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Messages - geoo

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1501
Levels for other engines / Re: Cheapo Level Pak topic
« on: August 28, 2005, 05:45:13 PM »
Quote from: Isu  link=1089162351/555#566 date=1124495240
I've only got to level 2, and I've glanced at the rest of the levels (Except 9, I think you know why ;)). Some very good levels there, It's way better than my first pack (Isulemms, see sig).
 
I'm hoping to release the second part of my Style Trial on Thursday. I have about 18 levels for that so far (48 total). Only seven more to go!
And I think I've neglected the readme/walkthrough for it for far too long.
Thanks, I played Isulemms a bit some time ago and I think trey're not bad; just some levels are a bit too large to my taste. For now, I played Insane Steve's levels very much and just a few levels of other sets. I played Style Trial I (I think you should know since I mentioned the backdoor for Lemmings' Ark; I now also play some genesis levels emulated and I think the backdoor might be possible too, I did a few sketches), and I quite like most of the levels.

Writing walkthroughs is also a little bad, I only wrote 4/10 for my levels. ;)

Quote from: Shvegait  link=1089162351/555#567 date=1124507622
Nice levels, geoo! Your style seems strangely similar to Insane Steve's, with the preference for straight edges and with odd time limits for most levels. I wonder what makes those two traits go together, they seem contradictory :P
Thanks.
Yes, I also noticed this similarity. I simply prefer straigt edges; therefore I also like Insane Steve's levels.
For the time limit and the RR, I just typed in what I felt like, however with intension, as long as it matched to the level at all. ;)

"Little miner puzzle (part two)" was actually using a backdoor I quite liked I found playing an older version of the level. (I assume you used the trick one miner stops the other one)
However, I'll maybe kick it off and set another one there using this trick as element.

Quote
For Level 5, I managed to save 22/23. If the maximum possible is supposed to be 21, I'll PM you my solution. I actually solved it accidentally  X_X (Trying to do one thing, and yet something better happened from it.)
Yes, I checked it for backdoors, but I couldn't get sure that everything had to be solved in the intended  way.
The maximum is 21, please tell me your solution (and the "trying to do one thing" solution too, if it works).

Quote
For Level 6, my solution does not exactly match your hints (might be close though, I don't know), but it seems like the level is rather open, with various options for tools and a somewhat generous number to save, so this should not be surprising. Plus, there are so many ways to deal with the trap at the end...

I just noticed the ridiculously easy backdoor to trap the lemmings right at the beginning X_X
Well, I'll try to fix this. But if you found other ways than that, please just tell me which of the skills basher, miner and digger you definately need to execute your solution, both Shvegait and guest/ccexplore.

Quote from: ccexplore (not logged in)  link=1089162351/555#568 date=1124542614
Some tricky levels indeed.  I did manage to get #7 (actually a 23/25 there) and #9 though, of the ones you mentioned above.  (9 is not very interesting by the way......)  #2 is especially making me go  ":???:".

So far I've not read any of the hints.  Hopefully it'll stay that way.  :-/
The nineth level's position is deliberately overestimated; first, and mainly, because I made it as 9th level and released it as g0s08.lev. So I didn't want to change the name. Now, I'll just keep the level file's names in the order I made them, and rearrange them in the set, also it might be a bit confusing.

For level 7, I absolutely can't imagine a 23/25 solution without timing, as you said.
Can you give me an explaination (or screenshot) of you solution please?

[...]

1502
Levels for other engines / Re: Cheapo Level Pak topic
« on: August 19, 2005, 08:44:44 PM »
I got 10 Cheapo levels ready right now to put them together to part 1 of 2 of my first set.

The file can be downloaded here: http://de.geocities.com/geoo89/gSet00.zip

Half of them use the brick style, sorry for that. I just realized that when I put my levels together. When I edited I put my ideas into levels, and the brick style seems to have matched often.
However, I'm going to make more levels in the ISWorld style, I didn't even used it once for now. :(

In general, my levels are quite short but tricky, and I prefer straight terrain.
Also, I tried to assort them by difficulty in my set.

Three of the levels are LemEdit remakes, but one or two of them haven't been released for LemEdit yet.

If you find a solution for any level which doesn't match with the hints, or if you find a solution which is in no way tricky, can you tell me please? (Exspecially for level 5 and 6) And also, if you solve level 10?

To contact me, or for suggestions, feedback, reqests for solutions, (or an idea for a level name for level 10 ;)), PM (IM) me or preferably e-mail: geoo89(ad)gmail(dod)com
Please note that I'll be away until Aug. 28th, so expect no response until then.
Thanks

1503
Other Projects / Re: myvgaspec:  create your own VGASPECx.DAT!
« on: August 18, 2005, 07:18:42 AM »
There's also a Prima Publishing special level, but the graphic is nothing special at all.
Just the letters Prima Publishing and a symbol to bash though.
If you want it though, I can send you the vgaspec file @ ccexplore.

