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Topics - Nessy

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16
NeoLemmix Levels / [NeoLemmix] Official Lemmings Packs in New Format
« on: April 25, 2018, 02:43:08 AM »
Official .nxp Lemmings packs from the NeoLemmix website converted to new formats. Available for download on this thread and on NeoLemmix.com



All of these require NL V12.7.0 or higher.

Original Lemmings

Oh No! More Lemmings

Xmas Lemmings 91 & 92

Holiday Lemmings 93 & 94

Covox Lemmings

Prima Publishing Lemmings

Extra Official Levels



17
NeoLemmix Styles / [In Development] [New Formats] Sanctuary Tileset
« on: April 05, 2018, 01:40:40 AM »
A little project I have been working on lately: my first graphic set!

Sanctuary



This graphic set isn't based off of anything and is just my original work. This is also a work in progress, and since this is my first graphic set I wanted to make a thread to kind of allow anyone (especially people that have made a graphic set in the past) to give me any feedback to guide me in the right direction :)

18
Closed / [FIXED][Bug][PackToolkit] Blank Preview and Postview Text Screens
« on: February 12, 2018, 09:45:31 PM »
While converting my pack using the NXPConvert program everything worked expect for one small mistake the program made where postview text became preview text. This was no problem and so in the PackToolkit I just copied and pasted the dialogue from the preview text window to the postview text window. Unfortunately, when I started up the level a screen that would have the preview text shows, but it is blank. It just says on top "Press the mouse button to continue" and nothing more.

I just manually removed this from the .nxlv file, but to test this out further I selected another level using the PackToolkit program in the "Levels" tab and only opened up a blank preview text window, didn't write anything, and just closed it. Now it is also showing a blank preview text screen.

It seems that when these windows are opened the $PRETEXT or $POSTTEXT is inserted into the .nxlv file, but when the window closes and nothing was written these lines of code remain in the .nxlv file and isn't removed. The NL player still reads them but seeing no text, just displays these blank screens. That's my guess on it.

19
Lix Levels / Nessy's Lix Multiplayer Maps
« on: February 11, 2018, 02:41:09 AM »
After participating in Lix multiplayer sessions I think the time has come to start making my own maps!

I made a thread for it... like all the cool kids are doing now-a-days :lix-cool:


The Abandoned Sanctuaries



Overtime: 0:50
Players: 2, 4, 6, and 8

A map loosely based on my NeoLemmix level "The Abandoned Sanctuary".

The lix find themselves deep within a cave with strange structures in them. Time and space bends in on itself, allowing an infinite amount of these strange structures in both directions. Are these places really a sanctuary, or some strange underground and forgotten prison?

To survive this map you must guide your lix to the next "sanctuary" to the right of the sanctuary where they initially spawn. There are several ways to go about this: you can go over your structure which is slower but safer, you can go through the bottom which is faster but risky, or you can just go left until you reach your exit which is not recommended.



20
Hi everyone!

Would anyone be interested in a Lix session this Sunday, February 11th, at 18:00 UTC? As discussed in the thread for the last session many people seem to prefer a Sunday session over a Saturday session, so let's try a Sunday session this time.

As usual please respond with a "I can make it", "I might make it", or "I can't make it" if you usually play.


Superb! I Can Make It! :lix-evil:

- Nessy :lix-mouth:
- Simon :lix-grin:
- Colorful Arty :lix-laugh:
- Raymanni :lix-wink:
- Flopsy :lix-cool:
- Yung Gotenks :lix-smile:

Oh No! I Might Make It :lix-mystery:

- mobius :lix-tongue:
- nin10doadict :lix-grin:

Rock Bottom! I Can't Make It... :lix-dead:



21
In Development / [NeoLemmix] [New Formats] NeoLemmix Introduction Pack
« on: January 25, 2018, 09:03:24 PM »
After discussing this with Nepster and IchoTolot on IRC, we have decided now that the new format version of NeoLemmix is stable, it's time to give the NeoLemmix Introduction Pack a major update to reflect these changes and new features.

