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Messages - Nessy

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436
Lix Levels / Re: Nessy's Lix Levels (V0.1)
« on: November 29, 2017, 07:27:35 PM »
Out of curiosity, I'm curious of the main problems you had with converting your levels.
Are there any key differences between NeoLemmix and Lix that made some of your solutions harder to enforce?

I'll be more than happy to help Flopsy. I'll write you a PM after work detailing my experience :)

437
Lix Levels / Re: Nessy's Lix Levels (V0.1)
« on: November 28, 2017, 05:21:09 PM »
Thanks for playing Forestidia86!

Comments (click to show/hide)

438
Lix Levels / Nessy's Lix Levels (V0.1.1)
« on: November 28, 2017, 04:28:08 AM »
Hi :lix-smile:

I have created some Lix levels in the past but never really got around to publishing something... until now. I still plan to add some more levels, so this is going to be an "In Development" type of thread for now.


Previews:



Lix Ark
Don't let the architecture distract you.




Never Getting Back Together
A love story...




Ten Survivors
Ten lix, ten skills, one puzzle!


All levels are solvable. I have included all solutions below. Do what you wish with them :lix-tongue:

Enjoy!

Changelog (click to show/hide)



439
In Development / Re: [NeoLemmix]The Hell Pack (DEMO OUT NOW!)
« on: November 27, 2017, 01:13:17 AM »
Very nice levels :) I posted my replays below.

Comments (click to show/hide)

440
In Development / Re: Lemmings Mania
« on: November 25, 2017, 09:41:23 PM »
Continuing the discussion on the L3D levels I submitted, I've broken down the levels into what I think is already a remake of the 3D level for what it is in 2D and what is actually considered a "repeat".

I think the levels I consider repeats instead of remakes are the following:

- It's The Name Of The Game: Having 3 of everything makes me think the official level is the harder repeat and this would make an excellent early level for the pack.
- The Big Bang: This one is a bit debatable, but I say the solution is different enough for this to be a repeat.
- Party In My Head
- The Acrobrats
- SNAKE!: The idea behind the level is similar to the original but I consider this level using the concept much differently.
- Industrial Climber Zone: Yes, the idea is the same but the obstacles preventing entry in each exit is different from the original, so I consider this a repeat.

441
In Development / Re: Lemmings Mania
« on: November 25, 2017, 03:39:05 AM »
Here is another contribution. It's my version of "Snuggle Up To A Lemming" called "Western Outpost". My goal was to make this a "Tricky" kind of level that has enough flexibility to allow multiple solutions. There might be a tailsman for this level but I don't have an idea for that yet.

442
In Development / Re: Lemmings Mania
« on: November 20, 2017, 12:17:55 AM »
Here is my first wave of contributes:

Lemming Toast: Boiler Workers
No Added Colours Or Lemmings: Containment
Down And Out Lemmings: Roadblocks
Last One Out Is A Rotten Egg!: Subterranean Safe House
May The Craftiest Player Win: Symmetry Mansion

Please let me know which levels have too much changes.

EDIT:

Containment: Lowered Lemming count to 30
Boiler Workers: Fixed backroute (couldn't turn it into a talisman :()
Subterranean Safe House: Added floater

443
In Development / Re: [NeoLemmix] [In Development] <Nessy's 2nd Level Pack>
« on: November 18, 2017, 02:10:53 AM »
Since your last pack was called "Migration" how about "Destination"

I like that! Thanks.

444
In Development / Re: [NeoLemmix] [In Development] <Nessy's 2nd Level Pack>
« on: November 18, 2017, 12:51:32 AM »
Unfortunately I still don't have a name for this pack but I'm going to unlock this thread anyway and start development on it for real this time.

Also made a new level today:


445
NeoLemmix Styles / Re: [New format only] Silhouette tileset
« on: November 17, 2017, 08:10:46 PM »
Awesome! Lots of new tilesets to make levels in :)

By the way that ArtLems level looks really cool and unique.

446
Closed / Re: [Bug] Minim PS3 Factory oww error
« on: November 17, 2017, 08:04:16 PM »
I was the one that converted Minim's graphic sets. It seems that I forgot to remove that "e" in the original .dat file names. "minim_ps3factory.nxtt" and "minim_ps3dark.nxtt" are the correct names.

447
I have played the level and here are my thoughts :)

1.
Quote
"The trigger area of the Fire spike objects should be on the tip of the spikes only. I don't see how a lemming touching the sides of the spike should cause him to die. This is like how when Sonic touches the sides of the spikes, he does not get hurt; he only gets hurt and loses his rings (or dies if he doesn't have any) if he touches the tip of the spikes."