1504
Levels for other engines / Re: Cheapo Level Pak topic
« on: August 13, 2005, 11:46:05 AM »
I had one builder and 33 second left.
I said I'd send you my solution, and I'll do now.

1505
Levels for other engines / Re: Cheapo Level Pak topic
« on: August 12, 2005, 07:49:50 PM »
Well, it seems (at its current status) like a strange level to me.
I solved it at the third or fourth try, so...backroute?
I send you a constructed (to show the whole level) screenshot soon, and maybe a short description per PM, although it's quite very obvious what I did looking at the screenshot.

1506
Lemmings Main / Re: Poll:  happy with DOSBox?
« on: August 11, 2005, 12:03:54 PM »
Quote from: Leviathan  link=1123719709/0#6 date=1123756056
I'm really happy with it,the only setback for me is the small window size (I"dd like to use Lemedit fullscreen) :)

Press Alt+Enter.

1507
Levels for other engines / Re: Submissions for the short levels set
« on: August 09, 2005, 08:41:06 PM »
Actually I thought I checked the impossibility of that, but probably I forgot to set the faster screen fade off when I did that.

However, thanks for mentioning it.
Since I also found another backroute digging down and turning around at the bottom using mining, bashing and building, I see no other way to close this backdoor than making the upper platform completely steel (the right two blocks).
(If you have another idea, please tell me.)
Actually I didn't want to do this to make it look that it's possible to get down there. At least you could get down at the left, but it's quite obvious than you can't get further this way.

Anyway, here's the updated (and probably last) version:
http://de.geocities.com/geoo89/g0s08-3.zip

1508
Levels for other engines / Re: Submissions for the short levels set
« on: August 08, 2005, 07:28:15 PM »
Ok, updated it. This backdoor should be closed:
http://de.geocities.com/geoo89/g0s08-2.zip

You can exchange this one with the old one if you want, or add it with the next update, or whatever...

And yes, PM is sent (as you probably noticed already).

1509
Levels for other engines / Re: Submissions for the short levels set
« on: August 08, 2005, 07:18:23 AM »
Here is it:
http://de.geocities.com/geoo89/g0s08.zip
Alternative: choose the file here: http://de.geocities.com/geoo89/

The name of the level is "Hole in the wall".

If you find any solution that doesn't match with the hints, please tell me.
Sorry for the little hidden steel area, but I saw no other way to avoid a certain backdoor.

@Isu: I'll send you the walkthrough later (in about 9 or 12 hours) per PM.

1510
Level Design / Re: Level Idea
« on: August 07, 2005, 08:29:38 PM »
Yes, see reply #216.
It's Adam's task to continue now.

1511
Levels for other engines / Re: Submissions for the short levels set
« on: August 07, 2005, 06:51:26 PM »
I have a 16 second one...just need to check for backdoors and finding a name for it (that's quite difficult for me...how do you choose names for your levels?).

1512
Level Design / Re: Level Idea
« on: August 07, 2005, 06:27:30 PM »
Ok...if I don't have to choose the title...me too.

1513
Challenges / Re: Lemmings Challenges
« on: August 05, 2005, 12:15:02 PM »
Oops...reading your post again now (I had read the complete thread. Admirable work you acieved. :)) I know what was my abolutely stupid mistake: I read "notable" as "not able" (doable). X_X
Sorry. However, my solution for Space2 requires all skills (except the bomber of course) and pixel precision at some places.

I got L2 to work 3 days ago...old memories. ;)

1514
Challenges / Re: Lemmings Challenges
« on: August 05, 2005, 07:17:40 AM »
Medieval 3 and Space 2 are both doable with 100%.
Since this thread calls "Lemmings Challenges" I challenge you to do that :P
I have to say, Space 2 is really tough.
(If you don't want to try, tell me and I'll release my screenshot and descriptions here.)
Also, I found a neat backdoor for Outdoor 7 using none of the shimmiers, no floater and only 3 of the jumpers (and some of the other skills).
Maybe that is a nice challenge for you? ;)

1515
Level Design / Re: Level Idea
« on: August 04, 2005, 12:10:39 PM »
Ok, first part is done. I used the form by tumble_weed as readme form, only changed the data of course.
.zip can be downloaded here:
http://de.geocities.com/geoo89/grouplevel2-1.zip

I used copy and paste once to shorten one tile, I hope this is allowed. It's the tile on the top of the obstacle.

I added no hint because it's quite difficult to write them that they still work for the last version. e.g. referring to "the basher" will be strange if there are more than one basher later.

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