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Messages - geoo

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1366
Reviews / Re: Cheapo Level List Game
« on: February 05, 2006, 10:39:40 AM »
I don't know whether this is the latest version, but at least the level works with it:
http://www.noblesse-oblige.org/insanesteve/ISWorld.sty

1367
Lemmings Main / Re: Lemmings re-make
« on: February 04, 2006, 11:21:06 PM »
Quote from: Ahribar link=1135291547/270#283 date=1139060539
[...]
As for Zorn, I'm still in the middle of making other changes to see how high I can raise that gap, and I've had one radical idea this morning that may, if it works out, allow me to raise it quite a lot. But, for different reasons, if I use that idea it would be a nightmare to get the level to work the same in CustLemm even without the digger release trick, so the best way out might be to leave it with the current gap height and make the solution you found the "real" one.
Assuming that you mean my solution, I'd still be interested in the idea with the raised gap, I hope you'll get it work for Cheapo. :)

1368
Level Design / Re: Minimal Competition
« on: February 04, 2006, 06:56:55 PM »
Quote from: Timballisto link=1139009165/0#4 date=1139066270
I don't really understand what you're asking.  Do you mean that the left and right borders should be steel?  The top border or the bottom border of the box, or either one, depending on where you put your box, will not be the border to the level.  50 pixels vertical is not enough to go across the screen (thank goodness.  If it was the game wouldn't be quite as good).  So your box can't border the top and the bottom at the same time.[...]
I actually had thought to use the level boundaries (e.g. top and left) as two borders for the 50 * 50 rectangle and twice steel blocks (for the example bottom and right) to create the other two borders. I thought neither lemmings were allowed to get out of the borders (which I think would make the idea a little more interesing also), therefore that idea.

Another question is about objects: there are also very large objects (e.g. the entrance), you'd have to let the lemmings come out at about the middle of the box. If again only the trigger area (or for the case of the entrance, the point the lemmings come out) would have to be within the boundaries, then you would have more possibilities and also, not most of the box would be filled with object graphics (which would cause that you don't see terrain being located behind object graphics).

Last question: would it be allowed to place steel areas outside of the box (which you don't see)?

1369
Lemmings Main / Re: Lemmings re-make
« on: February 04, 2006, 12:37:48 PM »
In Custlemm, you can release a digger with another one only if you set the second digger at the same position as the first is, therefore you cannot create steps that way.

1370
Level Design / Re: Minimal Competition
« on: February 04, 2006, 10:49:50 AM »
Yeah, sounds interesting, I'd take part. No black pieces also gives it another twist.
Should the box have (apart to the level borders) the other two borders using steel blocks?

1371
Reviews / Re: Cheapo Level List Game
« on: February 03, 2006, 09:07:48 PM »
Quote from: JM link=1102948574/180#188 date=1138995473
I didn't know there was a Lemedit version of the level. Geoo89 could you show me where to download the Lemedit version?
You can download the pack including that level on Insane Steve's website. It's indeed set 8 level 1.

I dunno, but for level 17, I saw the solution on first glance. Perhaps the top wall was too revealing...

About level 18, it also works for me without problems. It uses the same music as Chaotic 5: Super Happy Fun Panic Level and doesn't seem to use special tiles.

1372
Reviews / Re: Cheapo Level List Game
« on: February 03, 2006, 07:10:51 PM »
Hmm, let's do level 17. I actually do like your level, I'm just too lazy (or, call it busy ;)) to write reviews.

IS01: Difficult - Level 17: Up The Pipe
Save 57/60
RR: 01
time: 7 minutes 24 seconds
skills: 60 climbers, 1 of each other skill
Good: Interesting terrain, especially with the pipes and those arrows; also interesting solution idea using some nice tricks.
Bad: It seems quite a bit obvious; however, it's set 1.

btw, for the LemEdit version of the level, the exit doesn't seem to work. I think it's 8-1, or at least, the first level of one of the later packs.

1373
Lemmings Main / Re: Lemmings re-make
« on: January 25, 2006, 08:48:34 PM »
Quote
If anyone ever comes across a demo version of ONML, it might be interesting to check out which fall distance it uses.
Well, I sometime downloaded a demo version of ONML because the complete versions didn't work for some reason (I got a working one now however), and at 66px the lemmings don't splat but at 67 px height, i.e. it has the higher fall distance.
Unfortunately I don't remember where I got this version from.

1374
Reviews / Re: CustLemm Level List Game
« on: January 19, 2006, 04:43:54 PM »
I passed it with two builders, two bashers and one digger, but I think I also know tseug's solution.
My solution: [highlight]Have the first lemming build two pixels, and bash. Make lemmings 2 & 3 build to create a seven or more px step with help of the diggers pit. Bash through the wall.[/highlight]
The solution I think that tseug did it that way: [highlight]Set the RR in a way that the following trick works, it might be necessary to change the RR a second time after the second lemmings came out: First lemming bashes, the following lemmings get climbers. They should climb in the basher's tunnel, fall down, climb, ... and won't turn around.[/highlight] I didn't check this solution though.

