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Level Design / Re: Communities & level editing, probable history
« on: October 08, 2017, 09:22:36 PM »
Sounds about right except for the 'build high quality levels from the get-go' part because pretty much everyone is going to make a few levels that are hot steamy garbage when they're just starting out. Until they pick up on the quality that the community has established and gain some experience with level design themselves, most people are going to make a few stinkers. I feel like I am a good example of this; while Lemmings Squared does have some good levels, it has its share of terrible ones too. Having gained more experience and feedback, I feel like Casualemmings has a lot fewer levels that are objectively bad.