Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dullstar

Pages: 1 ... 153 154 [155] 156 157 ... 164
2311
Level Design / Re: PSP Level Packs?
« on: April 28, 2009, 08:42:41 PM »
The only drawback is that the levels are not read-only like through the servers, and they replace specific blocks on the memory stick. But, it's still fun. My ONML port is nearly done. I'm on Havoc. xD

You can make them read only manually.

2312
Level Design / Re: PSP Level Packs?
« on: April 28, 2009, 08:32:45 PM »
Doesn't everyone?  Actually, I think someone should totally remake Lemmings 2 by making it so you don't have to switch between commands almost as fast as it is humanly possible.

2313
Lemmings Main / Re: Comparing ports of Lemmings
« on: April 28, 2009, 08:31:07 PM »
Just the port itself though, it's all bad like that.  If I recall, though, climbers were faster, but that may have been a different port...

2314
Help & Guides / Re: Anyone know where Tundra is?
« on: April 28, 2009, 08:28:59 PM »
I actually never knew that Lemmini had gotten to completion (or at least usability).  Of course, I heard that A LONG time ago, so I guess it makes sense that the thing was done.

2315
Lemmings Main / Re: Lemmings Boxes Scans For Sega Master System
« on: April 27, 2009, 08:45:13 PM »
Nice

2316
Lemmings Main / Re: Lemmings Music from Super Nintendo (SNES)
« on: April 27, 2009, 08:43:49 PM »
I already have that plugin.  Please, can you just make a topic for all of these combined instead of making a seperate thread for each version?

I will do it when I find some more Lemmings music. Now I'm searching for NES files. Thanks for your interest!

You've found enough for a combined topic, I think.

2317
Help & Guides / Re: Anyone know where Tundra is?
« on: April 27, 2009, 08:42:08 PM »
Does Lemmini even still exist anymore?  Most people appear to just use Lemmix.

2318
Lemmings Main / Re: The Macintosh Hell Exit
« on: April 27, 2009, 08:41:05 PM »
Quote
Le Grenier du Mac.

What does THAT mean?  I meant a download link!

2319
Level Design / Re: PSP Level Packs?
« on: April 27, 2009, 08:36:44 PM »
Why do they need to be read-only?

2320
No, some of them are original to Tim and Brian.

Taking the Amiga naming order, the original ones are:

Only floaters can survive this
Tailor made for blockers
Now use miners and climbers
A task for blockers and bombers
Builders will help you here
Smile if you love Lemmings
We all fall down

Alot of people like to say that the intro to Only floaters can survive this sounds like some classical piece. About five notes do, the rest sound different. I don't think that's basis to say it was derived from the classical piece (thewhich I can't recall). If that was true, every song ever made would sound like every other song because they have middle C in them (or something stupid)... etc

[Citation Needed]

2321
General Discussion / Re: What are you listening to?
« on: April 27, 2009, 08:31:49 PM »
Exploding Jellyfish (The Ancient Corn Viking Saga of Bob the Unpredictable)

2322
Lemmings Main / Re: The Perfect Blend...
« on: April 26, 2009, 07:39:26 PM »
What would I love to see in a new Lemmings game...

The original 8 skills, and no more. Oversaturation killed Lemmings 2. Having ONLY 8 skills meant you had defined constraints, the same for each level. You could go down, across, diagonally, up, or dead in your tracks. What more do you need? Anything else just makes hero Lemmings easier to come by, and the need to think becomes absent.

Quirky themes. Crystal, Hell, Earth, Pink (aka Roman), Yellow (aka Egypt)... They're all rather surreal, except for maybe Yellow. I mean, little men running through the pits of hell and jumping into a giant pig... that's just brilliant. Waltzing around an ice-palace outlined with giant crystals the size of blue whales? Great! ... It fits Lemmings. Changing that prospect causes a failure to maintain an aspect of the spirit of Lemmings.

Lemmings need to die. If there's a need to save them all, then... no. There needs to be bombers, they need to die when they fall from a height, they need to drown, they need to burn. Otherwise, what are we saving them from? ... Just the clock, it seems.

That's all.

Maybe that's holding too close to the original? Well... it is. The original is the best, and say what you like, the sales said it all. The multitude of ports say it all. The fangames which only recreate the original say it all. The forums that are dedicated to all things Lemmings but 99% of the time only touches on the originals or Xmas or Oh No say it all. The fansites on the original say it all.

Don't mess with success. (Or else you get a PS3...)

Hey, I didn't say ALL lemmings would be able to do that, I just said there would be certain special (but rare) types that COULD! >:(

2323
Lemmings Main / Re: The Perfect Blend...
« on: April 26, 2009, 07:05:39 PM »
Eh, it's a bit of an involved field. A proficient programmer not only knows how to instruct a computer to do certain things, but also understands how those things happen on the internal circuitry and knows how to make the necessary considerations accordingly. For the time being, I recommend you find some programming tutorials via your favorite search engine. Once you're comfortable making things that are functional, I can help you dig into the deeper stuff and get really good at it.

BASIC and its variants are by far the easiest to learn if you've never programmed before. C and C++ are nearly universally supported, so if you learn one of them, you'll be able to write programs for virtually any computer. What I suggest is finding an old copy of Microsoft QBASIC and learning some of the fundamentals to programming through that, then move to C to see how most of the world does things. You can dip into C++ if you want, but be advised that there are many features in that language that are geared towards productivity at the loss of performance--which results in programmers not really knowing what the computer does when they tell it to do things--so I tend to avoid it like the plague.

Well, I'll try and learn either C, or, if I can figure out what it is, the one used in Cave Story, because if I can find a way to look at the Cave Story script, I could change things a bit and see what happens to learn what effects what.

2324
Lemmings Main / Re: Where to upload Lemmings files
« on: April 26, 2009, 05:20:15 PM »
Okay!

If I can ever find those files, I suppose I'll upload them, then.

2325
Lemmings Main / Re: My Lemmings (NES) full completion guide in youtube
« on: April 26, 2009, 05:19:06 PM »
I must know how lemmings would work on the NES

Pages: 1 ... 153 154 [155] 156 157 ... 164