walker-friendly
- a 45 degree angle, i.e. a 1:1 ratio
So nothing in between (5:1, 4:1 etc.), since this would just unnecessarily flatten the angle of the tunnel and make it more similar to that of the Fencer, but not enough to make it usable for Shimmiers.
Regarding "making a dent into the ceiling to make a Shimmier fall": Yes, this was one of the things we thought projectile skills could do. Of course, a vertical Laser Blaster (or near-vertical) could accomplish the same thing.
I'd support three different options, all of which would have different uses:
- a completely vertical Laser Blaster like in L2 (but this is represented by the red line, so as far as I understood namida, it's already ruled out)
- a 6:1 ratio, i.e. the maximum vertical gain at the shortest horizontal distance that is still Walker-friendly
- a 45 degree angle, i.e. a 1:1 ratio
So nothing in between (5:1, 4:1 etc.), since this would just unnecessarily flatten the angle of the tunnel and make it more similar to that of the Fencer, but not enough to make it usable for Shimmiers.