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Messages - geoo

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1471
General Discussion / Re: The Birthday Thread
« on: September 24, 2005, 06:13:55 PM »
I think Lem'ka written and Lemika pronounced.

But I'm not sure either.

1472
Reviews / Re: CustLemm Level List Game
« on: September 24, 2005, 09:17:22 AM »
Quote from: ccexplore (not logged in)  link=1114567084/660#665 date=1127551619
Well, I really wouldn't expect that to work even in Cheapo (I haven't really tried though).
It works. Insane Steve uses this in his level (Set 4 Hopeless) Plan B.
In general, the miners in Cheapo work quite strange.

1473
Levels for other engines / Re: Level pack topic
« on: September 23, 2005, 07:40:22 PM »
Quote from: Shvegait  link=1089136533/345#354 date=1127412851
Nice levels  :thumbsup:

"Yeah right... you wish!" is a neat level. I'm missing one piece of information to solve it though. Hmmmm...
[...]
"Yeah right... you wish!" is quite a nice level.
However, I solved it after just some tries with two skills (I think, but at least two) left. Perhaps it was just luck ;)
Anyway, if you want @Leviathan, I can PM you my solution.

1474
Reviews / Re: CustLemm Level List Game
« on: September 19, 2005, 06:02:20 PM »


TWBestOf - Level 9: Are you burning?

Number of Lemmings: 40
To be saved: 50%
Release Rate: 50
Time: 1 minute
Skills: 5 bombers, 2 builders

Good: Level is small but filled with a lot of terrain and fire which makes it look fiery. Tight time limit, quite high amount of lemmings to save for this situation (although I got 55%); bomber placement is not too obvious.
Bad: Pixel precise bomber timing is quite annoying, expecially at the beginning when you don't exactly know where to place them.

1475
Levels for other engines / Re: Level pack topic
« on: September 19, 2005, 05:50:25 PM »
Well, I'm also working on my (first) pack.

I already released 5 levels some time ago, but only three of them will be used in the pack.
At all, six of ten levels are done + 3 additional WinLemm levels (two of them were in my first release of the pack but I took them off).
Three of the levels have already been published for Cheapo.
And one is a remake of Havoc 5.

1476
Lemmings Main / Re: So, what have I missed?
« on: September 16, 2005, 06:09:05 PM »
Since I also have other problems with it, you don't have problems with the midi file and it actually takes only 1:19 I think my player itself is the problem.
I think I'll switch to a different one.

1477
Lemmings Main / Re: So, what have I missed?
« on: September 15, 2005, 06:03:28 PM »
Quote from: ccexplore (not logged in)  link=1126208020/30#42 date=1126745394
40 seconds of nothing is definitely weird.  Feel free to send the problem MIDI file to me and I'll take a look when I have the time.
Actually it's almost all files. Nr. 17 ("Forest Green" I think) even has 1:20 without music, BUT there's something strange: Nr. 17 has 1:20 of music and 1:20 of nothing. When I click on the time bar at e.g. 1:40 after it had ended, some music is played again: parts of the song I already heared within the 1:20. So I think it's a problem with my music player.
However, I send this midi to you (guestlevels).
@DragonsLover: How long should the track 17 actually play? 1:20 or 2:40 or even something else?

1478
Lemmings Main / Re: So, what have I missed?
« on: September 14, 2005, 07:30:46 PM »
Oh thanks. Some sound better than the WinLemm midis, some don't I think.

A little problem is that when the song finishes, not the whole time is up, i.e. it doesn't play anything for some time. (e.g. song ends after 1:20, but the whole time of the song is 2 min, so there's 40 sec of nothing played.)
Anyone else with this problem?

1479
Lemmings Main / Re: So, what have I missed?
« on: September 14, 2005, 02:41:48 PM »
Quote from: DragonsLover  link=1126208020/30#34 date=1126702738
[...]Someone else want my songs? ;P[...]
Could you send them to me too, please? (e-mail: geoo89(ad)gmail(dod)com )

Quote
[...] Additionally, I don't have a single song for ONML...[...]
I think ccexplore is sequencing some, I don't know how far he got until now.

1480
Reviews / Re: CustLemm Level List Game
« on: September 13, 2005, 07:34:42 PM »
Nice, level 10 is still left for me ;)



ISteve07 - Level 10: If only they could swim
Number of Lemmings 80
95% To Be saved
Release rate 20
Time 7 Minutes
Skills: 10 of everything

Note: I don't want to give away too much in my review...
Good: Really nice design, fairly misleading.
Bad: Quite a bit cheap trick used, isn't it?

For level 4 (The Annoying 1-pixel Gap) I'm quite sure that it's possible to lose just one. I'll try it out.
Level 8 I also solved the Cheapo remake first, so I know how to do it. Had taken me some time to figure out. In Cheapo it's much more comfortable because of the FF function. ;)

1481
Site Discussion / Re: The forum is lagging a little bit!
« on: September 12, 2005, 07:55:45 PM »
It seems that it was only temporary since I don't have the problem anymore either.

EDIT: lol, it's lagging again.

1482
Site Discussion / Re: The forum is lagging a little bit!
« on: September 12, 2005, 07:28:13 PM »
Yep, same thing to me.

One and half an hours ago everything had worked fine still.

1483
Reviews / Re: CustLemm Level List Game
« on: September 12, 2005, 07:25:24 PM »
Quote from: DragonsLover  link=1114567084/510#522 date=1126552142
Have you tried to change the graphic set? I'm curious to see if the level was made before in a different graphic set, then changed here and modified a little bit.

Because... changing the graphic set of a level by keeping the stats gives a new strange level to play and is more challenging! Have you tried sometimes? ;P
That's a funny idea.

And yes, indeed, you're right: It's Tricky 1 "This should be a doddle!"
Some slight terrain/object changes, and the skills changed.

1484
Reviews / Re: CustLemm Level List Game
« on: September 12, 2005, 06:12:25 PM »

Isteve07 - Level 6: Surrealism

Number of Lemmings: 70
To be saved: 90%
RR: 70
Time: 4 minutes
Skills: 1 floater, 1 bomber, 1 blocker, 3 builders,3 bashers,3 miners, 3 diggers

Good: Title matches very well ;) ; A random looking level which isn't actually that random (at least I think it's not planned to be); gives some room for error
Bad: Not really hard (I went the way under the webs; if it is a backdoor, I call simply this fact as bad ;))

About level 4:
Quote
Good: Plenty of room for error. Nice use of bomber timing [...]
Bad: Time limit, I finished with well over two minutes left.
I wonder where you used bomber timing; I just used the climber bomb (and I wouldn't call it 'timing').
Did you use it to pass the 'vertical one-pixel gap' at the top? EDIT: I just noticed that it seems to be intended to use a second climber bomb. I passed the 'vertical' gap at the top using a complicated method with bashers, miners, diggers and blockers to get up there.
Also, using direct drop is possible, which saves a lot of time.

1485
Reviews / Re: CustLemm Level List Game
« on: September 10, 2005, 06:23:50 PM »
Quote from: Insane Steve  link=1114567084/495#500 date=1126371347
Yep. I had a bit of a chuckle at how many of these levels were supposedly "easy" -- 8, 9, and 10 took me a while, all of them, and I can't say I remember the solution to any of them offhand.
Well, I have to say, I reviewed a level of those because I like the style of the levels, expecially the short ones.
Actually I wanted to review more than just one, but unfortunately I hadn't so much time to play them and the only one I solved quite quickly was Level 7. (I have to say, it's the only one I solved yet. But for a few of the others I think I know how to do it though.)

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