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Messages - geoo

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1381
Lemmings Main / Re: Lemmings re-make
« on: January 13, 2006, 07:20:37 PM »
The backroute still works: Setting the blocker one step earlier.

I btw solved the original Cheapo version some time ago. So there are only four more levels of your notebook to go. I didn't play them recently though. A lot of great levels there. :)

1382
Lemmings Main / Re: Lemmings re-make
« on: January 13, 2006, 06:56:21 PM »
It seems to be the same version? [smiley=huh.gif]

1383
General Discussion / Re: a question including lemmings and German
« on: January 07, 2006, 04:29:26 PM »
Quote from: Andi link=1134273228/0#5 date=1136592698
Laufen is in my dictionary translated as run. But it's not the same as rennen which also means run. Laufen is a state between running and walking. I guess you get what is meant by the context.
Hm... can someone explain it better? I guess my explanation is more confusing than helping or wrong. Or both. xD
Well, I do agree with you. I couldn't explain it better. :)

Quote
[...]In english, There is only one, Oh No! it can mean any of the ones above depending on how you say it. Sigh? so the lemmings might just say sigh?...intriguing...another question, what is Laufen?
Well, the "Ach nee" and "Och n&#F6;" are actually using the same words, "ach" and "nein". It's just that in my region they're said diffrently to express the different meanings. In standard German language they'd all be called "Ach nein", but most people speak slang... Of course it also depends of the situation you use them.

I wonder what makes you say the lemmings saying "sigh"? I've never heard a lemming saying just "Ach". ;)
Just "Ach" is expressing *sigh* IMO, but "Ach nein" = "Oh no".

1384
Lemmings Main / Re: Lemmings re-make
« on: December 27, 2005, 02:57:26 PM »
Quote from: Jazzem link=1135291547/30#36 date=1135690926
That's an interesting thought, perhaps we could have nomintations for some of our favourite games to be vgaspec levels? I'm sure I'd jump at the chance to do Super Mario Bros Lemmings :P
I think you'll have a hard work doing that; I don't know Super Mario too much, but I remember it as a very colorful game. The limited number of colors might become a difficult problem there. However I'd be interested in the result.
For my next set I'm making a level with Supaplex graphic. The limited color palette gives me some problems: I can only use 4 or 5 of originally about 40 sprites. It uses glitches, but I could also make one level for the remake without.
(Obviously I like the idea of special graphics levels.)

1385
General Discussion / Re: The Birthday Thread
« on: December 22, 2005, 03:52:28 PM »
It seems to me as we would have forgotten Insane Steve.

Anyway, Happy birthday Insane Steve, although it has been almost one week ago. :)

1386
Reviews / Re: CustLemm Level List Game
« on: December 19, 2005, 08:17:27 PM »


JM14 - Level 6: Sweet Helen
Save 40/60
RR: 20
time: 4 minutes
Good: Well, the original design of the level isn't bad.
Bad: The slight terrain change at the left doesn't look good however; there were a few possibilites to make the level at least a bit harder, e.g. cutting off some time, increasing the percentage to save by a little more than just a few points, only giving the necessary skills (I mean just cutting off the stuff you'd neither use even if it was given doesn't make the level harder in any way), but none of them were used - come on, this ain't harder than the original version, and that was a rating 'tame' level; and at last used a hidden trap trying to give the level at least a bit of difficulty.

And btw I dislike hidden traps: in most cases they have been used to make levels not being hard a little less easy, there are a lot of examples for that in the original lemmings and ONML, and this level is one too. I think really good levels don't need something like that. Requiring the player to think is a much better attribute for a level in my opinion.

1387
Levels for other engines / Re: Level pack topic
« on: December 19, 2005, 06:55:06 PM »
Level 4 wasn't that bad. I also liked the pole when I first saw it.
For level 6, I don't seem to find a working solution. My best one would need one more basher and one more digger.

1388
Levels for other engines / Re: Level pack topic
« on: December 16, 2005, 07:04:48 PM »
@ tseug: It somehow seems that you're giving away your non-complete pack for playing already...at that occasion...
it would be nice if you could send them also to me (geoo89(ad)gmail(dod)com) :)

1389
Reviews / Re: CustLemm Level List Game
« on: December 14, 2005, 03:31:56 PM »

ISteve05 - Level 9: "I am I.S."
Save 71/80
RR: 60
time: 5 minutes
skills: 1 bomber, 1 builder, 20 bashers, 20 diggers

Good: Nice twist on the famous Genesis level "I'm A.T."; on first glance it looks like a simple remake of it, but the high amout to save make the original route impossible; comes up with a new nice idea for a solution.
Bad: The border between the two pillars looks a bit strange IMO; has a backroute.

