Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - geoo

Pages: 1 ... 4 5 [6] 7 8 ... 104
76
Interesting to see that the L2 Classic tribe tileset looked very different from the final version (while all the other tile sets shown look pretty much like their final versions).
I guess they realized merging different tile sets from L1 didn't work very well due to the palette restrictions?
Though the holes in the pillars also didn't make the cut, I wonder why that is.

77
I'm not home on Friday evening (nor am I during the weekend). I could probably make it earlier on Friday, or on Wednesday or Thursday evening, or alternatively we could just wait until next week.

78
Site Discussion / Re: Regarding the recent spambots.
« on: June 22, 2021, 10:44:18 AM »
We already got 5 more registrations today, 3 of them posting spam.
I deleted the posts, the accounts are still there if you want to have a closer look (I don't think they ever come back to post more anyway).

79
General Discussion / Re: Logic Puzzles
« on: June 08, 2021, 03:06:09 PM »
This is a nice one! Below my proposed solution.

Spoiler (click to show/hide)

80
Lix Main / Re: Feature idea: NPC Lix
« on: May 21, 2021, 07:59:23 PM »
I know a lot of ideas have been floating around visualizing the neutrals (white, rainbow, grey, ...) but what about simply using the color scheme from single player ("garden")? I'm surprised this suggestion hasn't come up yet as far as I know. (I don't have anything else to add as pretty much everything has been said in this and/or the previous topic. But for me this is the single biggest thing to really get me excited to make more levels again.)

81
Lix Levels / Re: Multiplayer Map-Making Contest
« on: May 12, 2021, 08:33:18 PM »
Attached are my versions of Rescue Ranger Trolls! (Technically, it's a WIP level name which I never changed, happy for suggestions or to keep it.)
The original had the issue that you could dig under the trailblazer landing platform, redirecting them straight to an exit. In the attached archive I also included "B" versions which fix this. They are currently untested though, so it'd be good to for someone to review them.

@Dominator: I really like your multi-hatch versions, and I think they make great additions! I also appreciate the subtle differences in gap width etc, which add a bit of variety. The quirk with the possibility of building so that the bridge saves only one player does seem exploitable, though only with a lot of effort. I guess it'd be good to have a fix, but not crucial?
I had look at my version, and it doesn't seem to be possible there. Basically the chute is 1 lo-res px wide, but there is a slight asymmetry (both in the original and in the "B" version, in a slightly different way). I think it can be fixed, basically if everything is symmetrically around the 1 px chute I think everything should work out, but I haven't tested. No-one has noticed as of now, and I hope the asymmetry in the "B" version is just as subtle that it won't make a difference in practice. If it turns out to be exploitable in some way I'd try to fix it though.

82
Lix Levels / Re: Multiplayer Map-Making Contest
« on: May 01, 2021, 09:52:48 PM »
I realized I never actually posted the maps I made for this contest here, so better late than never, just in time for the session tomorrow!

Ghetto Party (first pic): Basically a hybrid of Selective Rescue and Ghetto Wars, and it plays reasonably well.
Bat or Plat: Idea was that some players have to go down while others have to cross horizontally. Failed horribly.
Diplomacy (second pic): I made this one today so technically it doesn't qualify for the contest. The idea is that you're in a position to rescue other players' hatches, and you need their help because you don't have enough bombers to get down to your exit. But they might try to get to their own exit along the way.

I feel like I've lost inspiration, a lot of stuff has been done, and I have a hard time to come up with new ideas. A bunch of wacky stuff I've tried didn't work out, maybe there's still some ways to combine existing ideas (like Ghetto Party) or spinoffs (like Diplomacy)... I'm really hoping neutrals (and pre-placed lixes) are coming soon, there's so much potential in there. Have been looking forward to that for ages!

83
Lix Levels / Re: 6 Gaps, 5 Builders
« on: April 25, 2021, 04:46:01 PM »
moving the last block 1 px to the right.

If by "last block", we mean the final island in the water and not the exit platform, and we move this island 2 hi-res pixels to the right, then all 4 covering replays still pass.

We can, in addition, move the exit platform rightwards by at least 8 hi-res pixels, and all 4 covering replays will still pass. Do we want to move the exit platform, too? E.g., we can move it by 4 hi-respixels, and then re-center everything by moving everything leftwards by 2 pixels.
Yes, that's what I meant. My rationale for that change was to make it impossible to bridge two gaps with a single builder, while making sure execution doesn't become harder.
I don't remember what exactly the intended solution is, like bridge 3 gaps with 2 builders or bridge 4 gaps with 3 builders, and how many variations of that are possible now,
so that can be investigated too, but I think ensuring there's no place for a single builder to bride two gaps is the most important part.