This is a good point but I think the trigger area should be the entire spike. Having the deadly part be the spike end only means that the base of it isn't deadly, which means a lemming can pass through it and I feel like that would go against player's exceptions (especially people that don't have a lot of Sonic experience like me).


2.
Quote
A bit of a minor thing but the ghosts are in the tileset as a Moving background but they currently have no animation. This is a bit too advanced for me but I could try to make a 2 frame animation at a push. Tell me what you think, I'd rather have the tileset made the way you lot want to but only to the best of my ability.

I say that if you feel like it and in the mood you should try that 2 frame animation so that the tileset can have a static and animated ghost.


3. and 4.
Quote
Is the sand updraft distinguishable enough from the actual quicksand (water)?
Quote
Is it appropriate to have the sand waterfall as an updraft?

I was able to distinguish them. Technically the sand the way it is used is thicker than a waterfall so the lemming would fall slower. The only problem with this is if a player is going to think about swimming up these updrafts similar to how you can swim up waterfalls, or if a player doesn't decide to use a glider through them for thinking it's like water. I don't know if someone would figure that out or figure that out in another level that uses them differently.


5.
Quote
Is the builder bridge colour appropriate? It was red like the one way arrows but I've now changed it to Yellow.

The bridge colors are good the way they are.


6.
Quote
Are the force field trigger areas small enough?

I think that they are small enough.


7.
Quote
Anything else you lot notice!

Nope, very good job on this. Excellent choice with the Cheapo exit :)



P.S.: I have attached my replay of the level.



448
NeoLemmix Main / Re: New NeoLemmix Website
« on: November 13, 2017, 08:44:54 PM »
Oops :-[, I forgot to make a post here.

I have uploaded all the recent updates to the NeoLemmix website, which include:
- NeoLemmix Player V11.15.24
- NLEditor V1.4
- Pack Toolkit V1.2:
- Latest NXPConverter
- Updated Styles

449
General Discussion / Re: General Comings and Goings
« on: November 13, 2017, 08:28:37 PM »
I'm so sorry to hear that it's getting worst GigaLem :(

Unfortunately there is nothing I can do to make it better but all I can offer are my sympathies and support. We are here for you and if you ever just want to talk about it then don't be afraid to... I know that sometimes just talking to others about it is really helpful.

I hope everything gets better!

450
An 8 level demo is now available! Download below! --- Demo contains levels from Helium, Neon, and Argon



Almost 200 years after "The Great Lemming Migration" and its story is now a mere legend that only a handful of elders can remember inaccurately. Regardless, our cute little rodents have accomplished grand things in the meantime. They have build a new metropolis from the ground up that serves as a sanctuary to all Lemmings from around the world. A sanctuary to all lemmings who wish to escape the mysterious "cataclysm" and to escape the on-going need to solve puzzles in dangerous landscapes just to migrate to warmer climates. It's time to go beyond survival and reach one destination that will end all destinations.

Only you can successfully guide these cute rodents through 90 levels and get them safely to their new home again! Can you do it?



Difficulties

Helium



Lemming Rig

These levels are nice and light, and you may simply float through them. Don't get too comfortable though, as these levels aren't complete pushovers. X-of-everything levels are super rare as your first simple puzzles with limited skills will be presented right away!


Neon



Crossover

Now the neon glow of menacing difficulty will begin... but that's too dramatic for these levels are some more simple puzzles with limited skills, but solutions require a little bit more thinking now.


Argon



Hikers

Things start getting heavier now. The levels start becoming a bit more complex and solutions will challenge your ideals and beliefs... or just your solving skills really.


Xenon



Blue Wedding

Here we are at the odd child of the five ranks... more Wicked and Taxing than ever! They take pride in their penultimate position and will gladly start presenting some tough levels that are almost borderline.


Radon



City Escape

Levels are now just radioactive, and a huge health risk to anyone unprepared. You've come too far now, can you really turn back? Levels are more complex and require max creative thinking on how you use all your skills and how you approach even the simplest of strategies. Just remember to never give up!


Synthetic (Bonus)



Guardians Of The Hero's Shrine (Contest 14)

Because a bonus rank is always the best rank :P. Made in a lab and unable to occur in nature, these levels are mostly contest levels gathered together into one rank.


Fallout (Bonus 2)



The Ominous Plane

The final bonus rank filled some of the weirdest creations from my sick and twisted imagination! No one would bother putting them in the main pack, so they got their own rank and its only warning is to make sure you keep your sanity nice and tight on your head!



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