For those of you that don't know the NeoLemmix Introduction Pack is designed for players who are not only new to NeoLemmix, but Lemmings in general. The pack is meant to teach new players about NeoLemmix skills, mechanics, objects, etc.

So first thing is first. We need to come up with a game plan for this.


1) We decide how to split up the pack

We could split the pack up into five ranks:

- A rank for showcasing all skills, both classic and new. Each skill will have a tutorial level and small puzzle level after.
- A rank for showcasing NeoLemmix objects and gadgets. Once again each will have a tutorial and puzzle level.
- A rank for special behaviors such as the deadly sides and ceiling.
- A rank for some basic hotkeys. For example, using hotkeys for directional select.
- A rank for some more puzzles to test everything the player has learned so far.


2) We decide what to include or remove

Here is a list of everything the pack will teach so far:

- Infinite and finite time
- Instant bombers
- The deadly edges and ceiling
- One-way arrows in all directions (including up)
- Steel that isn't straight-edged
- Release rate manipulation and locked release rates
- Pre-placed lemmings
- Highlighting a lemming
- Pre-assigned skills
- Zombies
- All NeoLemmix skills (no Shimmier yet)
- One-way force fields
- Pick-up skills (single and multiple-in-one)
- Updrafts
- Teleporters
- Buttons and locked exits
- Splat pads
- Splitters
- One-use traps
- Levels with vertical scrolling
- Clear physics mode
- Fall height ruler
- Talismans


3) We fix and decide what to recycle or create anew

A lot of these things already exist in the latest version (V1.6) of the NeoLemmix Introduction Pack so there is no need to create a new level for them. However, we don't have to recycle everything. We can have a discussion to redo some existing levels if someone can come up with a good alternate level for it. On the other hand, some levels that were tutorials for culled objects such as Slowfreeze and Radiation will have to be removed and/or replaced.

Also levels that relay on ceiling behavior need to be fixed.


I will take the torch and be responsible for everything, but everyone is welcomed to jump in and help: correct me if I'm wrong somewhere, add your thoughts, create new levels, edit existing ones, etc.



22
Help & Guides / Programming Help: How To Compile And Run lem3edit (V1.0)
« on: January 08, 2018, 10:22:09 PM »
Hi!

So one of my New Year's Resolutions was to make a serious return to programming, but start going beyond just printing stuff to a console. To do this I have decided to follow kieranmillar and clone lem3edit on GitHub to play around with the source code of this Lemmings 3 level editor. It's a bit more of a gentle project to at least start with than some other stuff I tried.

However, despite following this tutorial on how to set up SDL2 on my computer exactly, I can't seem to compile and run the current version of lem3edit (V1.0).

I run the following in the command prompt:

Code: [Select]
g++ lem3edit.cpp -IC:\Development\SDL2\include\SDL2  -LC:\Development\SDL2\lib -IC:\Development\SDL_ttf\include\SDL2 -LC:\Development\SDL_ttf\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2 -o lem3edit
But I continue to get the errors that are in the image attached below.

I'm using mingw and have placed the necessary files into the bin folder of mingw, mingw is in my environmental variable paths, and I'm in the correct directories.

I'm still a huge newbie at this so I'm probably doing something really stupid or something considered bad practice. That's okay, I just want to see what others think so that I can start learning (and start this project too :P)

Thank you so much!

23
Lix Levels / Lix LemForum, feedback by Nessy
« on: December 29, 2017, 05:10:14 PM »
Hi, I've been playing the LemForum Pack on Lix every once in a while and decided to start a topic to share my replays and thoughts.


