Does this mean invisible objects no longer supported by the Editor?
Is that even a thing in SuperLemmini? There's certainly no invisible anything in the original Lemmings games. Sure, some exits and traps are buried inside terrain or camouflaged into surrounding terrain, but nothing is literally invisible. And heck, by Lemmings 2 onwards you don't even see buried stuff anymore IIRC.
Why start a thing that was never part of any of the Lemmings games? Some people here don't even like the buried traps much, introducing actually invisible stuff into your packs would most likely just set a precedence for them to avoid playing your levels.
It is possible in SuperLemmini. I have made a level with an invisible bridge called
Leap of faith. The idea is that the player runs out of builders before getting to this part of the level, but (hopefully) discovers that they are able to walk across anyway!
I would consider that a fair, if somewhat cheesy, use of invisible elements. It's obviously done as a nod to Indiana Jones and is not intended to troll the player, nor does it cause them to unnecessarily die. In fact - it's a help!
I do have another level which is made entirely of invisible elements, but that's the idea of the level and - again - it's done in a very obvious way, not intended to mislead the player at all. It's really a one-off gimmick level, and is done as such. If I was using invisible elements in almost every level without making a thing of it (for example, calling the pack "Invisible Lemmings") then I could understand people being put off.
The feeling here generally seems to be that invisible elements are not a good idea though, but I would disagree that if such things weren't included in the original game then perhaps they shouldn't be included now. The original games themselves (including the
Oh No! Levels) featured plenty of amusing one-off gimmick levels here and there;
Introducing SUPERLEMMING,
Lost something? and
Flow control spring readily to mind - all examples of ideas being used once for the sake of variety and inclusion, but generally not being applied to the rest of the game. Plus, NeoLemmix seems to be resplendent with new features (buttons, splitters, pickups, more than double the amount of original skills, the ability to assign Lemmings to a particular exit, etc) so why would the occasional well-used invisible element be such an issue?
It's a good debate, but for now (since I'm new and everything!) I'll stick to more traditional level designs and redo these two levels without invisible elements. After all, I do want people playing my packs!
EDIT - I've attached the
Leap of faith level in .ini format. If you have a copy of Lemmini/SuperLemmini handy, you'll see that the invisible elements work and hopefully you'll agree that they're intended to enhance the level and not troll the player. It's made very obvious that the intention is to be a bit silly and gimmicky for the sake of fun, and the level is a fairly easy solve anyway!