1390
Levels for other engines / Re: Level pack topic
« on: December 13, 2005, 08:24:55 PM »
Well, I completely backdoored it: [highlight]Have the lemmings at the right mine and bash to the exit, the lemmings from the left dig twice to get into the cell at the bottom. Have one lemming from the right build over the exit to the bottom of this cell. After hitting his head, have him build again and then bash to free the other lemmings. That's all.[/highlight]

1391
Lemmings Main / Re: Superlem mode
« on: December 11, 2005, 08:35:09 PM »
Well, to add SuperLemming mode to a level, you'll need to use a hex editor to change the special byte as long as no editor exists supporting that feature.
That means, at first you need to get a hex editor. I use UltraEdit32, but I don't now whether it is for free.
I think someone else should be able to tell you where to get a good one, or search in the internet for one.
Anyway, once you got one, you just need to edit the special byte in your level. Viewing the *.lvl file in the hexeditor, you need to change the fifteenth byte (second to last) in the second row to FF.
That would be actually all, if LemEdit wouldn't reset this byte and the byte after to 01 and 05 as soon as you edit the level with it.
Therefore, you need to use Mindless' Lemming file compressor (I think that's not the exact name, and I neither know the thread were you could download it, sorry EDIT: download here: http://forum.lemmingswelt.de/cgi-bin/yabb2/YaBB.pl?num=1125127380) to compress your level(s) into a pack.
Only then you can play it with this effect. But as soon as you re-edit the level with LemEdit, you have to do this procedure (hex-editing, compressing) again.
Therefore I recommend to edit and check the level first and only when you're completely done with it add the SuperLemming mode.

1392
General Discussion / Re: a question including lemmings and German
« on: December 11, 2005, 08:19:22 PM »
I'd actually say it would neither fit in the case "Oh no! Archers!", but firstly I don't know the exact emphasis, i.e. how it is exactly meant, and secondly my English isn't perfect either.
I think defining the meanings of "Ach nein(!)" is quite difficult because its use depends on the region. In my region I actually know four uses (I write it in slang here): "Ach nee.", and three times "Och n&#F6;!".
First is meant ironically, you use it when someone tells you a fact of which (s)he thinks it would be new to you and important, but for you it's obviously known already. You actually laugh at this person that way.
Second is used if you're asked "Do you want...?" but you actually don't (or don't need), no complete rejection, but you just don't need the offer or whatever it is.
Third can be used when playing lemmings ;): You're almost done with a level but you screw up at the very end, then you shout out "Och n&#F6;!" stressing the "N&#F6;".
Last use is if don't want but have to do something. You say "Och n&#F6;!" and do it unwillingly.
Note that all are stressed differently, you'd need to hear them to find out how to pronounce them exactly, if you use one with a wrong pronounciation it's very likely to come out wrong.

A direct translation for "ach"...ummm....it's an interjection and can be used differently. My dictionary says "oh", but it highly depends on the situation you use it. Another option is *sigh*, actually the only way I use it.

1393
General Discussion / Re: a question including lemmings and German
« on: December 11, 2005, 03:43:43 PM »
In my opinion "ach" doesn't express the "oh" correctly in this case. I'd prefer simply "Oh nein!".
And yes, you're right, "Bogensch&#FC;tzen" is spelled wrong indeed. ;)

1394
Reviews / Re: CustLemm Level List Game
« on: December 11, 2005, 03:40:03 PM »
Quote from: Jazzem link=1114567084/1440#1449 date=1134302990
I wouldn't say it was ugly, not at all. I would, however, suggest that it has quite possibly the worst name for a level ever to grace a lemmings game ;)
Even worse than "Level with strange blocks" (a level I made for Cheapo no-one has solved yet afaik)?

And yeah, I think the design of Mayhem 7 shouldn't be that much better then. I think it looks ok.
Insane Steve also made a (or: this) level looking similar for Cheapo. But it was called "Over the top", saying quite a bit about the solution...

1395
Lemmings Main / Re: Game boy Lemmings
« on: December 10, 2005, 08:02:37 PM »
I like the ONML music. About as much as I as the original one.
The original music has much more variety of course, and since there are more tracks, there are more really good tracks, but also some I really can't stand (by name the CanCan & Mountain, I think I heard them far too often and now it is annoying for me (the Genesis versions of these are ok for me however), Doggie, these strange noise sounds really bad, I don't really like Tim5 either), which ONML hasn't.
And yes, I prefer the DOS versions of the ONML tracks...which reminds me to ask: is there a way to extract the adlib samples out of a .dro file? I don't know anything about this format.

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