Snowball Battle

After watching Flopsy attempt "Snowball Battle" I decided to attempt the level myself. I may have backrouted the level because...
Spoiler (click to show/hide)

Regardless, even this solution was tough to find and I agree that this level should be ranked a little higher. Maybe it should be one of the last levels of Quirky or a very early level in Cunning. That's just my opinion. Not sure how others besides Flopsy and I found that level.



24
Hi,

This is most likely not a bug but I wanted to make a quick thread about it just in case it was.

I have made some custom lemming sprites, but for some reason the recoloring that should happen to a lemming that is an athlete is not working. I have attached the scheme.nxmi file below. It's simply an inverse of the grayscale color scheme for now.

Thanks!

EDIT:

The custom sprites in question have the following color scheme:

Normal:
Hair: x808080
Shirt: x303030
Skin: Not changed

Athletes:
Hair: x303030
Shirt: x808080
Skin: Not changed

25
Hi! :)

I've been working on some custom lemming sprites for fun. I'm planning on making some more and will update this thread accordingly, but anyone is welcome to contribute as well!



L2 Shadow Lemmings



We have the tileset, now you have the night crawlers themselves for NeoLemmix!


L2 Highland Lemmings



We have the tileset, now you have the highlanders themselves for NeoLemmix!



How To Use

1) Extract the "lemmings" folder

2) Place this extracted folder in the appropriate style folder located in the main "styles" folder (but really you can use them in any graphic set you want)

3) In the "theme.nxtm" file of your chosen style change "LEMMINGS default" on the top to "LEMMINGS <style that contains the lemmings folder>" For example: if I download "l2-shadow-lemmings" and put them into "l2_shadow" style folder then my theme.nxtm file will say: "LEMMINGS l2_shadow"

4) Enjoy!



26
Lix Levels / Nessy's Lix Levels (V0.1.1)
« on: November 28, 2017, 04:28:08 AM »
Hi :lix-smile:

I have created some Lix levels in the past but never really got around to publishing something... until now. I still plan to add some more levels, so this is going to be an "In Development" type of thread for now.


Previews:



Lix Ark
Don't let the architecture distract you.




Never Getting Back Together
A love story...




Ten Survivors
Ten lix, ten skills, one puzzle!


All levels are solvable. I have included all solutions below. Do what you wish with them :lix-tongue:

Enjoy!

Changelog (click to show/hide)



27
An 8 level demo is now available! Download below! --- Demo contains levels from Helium, Neon, and Argon



Almost 200 years after "The Great Lemming Migration" and its story is now a mere legend that only a handful of elders can remember inaccurately. Regardless, our cute little rodents have accomplished grand things in the meantime. They have build a new metropolis from the ground up that serves as a sanctuary to all Lemmings from around the world. A sanctuary to all lemmings who wish to escape the mysterious "cataclysm" and to escape the on-going need to solve puzzles in dangerous landscapes just to migrate to warmer climates. It's time to go beyond survival and reach one destination that will end all destinations.

Only you can successfully guide these cute rodents through 90 levels and get them safely to their new home again! Can you do it?



Difficulties

Helium



Lemming Rig

These levels are nice and light, and you may simply float through them. Don't get too comfortable though, as these levels aren't complete pushovers. X-of-everything levels are super rare as your first simple puzzles with limited skills will be presented right away!


Neon



Crossover

Now the neon glow of menacing difficulty will begin... but that's too dramatic for these levels are some more simple puzzles with limited skills, but solutions require a little bit more thinking now.


Argon



Hikers

Things start getting heavier now. The levels start becoming a bit more complex and solutions will challenge your ideals and beliefs... or just your solving skills really.


Xenon



Blue Wedding

Here we are at the odd child of the five ranks... more Wicked and Taxing than ever! They take pride in their penultimate position and will gladly start presenting some tough levels that are almost borderline.


Radon



City Escape

Levels are now just radioactive, and a huge health risk to anyone unprepared. You've come too far now, can you really turn back? Levels are more complex and require max creative thinking on how you use all your skills and how you approach even the simplest of strategies. Just remember to never give up!


