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Messages - geoo

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1426
Reviews / Re: CustLemm Level List Game
« on: October 31, 2005, 08:34:38 PM »
Well, in the first version of the level there was a backroute, and this route was similar to the route of the Havoc 5 challenge.
But with the three pixel deep gap in the terrain I made this way impossible.
I think Arhibar is thinking of this route.

Anyway, Conway is with his route, as I supposed, very close. You only need to shave off a few pixels to make the miner survive. Have a look what skills are left after executing your route, and then use one of those at a certain point in your solution. I think now you should be able to find the full solution.

1427
Reviews / Re: CustLemm Level List Game
« on: October 30, 2005, 09:53:16 PM »
Actually, I don't remember which version I used when I created the level since it is quite a long time ago, but I checked the complete set and it is possible with CustLem2 too. There's a little trick used (nothing spectacular at all) to shave off a few pixels and get a lower fall that way.
I wasn't sure whether it was really necessary to use the trick, but regarding to Conway's comment it seems to be necessary for solving it using CustLem2 (I suppose you're on the right way btw, Conway).

As for the problem with mouse holding, I think (but I'm not sure) it never works if the next frame the lemmings is already doing a move no skill (except climber, floater, bomber of course) can be given to him (e.g. faller, jumper).
But also, sometimes it doesn't work if it is not such a case.
So, I don't actually know.

1428
Lemmings Main / Re: Tomas Pavlicek
« on: October 30, 2005, 10:10:09 AM »
At first, thanks to Anatol and Conway for pointing out where to find the manuals.

Oh well, it took me almost three hours to read all of this text. O_O (Ok, I don't know exactly, I didn't read it nonstop, but I think that's almost impossible.)
And BION, I even learned some new things about LemEdit reading this. :)

Reading your review @ccexplore was fairly amusing I have to say. :) But I have to agree to most of the points though.

The first part of 2.1 seems a little condescending, especially the parts you quoted, and now that I read it completely I have to agree, in this case it might be not only caused by the bad English, but I'm actually not sure about whether it is really meant to be, I doubt it; another reason I'd call is in the next few sentences, namely, the third sentence following. (This is a 'non-logical jump' ;) Sorry Toma A;, if you're reading this.)
Another thing is "Maybe it sounds funny, but is not." I somehow imagine he read the prevoius sentences and had to laugh himself about what he wrote because all of this was so obviously clear.
I think the main problem was that he wanted to make it understandable for absolutely everyone, but I think he should have at least assumed that the user had played Lemmings at least a bit before using the editor and hence knows that exit and entrance are required. He should at least have stated that as known fact (e.g. "[...] as you should know" ), but the "Maybe it sounds funny, but is not." supposes that he assumes there'd also be people out there not knowing that.
At that aspect, the other sections are not that bad. Apart from that, section 2.1 is also the most chaotic IMO. Toma A; should have made either a "How to get started" or an explaination of the workbench out of it, but making an explaination with some throw-ins of a 'how-to' referring to other sections (the numbers 2.4 and 2.5, in the survey 2.5 and 2.6 appear twice btw) is certainly not the best way.
Reading "This was a short description of all workbench functions." simply made me laugh. I mean, considering this as short? "If You do not agree with the word "short", [...]" - it almost has something sarcastic in it: "If you do not agree with short, than have a look at the rest I prepared for you to read...". In the actual ending of that sentence is admitted, that there's a lot of other things in the text, showing that it is quite badly organized.
As I said, I think the whole text was meant to be understandable for everyone, hence the long and repetitive explainations were written. But exactly because of these, and I think the lenghs are also caused by the bad English, it became hard to understand (not to mention the occasional deviations, especially the one about "good and bad levels and how they supposedly reflect the intelligence of the level designer", as ccexplore called it), and so these explaination caused the opposite to what they were supposed to cause.
For the introduction, especially 1.3 shows that this manual even suits to users who haven't played Lemmings at all until then. Apart from this, 1.3 would fit very well an introduction for the Lemmings game itself, and it shows that Toma A; really seems to love lemmings. The following introduction (1.4) is quite informative, mainly the first part, and seems to be meant to show that Toma A; did a hard work making LemEdit, which I think he did.
And the troubleshooting section is ok I think.

Overall, now that I have read this, the manual is the polar opposite to the program: Whereas the program is very easy to handle (except the mouse problem and a very few other things) and mainly self-explainatory, the manual is fairly complicated (mainly the important section, 2.), but if you need help with LemEdit, it will eventually provide you the answer, after you had worked yourself through the manual and finally found where to look for the answer.

Compared to Conway's explaination, it gives you more detailled answers and exact and complete (although complicated) information about the program, but if you want to start I'd definately recommend Conway's description, it gives you all information you need to know to edit levels. If Conway's manual doesn't provide the information you need, you'll have to switch back to Toma A;' one, but you should beware if you're unnerved.

