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Messages - Nessy

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451
NeoLemmix Styles / Re: Rickroll custom tileset
« on: November 11, 2017, 11:32:31 PM »
Awesome :), I went ahead and converted this graphic set to the new formats. I have attached the style folder and translation table below.

The only changes I made were:
1) The original color of the pickup skills and one-way arrows were black, so I just changed the masking of them to the default colors.
2) Named each terrain piece accordingly.

452
Closed / Re: New platformer and stacker animation [SUGGESTION]
« on: November 10, 2017, 05:37:48 PM »
Nice work Raymanni on these animations :thumbsup:. Just like everyone else I love the stacker animation. I like the platformer animation, but  the transition from sprite to sprite is less smooth than the stacker animation. Maybe instead of having him lie on his belly the lemming can be on his knees or on all fours? Having him in that position would lower the distance between the brick and the bridge, but I don't know if that would look good.

453
Site Discussion / Re: Nessy is administrator
« on: November 10, 2017, 03:51:50 PM »
This following sentence is also long-overdue  -->  "Thank you everyone so much for the trust and confidence :thumbsup:"

454
Personally, I believe that the question of whether or not to include introductory levels comes down to personal taste. Some people might like to do tutorial levels in the traditional sense of doing a tutorial level for each skill, and some people might make a few tutorial levels with more than one skill "taught" in them (like Flopsy's Crash Course levels). On the other hand some people might not even bother with it and get straight to non-tutorial-like levels. Regardless, I believe that decision should be the creator's own decision. Some people might skip these tutorials levels, but just as many will play them as well. NeoLemmix gives the player that choice, and you also give the player the choice of whether or not they want to play those levels.

455
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: November 10, 2017, 01:12:03 AM »
Hi eddiecochran, welcome to the forums!

Thanks for playing my levels and I'm glad you enjoyed them :)

Don't worry about the reordering. I'm happy with where this level pack is, so even though the difficulty curve is still wacky I'm happy with the pack overall and that's more important for me. To be honest there are some levels that no longer meet my approval so I'm planning on taking the best and adding them in a separate pack with lots of new levels and leave this one as is.

As for your replays... (click to show/hide)

P.S.: Since your new here is a link to many more fan-made packs -> Lemmings & Lix Fangame List

456
In Development / Re: Lemmings Redux follow-up project
« on: November 05, 2017, 04:24:28 AM »
* I say we should make this a separate pack in order to encourage more submissions and ideas, and to keep "Redux" as only a remake without our own solutions (The pack can even be called "Reloaded" ;)).

* We should accept all proposed levels at first, and we shouldn't treat this as a "first come first serve" type of pack. For example, if two people make a remake level out of the same level we should include them both at the beginning, and then encourage others to play both of them to decide which one to keep. However, if they are both good but one is easier than the other, we could make them be "Part 1" and "Part 2" levels (Of course, if ten people remake the same level then, yes, we could start placing stricter limits then).

* We can get creative and have all ports be eligible. Many people have already done remakes of the "classic" levels, so I would love to see how others would go about Lemmings 2, Lemmings 3, etc. Flopsy has already proven that even something like 3D Lemmings can be done (although I'm not sure about Lemmings Paintball but I would love if someone were to prove me wrong).

* We should allow small modifications such as adding some steel or terrain or moving existing terrain to make the new solution work. It will help to create new solutions and remove any backroutes without sacrificing the core layout of the original level.

* 8 classic skills, NeoLemmix skills, and NeoLemmix objects.

* If we decide to include already made levels from other's packs we should get their permission if they are still active, but it should be okay if they are no longer active to use them without permission.

* Finally, level designers should have a choice on whether they want to rename their remade level especially if it reflects their new solution in some way.

457
Lix Levels / Re: Miniatures (10 small levels)
« on: November 04, 2017, 01:31:12 AM »
Hi,

I solved these levels a while ago but forgot to post my replies :\

Thanks mobius for reminding me.

All level replays are attached below.

458
* My decision is still to keep Exodus.
* I'm perfectly fine with Keep All Enemies Out over the The Stack even though I suggested the latter in a previous post. Both of them are equally memorable.
* If Worra Load Of Old Blocks! is different gameplay-wise, even if it's by a little bit, then we should keep that one over the Genesis version.
* I say don't remove the decorative terrain in Lunch Time. It was mentioned that it made the level slightly easier but as long as the same core solution is there.

