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Messages - geoo

Pages: 1 ... 100 101 [102] 103 104
1516
Level Design / Re: Level Idea
« on: August 03, 2005, 05:26:45 PM »
Ok, I'll do this.

1517
Level Design / Re: Level Idea
« on: August 02, 2005, 07:18:25 AM »
Quote from: guest  link=1119907802/195#205 date=1122959729
I don't even know the hint feature actually works in Cheapo.  (Don't seem to remember ever seeing it on anyone's levels.)  So how does it work?  Is it related to those I think so-called "hint arrow" objects?
If you hit Esc during the game, a bar at the top appears with options "Game", "Level" and "Hints", in Hints: "First hint", "Next hint", "Previous hint".
You can get hints there (if the author built some in).
E.g. Insane Steve often uses hints in his levels.

1518
Level Design / Re: Level Idea
« on: August 01, 2005, 12:09:35 PM »
Quote
Insane Steve (size, style)
geoo89 (release rate)
Adam
Ahribar (number of lemmings)
guest (number to be saved)
Isu  
Shvegait (time)
Conway (title, intro, screen start)

You forgot someone to set the music.

And I would suggest to set the lemmings needed later, cause otherwise the ones after lemmings needed is set can't build the level in that way that some lems may be killed if the lemmings to save is set at the maximum for that time.
Size could be chosen later too, because in that way I can be set that it matches better to the level, otherwise I could be just too short for the last ones to continue editing or have a large bad-looking space.
But the lemmings to let out could be set at the beginning, at least a bit earlier.

A problem was the exit last time as far as I can say that 'cause I wasn't in that time.
I think first one sets the exit and it stays there is a not so good idea because he has to strech the level very much and that way it's hard to build in a puzzle, also this time there are 8 persons taking part, so the level should be even longer than the first one, otherwise the last ones can only add little details to the level and not larger puzzle-like ideas.
How about this: First one sets an exit, and everyone can move it for a certain maximum amount of pixel later.

1519
Level Design / Re: Level Idea
« on: July 31, 2005, 05:07:28 PM »
I'm in, if you don't mind.

Please set me at an early position, I'm not too experienced in editing levels, I only did a few yet (My first Cheapo levels will be released soon).
I don't want to "destroy" the level adding backroutes or whatever.

And yeah, I'd also prefer the ISWorld style. ;)

1520
Reviews / Re: CustLemm Level List Game
« on: July 31, 2005, 04:37:12 PM »
Well, I like Insane Steve's levels; for me they're the best of all.
I don't really care about design, I like the straight terrain and love the neat puzzles and the trickiness in the levels.
Since they are usually small they are quite nice to play, having a first look at them most of them look interesting at once, and usually they are also interesting to play.
Of course there are also some not so good levels, but those appear not so often at all.

Since I don't care about design so much, Hubbart's levels should be not really special to me, but some of the are quite impressing though.

(Oops...seems that it's getting a little off topic...)

1521
Lemmings Main / Re: Level themes
« on: July 31, 2005, 03:56:46 PM »
Bricks, Columns, Pink.

Bricks are my absolute favourite 'cause all pieces are straight.
I simply can work better that way.

Columns (I use to call it "Classic style", cause in L2 on the map for tribe "classic" there's a lot of terrain of the colums style) and Pink similar reason, and the colour is quite nice.

In cheapo, I don't like the columns style so much, and the pink style even less.
But there is another style I really like as nice substitute.

The special levels are really interesting, but I think if I'd get to see lots of those, I'd think a little different.
It was the same case with the crystal style: when I played the original levels, I really looked forward to those levels, now there are much more of this style, and I don't like it as much as I did at the beginning.

1522
Lemmings Main / Re: Extended graphic sets in Lemmings
« on: July 26, 2005, 07:16:06 AM »
Well I'll publish it anywhere when (or maybe if) I get it ready.
Feel free to edit it then to whatever you want.

1523
Lemmings Main / Re: Extended graphic sets in Lemmings
« on: July 25, 2005, 07:17:58 PM »
Well, I forgot to say, I also have the .spc music files (I found them anywhere in the internet).
I think it's easier to convert them than .wav to midi.
I also have downloaded a converter, I just need to find out how to work with it and change the instruments (It seems quite easy to handle).
I'll send you my result for awesome as soon and if it is ready.
Ah, and yes, the .spcs sound dfferent from the PC version music files. I hope that doesn't matter.
I also can give you the spcs if you want.

1524
Lemmings Main / Re: Extended graphic sets in Lemmings
« on: July 24, 2005, 02:07:06 PM »
Well, I also have the two beast level midis (I downloaded them from guest I think), and the midi of menacing.
Just tell me which of those you need and I'll send them to you.

1525
Lemmings Main / Re: no water in PC/DOS Mayhem 29???
« on: July 23, 2005, 09:04:22 AM »
Quote from: Shvegait  link=1122088522/0#1 date=1122090690
The original DOS version doesn't have water. I think the Windows Lemmings version does, though? There are a lot of levels like this, where they added water/acid/lava for effect in the Windows version. The pictures from "The Lemmings Solution" come from that version.
The windows version (at least mine) doesn't have water in Mayhem 29 either.

1526
Levels for other engines / Re: Cheapo Level Pak topic
« on: July 10, 2005, 06:50:01 PM »
Ah...thank you, it's working now.
Also, looking through this thread I downloaded Insane Steve's first version of the sets including the styles needed, I only had the modified version.
So I don't need the shadow and the Chronicles styles anymore.

Steve, if I read correctly, you also made some other sets/levels for Cheapo, didn't you?
I just looked it through quickly, so I may have understood something wrong, but I read about "MS Paint adventure" and also some others, I can't remember?
So, if they really exist, can you tell me where to find those, please?
Or send to geoo89(ad)gmail(dod)com

1527
Levels for other engines / Re: Cheapo Level Pak topic
« on: July 10, 2005, 02:09:52 PM »
Strange, it still doesn't work. :???:
Chaotic 11 "The razor's revenge" doesn't work either.
It uses CrystalLemmus.sty
Any suggestions?

1528
Levels for other engines / Re: Cheapo Level Pak topic
« on: July 09, 2005, 09:21:46 AM »
Thanks. I'll wait for them.
"Back and Forth" also uses one of those styles, but actually I meant "The Fireworks show".
Looking through your set with a hex editor I saw that this one needs PinkLemmus.sty, which IS in my styles directory.
When I load that level Cheapo crashes though. :???:

1529
Levels for other engines / Re: Cheapo Level Pak topic
« on: July 08, 2005, 07:09:16 PM »
I have a little problem: I don't have some of the style files for playing Insane Steve's levels.
Those are the one for menacing 18, chaotic 16 and hopeless 17. (One of them seems to be the shadow style of Lemmings 2)

Can you tell me where to get those, please?
Thanks.

1530
Challenges / Re: Lemmings Challenges
« on: July 03, 2005, 07:09:17 PM »
When experimentalizing with Havoc 5 I had the same problem in a special case.
Looking closer (WinLem) I saw that the feet of the miner are not at the level of the ground when doing a hit.
This also could be a reason.

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