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Messages - geoo

Pages: 1 ... 92 93 [94] 95 96 ... 104
1396
Reviews / Re: CustLemm Level List Game
« on: December 07, 2005, 06:48:39 PM »
Quote from: tseug link=1114567084/1410#1415 date=1133917494
I consider it pretty much the only real trick in the pack (The other levels are too straight forward!). How did you do level 9?
I now also checked it for custlemm, my solution: [highlight]Set the RR to about 75. Have the lemmings of the right entrance dig steps (as done in "I am A.T"). After having placed a couple of diggers (at least 9 IIRC) lower the right edge of the platform for the lemmings of the right entrance to make the fall safe using a digger and making it basher later. RR 99. Have the very right digger bash when he's 6 or 7 pixels below. Have the next digger bash when he's about 6 or 7 pixels below the level of the basher above and so on. All the lemmings except for the bashers themselves should walk up the stairs created by the bashers.[/highlight]
I quite like this trick, a nice twist on "I am A.T".
What's your solution?
I don't know, but I actually hadn't any problems finding out the solution for level 3 and executing only took a few tries. I also like Insane Steve's "Mount Rant" (although mainly for the level idea, not the solution idea) using the same trick. The first time I solved it using a kind of "I am A.T" though.

1397
Reviews / Re: CustLemm Level List Game
« on: December 06, 2005, 08:26:13 PM »
Quote from: Insane Steve link=1114567084/1395#1404 date=1133828280
Hahaha, in my mind, Pack 5 is probably my worst overall pack in terms of original level design. A lot of tedium there. That and all but a couple of the stages in Pack 4. I think I was having a not-so-good month when I made those packs.
Yeah, I agree with you, it's somewhat different to your usual style. Many levels of this set are quite tedious. Fortunately I already solved 5 & 9 in Cheapo (although I don't imagine level 9 being that  bad for CustLemm). Set 4 is ok however IMO.

Quote
[...]
Good: It uses by far the neatest trick in the pack. It is a real puzzle, unlike the other levels.[...]
I dunno, but I don't take it as a neat trick. I think the trick of level 9 is more interesting (although quite obvious) - if it is the same as in the Cheapo version, I'll have to check it.

1398
Reviews / Re: CustLemm Level List Game
« on: December 03, 2005, 06:47:39 PM »
Well, me definately not. I don't like long levels, and I can't stand levels with a lot of builders just to get from one point to another.
Although...if you'd add a Fast Forward function to Custlemm, I would give it a try. But this is very improbable...

According to this quote, it'd be rather something for you again, although you already reviewed the last two levels:
Quote from: JM link=1114567084/285#289 date=1124043285
Long levels are good especially if they have plenty of skills. Short levels are boring. [...]

btw, I wouldn't mind another one of Insane Steve's sets to be the next one.

1399
Challenges / Re: Lemmings Challenges
« on: November 29, 2005, 08:42:04 PM »
In fact, my solution doesn't even need the ballooner.
It needs no precision, only some quite exact timing once.
Actually I thought first I'd need the ballooner, not too accurately but for a long time in the air at a certain position while doing some other things, which was made a lot harder due to the impossibility of getting the wind icon after unpausing. But looking at the skill bar I noticed a very easy way to avoid that.

I wouldn't call it a glitch used, it's just an intended feature acting a little unexpectedly.

1400
Challenges / Re: Lemmings Challenges
« on: November 29, 2005, 07:05:55 PM »
I worked out a 100% solution for Highland 10 - "Eat my Shrapnel!!" for the PC/Dos version yesterday.
If I didn't miss something, there has no solution for 100% PC/DOS version been known for now.

Screenshots/explaination available per PM or e-mail.

1401
Site Discussion / Re: Welcome Back!
« on: November 27, 2005, 08:17:49 PM »
Looking up the old topics, there are a lot not working ones.
You can easily find them because the last poster (right column) is "- Ex Member". At least this matches for all threads I checked.

1402
Reviews / Re: CustLemm Level List Game
« on: November 26, 2005, 07:51:01 PM »
Well, I went once over the top, twice through the steel and once down and up again.
First through the steel solution is bombing to make the steel thinner, setting a blocker as high as possible, wrong-way-mine and freeing the blocker doing this, and bashing through the rest of the steel.
Second solution is using a blocker to push the though the wall, as tseug did.
My going down way might be the intended one though:
Mining down and using a blocker to turn the miner around, that way you get through using only one miner.
Bashing through the pillar, and sending two climbers up at the left of the right half using builders. Mining and turning the miner around again. Using a bomber to get through to the miner tunnel. Then building to get to the exit.
This solution requires almost all skills, and has only about one minute left.

1403
Lemmings Main / Re: Lemmings' Ark....
« on: November 25, 2005, 08:43:18 PM »
Tseug, your solution for Lemmings' Ark is fairly interesting. It seems that the basher mask is different to the Dos version's one. I only knew about the other, pixel precise miner backroute.

For Sunsoft21, I have another solution: screenshot
It seems even more like a backroute IMO.

And congratulations for finding the glitch with the lemming sliding straight up through the terrain...it was also logical to me when I had found it.