I have to say again, sorry @Toma A; if he should ever be reading this. I think I know that the manual wasn't meant to appear like this and took you probably quite some time to write it, but it simply came out wrong.

1429
Reviews / Re: CustLemm Level List Game
« on: October 29, 2005, 05:53:25 PM »
Well, obviously down. ;P

I suppose you want to know whether left or right.
EDIT: Well, Conway's hint is even more confusing than mine, so I remove my hint. :P

1430
Lemmings Main / Re: Tomas Pavlicek
« on: October 28, 2005, 07:22:57 PM »
Well, appearing "overly complicated" and "condescending" might be caused by the awful English. I have sometimes the feeling that the stuff I write is written impolitely, at least it seems so to me. And when his English is worse than mine...

Anyway, could anyone send me this manual, please? I'm just curious. And I wouldn't mind getting Conway's, too. :)
EDIT: Oh yeah, me e-mail (in case you don't know): geoo89(ad)gmail(dod)com

1431
Lemmings Main / Re: 2 glitches discovered
« on: October 28, 2005, 12:29:05 PM »
We'll see.

You got a PM.

1432
Levels for other engines / Re: Level pack topic
« on: October 28, 2005, 12:02:40 PM »
I send you a few general hint for each level you didn't solve yet (should be nine). They don't give away too much, if you want something more specific, then ask more directly related to the repective levels.

1433
Levels for other engines / Re: Level pack topic
« on: October 27, 2005, 05:57:49 PM »
I just had a quick look at them yesterday and solved the first one.
For level 10, there's one second missing for my solution; I think I'll continue trying the shorter ones today, I don't like long levels actually.

1434
Lemmings Main / Re: 2 glitches discovered
« on: October 27, 2005, 05:54:25 PM »
Ok then, nothing new for you. Check PM for more detailled reply.

1435
Lemmings Main / Re: 2 glitches discovered
« on: October 27, 2005, 09:29:11 AM »
Ok, the level is ready now. PM sent to ccexplore.

1436
Reviews / Re: Cheapo Level List Game
« on: October 26, 2005, 08:49:38 PM »
In the Cheapo level pack topic http://eng-forum.lemmingswelt.de/cgi-bin/yabb/YaBB.cgi?board=level_id;action=display;num=1089162351;start=555#555,
reply #563 by Insane Steve, he posted the link to his sets, afaik the latest version.

1437
Level Design / Re: An idea for a competition..
« on: October 26, 2005, 08:11:49 PM »
I think Timballisto made it. He created a poll in the LUDB about it if I remember correctly.

For me, I probably won't take part in the competition.
First thing is, design is actually not a point I'm so good at, and second, I think five levels is a bit too many for me.
I could maybe come up with ideas for one or two level designs, but not more if I want to keep the designs interesting.

1438
Lemmings Main / Re: 2 glitches discovered
« on: October 26, 2005, 08:03:30 PM »
Quote from: ccexplore (not logged in)  link=1129541546/30#37 date=1130356544
Well now, if you put it that way, then I have no choice but to an advance private release of the level to me. ;P
Well, somehow I was going to cause this reaction with the way I was writing my reply. ;)

Quote
It is quite likely for there to be tons of glitches out there that I don't know about, since a "glitch" in one sense always involves some combination of moves, and I could hardly pretend to have considered the myriad of all possible combinations.

However, I'm willing to bet that whatever the manifestation is, I probably already know the principles behind the glitch.  Or maybe not, we'll see.
Due to your knownledge of the game mechanics, I think you do. However, this glitch does not only...well...I don't want to give away too much...see the level when it is ready. I already have a plan for it in mind. ;)

1439
Lemmings Main / Re: 2 glitches discovered
« on: October 26, 2005, 07:32:53 PM »
I just discovered a new, IMO quite interesting glitch. I suppose not even ccexplore knows it for now.
Actually this glitch is based on another glitch known by at least one person apart from me (I think you know who's meant ;))
Experimenting with this glitch, I got a follow-up of ideas (I actually didn't expected to work) and finally ended up with that new glitch, the main move is still the same.
This discovery gave me some new knownledge of the game mechanics, at least my thoughts are not contradictionary to all the things I noticed before.
I'll make a level using this glitch, actually I'm going to release it with my second pack, but since it will take some time until the release, I'm going to give it away already now on request.
Expect it to be ready in a few days, maybe already tomorrow.

1440
Site Discussion / Re: The forum is lagging a little bit!
« on: October 25, 2005, 06:12:17 PM »
Well, I had the same problem, and I'm from Germany.

Expecially yesterday, sometimes it didn't even work, or I had to click more than once to get the links work.

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