JM14 - Level 6: Sweet Helen
Save 40/60
RR: 20
time: 4 minutes
Good: Well, the original design of the level isn't bad.
Bad: The slight terrain change at the left doesn't look good however; there were a few possibilites to make the level at least a bit harder, e.g. cutting off some time, increasing the percentage to save by a little more than just a few points, only giving the necessary skills (I mean just cutting off the stuff you'd neither use even if it was given doesn't make the level harder in any way), but none of them were used - come on, this ain't harder than the original version, and that was a rating 'tame' level; and at last used a hidden trap trying to give the level at least a bit of difficulty.
And btw I dislike hidden traps: in most cases they have been used to make levels not being hard a little less easy, there are a lot of examples for that in the original lemmings and ONML, and this level is one too. I think really good levels don't need something like that. Requiring the player to think is a much better attribute for a level in my opinion.