And it seems that you have got 100% on Tricky22. If not, I can confirm that it is possible though.

1404
Reviews / Re: CustLemm Level List Game
« on: November 20, 2005, 07:48:03 PM »

Levipak3 - Level 10: Hang And No Life

Number of Lemmings: 79
Save: 100%
RR: 1
Time: 1 minute
Skills: one of each

Good: A somewhat strange and therefore interesting design; short level using a couple of nice tricks; time limit is fairly tight; skills for the main part cleverly reduced with the left part which is literally very well put into the terrain.
Bad: The title doesn't match so well since it's obvious that you should stay away from the traps; maybe a little too easy to be the last one in the pack if you know the miner glitch.

1405
Reviews / Re: CustLemm Level List Game
« on: November 17, 2005, 03:51:53 PM »
Lol, I know of three completely different methods to save the upper lemming. (the intended one is the least interesting I think), my backroute involves a lemming from below to get the upper lemming down.
Tseug's method with the lemming walking through the water is also interesting (I quoted it here again for people being too lazy to go back to page 84 ;)):
Quote from: tseug link=1114567084/1245#1253 date=1131915605
I just did level 7. The hardest one for me to save was the middle lemming. Here is how to save the top one:
Dig down the first vertical pole. Dig close to the second one and then build to the right after going down 1 pixel.

1406
Lemmings Main / Re: Your first Lemmings experience?
« on: November 17, 2005, 03:39:14 PM »
Quote from: ccexplore (not logged in)(Guest) link=1132002904/15#16 date=1132166862
Really?  I never played WinLemm, but it does have the hi-resolution graphics.  Then again, I suppose that can count as a con, since the hi-res can conceivably make it a little harder to do precision moves.
Well, to give some aspects of things I dislike at WinLem:
- If you want to select a skill to any lemming using WinLem, there's a delay of about two or three frames until the lemming is starting executing the skill.
- Zoom is only 1:1, 1:2 or 1:4. But IMO 1:3 would be the best since 1:2 is too small and 1:4 is too large.
- To scroll through the level, you have to use a scrollbar.
- There are a few differences in the game mechanics, e.g. an exploder turns everytime lemmings around, the causes another way possible to solve five alive; that means it makes it less compatible for playing CustLemm levels.
I btw never knew about the high-res graphics until it was mentioned in some relation to 0xdeadbeef's project since low-res is set default.

1407
Lemmings Main / Re: An absurd technique...
« on: November 17, 2005, 03:37:38 PM »
I think we're thinking of the same method. I just let the builder build one step and dug after that. Only then I assigned the miner and restarted tht procedure.
A little advantage might be that you have a little more time between two times executing the trick.
My best got four times now btw. ;)

1408
Lemmings Main / Re: An absurd technique...
« on: November 16, 2005, 08:44:08 PM »
I think ccexplore described it very well already: dig, mine, build (EDIT: Well, I just read it again, and the exact method wasn't described somehow...). Understanding the miner glitch this effect is actually quite understandable (unless tseug used a different method to get this work).
I think the reason it is a little more difficult to execute is that you need to pause immediately after assigning the miner, which you don't need usually executing the miner glitch.
My best is doing this two times btw.

1409
Lemmings Main / Re: Your first Lemmings experience?
« on: November 16, 2005, 10:04:19 AM »
I'm already doing this, I just used WinLem when I didn't know about DosBox.

Prince of Persia was/is also one of my favourite games, and I have to agree again, I prefer playing more simple games.

1410
Lemmings Main / Re: Your first Lemmings experience?
« on: November 15, 2005, 08:18:12 PM »
I think I was about 5 or 6 when I first saw it. I only remember vaguely, but I think I have the picture of "Just Dig" or some dirt style level in my head. I didn't want to play it though, I just wanted to watch someone else play.
When I had got a little older I browsed with a friend of mine though the various games, but we found Supaplex first and just played it not continuing searching.
I remember in elementary school we had an old comp. and played various games there too. I almost never played actively there though, but I remember us standing around the screen in a crowd watching; this were my only contacts to lemmings at that time.
After moving, I think in 2001, I began to play again, among other games also lemmings. I used to play a game for a few weeks or months, and after that I switched to another one. After some time, when I had played a couple of games, the cycle restarted and I continued games I played before. In 2003 I somehow found LemEdit and created a few levels, nothing special though. At the end of that year I found the Supaplex forum and stopped playing other games for over a year. In the beginning of 2005 I somehow got the feeling that I wanted to play lemmings again, and continued playing the original levels/ONML with WinLemm, later I registered here. I think the rest you may know. I still neither completed the original levels nor ONML, but at least for ONML I'm going to do it.
And yeah, I have to agree with DragonsLover, I somehow think that the older games are better. Why else should I still playing them while so many new ones exist?
Oh, and I just want to say again @JM, I didn't find those two feature, I just was the first one making a level supporting them. I got that information reading the conversation between ccexplore and Mindless in some thread, and after that I guessed that for the vgaspec file it might be the byte mentioned in rt's level format description.

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