84
Lix Levels / Re: 6 Gaps, 5 Builders
« on: April 23, 2021, 08:14:03 PM »
I think it should be fixed, probably by moving the last block 1 px to the right.

85
Live Event Scheduling / Re: minigolf
« on: April 16, 2021, 07:16:33 AM »
There is also Golf It! which is a little bit cheaper: https://store.steampowered.com/app/571740/Golf_It/
I don't have that one, not sure my laptop can handle the graphics but I would hope so.

The github for Playforia has a releases page where you can download the binaries: https://github.com/PhilippvK/playforia-minigolf/releases
I guess someone with a stable internet connection (so probably not me) would have to run the server, and everyone else would connect to it. We can do some testing at some point if you want.

86
General Discussion / Re: Puzzle Hunt topic
« on: April 08, 2021, 08:17:44 PM »
There's a 24 hour puzzle hunt coming up this Saturday/Sunday: https://puzzlehunt.club.cc.cmu.edu/

From the page my guess is that there should be a decent amount of beginner-friendly puzzles too.

I set up a team, not competing seriously, just for fun (definitely not staying up for 24 hours straight). Let me know if you're interested and I can add you.

87
Live Event Scheduling / Re: Poker Tournament (not for real money)
« on: April 05, 2021, 07:09:58 AM »
A site that doesn't require signup sounds great, I'd be down for a few games!

I also prefer Sunday.

88
Forum Games / Re: Family Feud 2021
« on: March 21, 2021, 09:48:56 PM »
Wow, I really botched the first 5 questions here.
1. For some reason in my mind the question asked for a kind of trap, and so I answered accordingly x_x Similar to me overlooking to option to not answer Q16 from last round.
5. I thought there are too many things under the hood of a car to pick one unique outstanding thing from there...but I guess engine kinda does stand out from there?
10. I'm surprised not to see a single '42' answer here... Also people indexing their arrays from 1 rather than 0, boo!
13. I'm surprised I'm the only one to go with Prima Publishing/Covox. I thought a good portion of players wouldn't know about these, but some of those who do would go for it for the obscurity factor.

Thanks, that's great! Can I adopt that for other forums if I'd like to, at some point?
Sorry, forgot to respond to this. Absolutely, feel free to.

89
Forum Games / Re: Family Feud 2021
« on: March 02, 2021, 03:58:24 PM »
Technically, all questions are optional.
And if you skip, you pretty much always get the worst possible score.
Makes sense you get 0 here rather than -1 for skipping, but it didn't come to my mind at all, and I was surprised so many players opted for it even though it wasn't explicitly mentioned anywhere.

Quote
I'm not a fan of the inverse scoring question type myself, although it was funny to see the results. The recursive reverse psychology is fun a few times, but it seems to me that in the end it comes down to luck. I could use a couple less.
Same here.

Quote
I do have on my mental list of projects to work on writing something that lets me automatically write Family Feud results. I used to host Family Feud on another forum, but writing the results was a lot of work, and it seems like it could be automated fairly easily.
I wrote a script for that back in the day, see here and here (I'm not sure there's a difference between the two, but I linked both just in case.)

90
Forum Games / Re: Family Feud 2021
« on: March 01, 2021, 12:40:21 PM »
I spent about 2 minutes to submit my answers. I've already felt in previous rounds that lower effort might be correlated with higher success, so I just went with whatever came to mind first for most questions.

1. I would have picked the first 100% level if I had actually known what it was (couldn't be bothered to look it up), but as I didn't I picked whatever some other prominent level I could think of.
3. I have no idea what distinguishes Mars from other chocolate bars (KitKat, MilkyWay, Twix, Snickers, ...) to make it more popular, tbh. I used the fact that there was a question on planets later to feel better about my choice, but I'm surprised it's such a clear favourite.
7. I picked Apple because they monopolize the production chain so there is only one brand making iPhones, while there are multiple making Android phones, which I thought risks splitting the vote for those.

16. I didn't realize this question was optional, though I did have a good feeling about my guess at least.
17. I wanted to guess roughly 3/4 of the max score plus a bit (due to question 16), but I completely messed up and used 3/4 of 12 rather than 15 as a base... At least it didn't matter in the end.

Pages: 1 ... 4 5 [6] 7 8 ... 104