* For Tension Sheet I say we replace the second miner with the digger. That turnaround trick is too unique to have it be skipped.
* If the 1-2-3-2 change in It's All A Matter Of Timing is possible we should do it just for the sake of being true to the original design.
* I say to keep the unabridged versions of all special graphic levels. This is mostly a personal preference but I just feel if we are keeping the decorative terrain we should leave these levels untouched as well. However, at the same time if the suggested levels are shorten I have no objections.

459
Wafflem's External Hard Drive has an .nxp file that contains gimmick levels. I'm sure he wouldn't mind if you took a look for inspiration as he has released these levels publicly.

Just make sure you heed the following from the thread:

Feel free to play these levels and do whatever you want with them (press F4 at the main menu to extract them from the NXP). My only two requests are that:
1. If you want to add more to my levels, you have to credit me.
2. You don't make videos of them (unless I give permission).

460
Site Discussion / Re: Creating a new post marks said post as unread
« on: October 30, 2017, 04:13:26 PM »
Understood. I don't think there is a way to change that from your end. Will investigate on the server-side and see if there is something I can do about it. Thanks.

461
Site Discussion / Re: Creating a new post marks said post as unread
« on: October 30, 2017, 04:05:39 PM »
I've noticed something a bit annoying. Whenever I make a post in a topic, going back to the main forum menu, it says there is a new, unread post in that topic: my own post. Is there a way to change it so the site doesn't mark your own posts as unread?

Quick question just to clarify. Are you talking about the appearance of the "New" tag on a topic after you just posted on it or the appearance of the topic in the "Recently Updated Topics" area on the main forum page? Thanks.

462
* Is everyone happy with the decisions made so far? I know there are some disagreements, especially over ordering and talisman ranking, but we can't perfectly satisfy everyone, so does everyone at least feel the decisions have been made fairly and reached a reasonable compromise?

I am happy with all the decisions made so far.

* Dirt levels originating from Genesis lemmings: Should we keep these in the dirt_md set with its distinctive colouring, or change them to the standard dirt set? Nepster has said that dirt_md will be included by default in new formats NL, so this is purely a matter of aesthetic preference.

I really don't have a preference for this one, but if I had to choose my personal aesthetic preference would be to have the dirt_md style for the Genesis dirt levels because that was how it was in the original version and I want to keep those aesthetics.

* Levels appearing in both Genesis and ONML: which version should we use? There was a little discussion of this earlier in the topic, but all that was concluded was that we should not decide on the basis of graphic set balance (because all the sets in question are close to balanced anyway) but aesthetic preference again. We could use Genesis for some of these levels and ONML for some others.

* "Time Waits For No Lemming" / "Lunch Time"

* "The Stack" / "Keep All Enemies Out"

* "ROCKY VI" / "Watch Right And Left"

* "Dolly Dimple" / "Dangerous Balcony" : Even though Dangerous Balcony may be more visually interesting I say Dolly Dimple in its brick style is too iconic for me despite its minimalism.

* "Worra Load Of Old Blocks!" / "Leftovers Are Not Always A Waste"

* "And Now The End Is Near" / Exodus!

* Any other miscellaneous changes to levels? Under this heading come things like bsmith's change to Tension Sheet, anything that improves the playing experience without being a drastic change to the level. A couple that have come up so far:
** Move the exit to the far left on Snuggle up with a lemming?
** Remove the pointless and rather ugly OWW on Cascade?
** Remove decorative terrain at the edges of levels? Alternatively, restore decorative terrain on levels where namida has already removed some?

* I say don't move the exit in Snuggle Up With A Lemming. It might be too much of a change.
* I have no objections to taking out the OWW in Cascade. It doesn't really add anything to the level.
* I would leave the decorative terrain alone: if namida took it out in a level then leave it out and if he didn't take it out then leave it alone.
* I personally do not like the change made to Tension Sheet: Good Idea. There was just something about the water pit in the middle that even though it didn't add anything to the level I liked it there. However, I would just leave the changed version there, as I'm probably the only person with this opinion. The functionality of the level is there and that's the most important part.



463
I also say option #2 where we cut down R2 to 1 level and R1 to 3 levels. That would create a better balance.

464
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: October 27, 2017, 10:30:17 PM »
Just bumping this up for those of you who are interested in watching Wafflem stream this pack.

https://www.twitch.tv/wafflemm

It starts in one hour ;)

465
I just double checked and I still have the default rank images (only up to rank 15 though). I have attached them below.

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