Synthetic (Bonus)



Guardians Of The Hero's Shrine (Contest 14)

Because a bonus rank is always the best rank :P. Made in a lab and unable to occur in nature, these levels are mostly contest levels gathered together into one rank.


Fallout (Bonus 2)



The Ominous Plane

The final bonus rank filled some of the weirdest creations from my sick and twisted imagination! No one would bother putting them in the main pack, so they got their own rank and its only warning is to make sure you keep your sanity nice and tight on your head!



28
NeoLemmix Styles / [Graphic Set] Minim's PS3 Graphic Set Conversion
« on: October 09, 2017, 02:51:35 AM »
These graphic sets have become available as of NeoLemmix V11.15.22.

Because Minim isn't active on the forums anymore (or at least not very active lately) I have decided to convert his PS3 Factory and Dark graphic sets into the new formats version.

- Old .dat file has been converted using the latest Graphic Set Converter Tool.
- All terrain pieces and objects have been given proper names.
- All white space has been cropped out.
- Translation tables updated to reference newly named terrain pieces and objects or pieces from other graphic sets, so levels that have used the old .dat files won't throw an error if updated.


Minim's PS3 Factory

- Includes two exits: the PS3 remake and minim's own original exit.


Minim's PS3 Dark

- Includes the new entrance and exit.


I have tested everything and it works fine, but if there are any issues or if I did something wrong please let me know.

29
General Discussion / Nessy's YouTube Channel (old)
« on: September 28, 2017, 09:27:38 PM »
Hello everybody!

Inspired by Flopsy's newest top 15 video, I have decided to finally start a YouTube channel (it's not live yet). Yeah, I know, I never had one because I just never had anything interesting to post, but I think that I'm going to go for it regardless if my content is interesting or not because I don't expect it to become huge anyway :P.

I don't know what I'll be doing yet though, but one thing that I would like to do is maybe start off my channel with a video that kind of like advertises NeoLemmix in general (not necessarily a specific version) similar to the video Lix has. For example, show off its main features like frame skipping, the builder, miner, digger preview, etc. I might even go as far as to show off some fan-made levels (without giving away solutions, of course, and levels that aren't too late in the pack). All of this would be to attract new users that may not know about this community and as a way to tell new people, "Hey, we are still an active community and check out what we have done!".

I was going to ask this in the IRC chat but decided to write it here in order to better articulate my thoughts and get more opinions on the subject manner. I don't know if I'm allowed to do something like this, so I just wanted to ask to be sure. If this is okay to make and you don't want your level pack to be in it, or you have specific levels you would like to include, you can let me know in this thread.

30
In Development / [NeoLemmix] [In Development] Lemmings Reloaded -- Cancelled
« on: September 18, 2017, 11:51:21 PM »
Lemmings Reloaded has been cancelled. Levels will be submitted to Redux follow-up project.

Thank you everyone that played and provided feedback and replays.


Whenever I was at a lost for ideas I would make up my own (and sometimes harder) solutions to the classic levels we all know and love. This is something that I used to do when I was little, where I would play through some Original and Oh No! levels and come up with my own puzzles for them. Although I wasn't going to publish these originally, I was encouraged to publish them. So here it is!

Lemmings Reloaded is an upcoming pack of reimagined classic levels. However, they are not just the classics that are reimagined, this pack will also include reimagined solutions to other official levels seen in Genesis, PSP, PS3, and even Revolution.

Here is a small list of things that you can expect from this pack:
- Some levels will be untouched, some will have slight changes, and others will be reimagined without losing the core, original layout.
- PS3 and Revolution levels will be recreated from scratch.
- Some levels will retain their original names, but others will have their name changed to reflect the new solution the level has.
- Classic skills will once again be the only skills, but NeoLemmix objects will be used.
- A much more gentle difficulty curve, but the last rank will not hold anything back.

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