1375
Lemmings Main / Re: Lemmings re-make
« on: January 18, 2006, 08:54:42 PM »
I just found a backroute for the Cheapo version of "Rhapsody in Blue", @ccexplore, you don't need to care about it though because it won't work for original lemmings:
[highlight]Compress all lemmings except one. Make this one bash to pass the first trap. Use one builder to get over the second and third trap and another one to avoid the fourth and the fifth one. The only thing left you need to do is freeing the crowd blowing up the right blocker.[/highlight]

Quote
The pedant in me would like to point out that the H comes before the R; it's pronounced that way too, "A-hri-bar" 8-)
Sorry for that. Seems that I remrembered the name incorrectly. :(

@Leviathan: I might have a look how to increase the difficulty of FANL, but I promise nothing.

1376
Lemmings Main / Re: Lemmings re-make
« on: January 17, 2006, 10:45:51 PM »
Ok, I got my 'Exit' level ready. It's small (minimum size), therefore you shouldn't need to search for too long. However it shouldn't be too easy to find it.
Download the level, and the style if you don't have it, here:
http://207.58.177.175/~geoo89/lemmings/Exit.set
http://207.58.177.175/~geoo89/lemmings/L3-Classic.sty

Thanks @Arhibar, I'll have a closer look at your levels asap.

1377
Lemmings Main / Re: Lemmings re-make
« on: January 16, 2006, 07:56:02 PM »
Quote
No, you've got two sets mixed up. My notebook set contains just ten levels selected from dozens I made when I was nine or ten and recently found again; as you might expect, even the selected few are not great levels, and the rest were too poor to be worth preserving at all.
[...]
Oh, you're right, I just noticed I even seem to have your notebook levels.
Anyway, if you could compile the set for me, that would be very kind. I already have the MichaelBlue and MichaelPink style, if there haven't been made important updates for those styles you wouldn't need to send them. I shouldn't have problems with big files. Also in case you're not using the classic (columns) style in one of your levels, I'd like to get one version of it though.
You know my e-mail? Otherwise use the e-mail button to see or here it is: geoo89(ad)gmail(dod)com

Quote
[...]
Also, yes, send a level with your new idea to hide an exit in a strange way.
[...]
I hope to get it ready until tomorrow. I already started the level, but I need to complete it. It btw will use one of the styles of a level of you I didn't solve.
I won't get it ready today, I want to watch snooker now. :)

To stay on topic, I might make a few levels for the remake with a medium difficulty too.

1378
Site Discussion / Re: Forum still lagging
« on: January 16, 2006, 06:15:51 PM »
Quote from: DragonsLover link=1137097061/0#13 date=1137369236
Now, it's ok!

It is probably a sinus problem, because it goes like this:

[image]

HAHA! ;D
Unfortunately the graph is half of the time below zero = not working. :(

Fortunately, x seems to be about 90&#B0; + n*360&#B0; atm, and therefore I can browse easily through the forums for now.

1379
Lemmings Main / Re: Lemmings re-make
« on: January 15, 2006, 04:39:58 PM »
Quote from: Insane Steve link=1135291547/90#102 date=1137308541
AotS is somewhat surprising, but I can't say I'm at all surprised with the other three. I really think Back and Forth and 3M need to be in the late 20s when I re-arrange the set.

Anyways, since I figured out what's wrong, I think the horizontal floor with holes like in Cheapo is the only way that on will work. I'll change it to that and re-re-upload.
Well, you might use those slopes but with a length of 4 px. Or if that looks like too many steps, you might use slopes with a decreasing length with 4 px as the length of the last slope. Or you could split the high fall into several ones with a height of 6 or 7 px and then use a platform without holes.

As for the 4 levels I didn't solve, 3M is the only one I didn't give so many tries yet. For AotS, I dunno, but everything I've tried has failed yet. For the last one I had/have got a couple of ideas, but I'd need to check them out for the complete terrain, which takes some time. I suppose I have to think with the creator's point of view thinking what would be an unconventional way to hide an exit. (Although you probably came up with the idea before you created that level.) Just wondering, will it still be the last level when the complete set is ready? For "Back and Forth", my best solutions I can think of are one or two builders short.
However, I don't want hints, I'll try to do my best solving them.
EDIT: I just solved "Dude, Where's My Exit". I had actually excluded the case I was trying, but then rethinking and having a closer look at it I noticed that this idea was possible and found the exit. @Insane Steve, do you want a 'revenge-level"? While trying your level I had got an idea how to hide an exit unconventionally. :)

@Arhibar: You're also working on a notebook set iirc. Could you send me a preview version of it, please? You talked a couple of times about "Zorn's Lemming", I'd be interested in that and also the other levels.

1380
Lemmings Main / Re: Lemmings re-make
« on: January 14, 2006, 10:53:31 PM »
Well, the lemmings get turned around before falling down: http://207.58.177.175/~geoo89/lemmings/nocdlem_019.png

The four levels I didn't solve are all Hopeless levels:
09: Attack Of The Subconscious
16: Back And Forth
18: 3M
22: Dude, Where's My Exit?

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