AotS is somewhat surprising, but I can't say I'm at all surprised with the other three. I really think Back and Forth and 3M need to be in the late 20s when I re-arrange the set.
Anyways, since I figured out what's wrong, I think the horizontal floor with holes like in Cheapo is the only way that on will work. I'll change it to that and re-re-upload.
Well, you might use those slopes but with a length of 4 px. Or if that looks like too many steps, you might use slopes with a decreasing length with 4 px as the length of the last slope. Or you could split the high fall into several ones with a height of 6 or 7 px and then use a platform without holes.
As for the 4 levels I didn't solve, 3M is the only one I didn't give so many tries yet. For AotS, I dunno, but everything I've tried has failed yet. For the last one I had/have got a couple of ideas, but I'd need to check them out for the complete terrain, which takes some time. I suppose I have to think with the creator's point of view thinking what would be an unconventional way to hide an exit. (Although you probably came up with the idea before you created that level.) Just wondering, will it still be the last level when the complete set is ready? For "Back and Forth", my best solutions I can think of are one or two builders short.
However, I don't want hints, I'll try to do my best solving them.
EDIT: I just solved "Dude, Where's My Exit". I had actually excluded the case I was trying, but then rethinking and having a closer look at it I noticed that this idea was possible and found the exit. @Insane Steve, do you want a 'revenge-level"? While trying your level I had got an idea how to hide an exit unconventionally.
@Arhibar: You're also working on a notebook set iirc. Could you send me a preview version of it, please? You talked a couple of times about "Zorn's Lemming", I'd be interested in that and also the other levels.