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Messages - WillLem

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1636
Awesome, WillLem! :thumbsup: I'm looking forward to LPing this pack sometime down the road and seeing how much this pack will whoop my behind :crylaugh: Oh yea, stumping "king kaywhyn." Semi-joking here, of course, but you never know ;) Thanks again for the very nice avatar

You're very welcome, it's my pleasure :) I hope the pack proves to be a significant enough challenge for you! 8-)

1637

The original levels, upside down!


Inverse Lemmings is a small-ish remix pack featuring 40 levels from the original game with their maps inverted; they are in fact not only upside down, but also back-to-front as well.

As with all remix packs, I've done my best to only keep the levels which play well into the concept; thankfully, a lot of these have ended up presenting plenty of interesting challenges.

I've aimed for a "fewer possible solutions" approach this time around, meaning that the pack is generally a step up in difficulty from my usual output, but should still be more than do-able for the average player with a bit of effort, a free evening and a few beers (or whatever you fancy).

So go ahead and enjoy the classic levels as you've never seen them before (unless you've played with your laptop upside down...) :lemcat:

What's in the attachment:

:lemming: Level pack
:lemming: Full set of solution replays
:lemming: willlem_special style with custom tiles required for the majority of the levels
:lemming: Custom menu graphics
:lemming: Custom skill panel graphics
:lemming: Amiga Lemmings music

To install, simply unzip the folder directly to your NeoLemmix directory.

1638
Contests / Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« on: March 30, 2021, 10:44:25 PM »
We love you, namida. Hope you're OK!




1639
Closed / Re: [SUG][PLAYER] Allow theme.nxmi to specify custom sounds
« on: March 29, 2021, 03:21:55 PM »
I think it would be sufficient to allow packs to provide a theme.nxmi that overrides anything provided by the theme.nxmi specified by the level. This would allow a pack to specify a set of lemming sprites and, if this suggestion passes, custom sounds, without needing variant themes for every single combination of one-way-wall colors and custom lemming/sounds the pack wants to use.

Good idea.

1640
Lix Main / Re: Which screen mode do you start Lix with?
« on: March 29, 2021, 01:18:06 AM »
What is the difference between Software and Hardware fullscreen?

1641
NeoLemmix Main / Re: [SHARING TOPIC][PLAYER] Custom Graphics
« on: March 28, 2021, 11:31:22 PM »
I'm currently intermittently working on an update to the NeoLemmix menu graphics which zanzindorf, Lana and I are contributing to. For now, here's a version of the NeoLemmix logo without the lemmings.



To install, place it in NeoLemmix/gfx/menu and choose replace.

1642
Contests / Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« on: March 28, 2021, 05:25:32 PM »
question: must we keep track of how many skills we've used per level by ourselves? So like if I used 5 builders on the first levels, when I go to the next, I must just pretend 5 skills are gone for that level etc.?

It's entirely up to you how you do this. I found it useful to give every level infinity of each skill, and then use the records feature (in the F2 menu) to track how many skills I'd used each time. The only problem with this is that the records stop counting skills after the save requirement has been met, so you do have to keep that in mind.

I also had a spreadsheet open whilst I was playing, and I added the skills used to that spreadsheet so that I had something to cross-reference the scores with.

In the end, there was only 1 error in my results, and it was most likely due to me forgetting to add a skill to the spreadsheet in the same instance that it wasn't counted by NL's record-keeping feature.

I have also suggested that there be a way of tracking "skills used" in-level, perhaps by hitting a hotkey to toggle the panel view to show what's been used rather than how many are remaining. I think that since this contest has taken off and become popular, this feature would now be more relevant than ever.

1643
Closed / Re: [SUG][PLAYER] Allow theme.nxmi to specify custom sounds
« on: March 28, 2021, 05:16:42 PM »
It does not matter how many people would enjoy content that uses this feature if there isn't much content that uses it. The question being asked is if people would use it in their content.

I see what you mean, and of course it comes down to whatever factors are most important to you as the creator of NeoLemmix. However, let's say for example that only one user creates one pack using this feature. It could be that every NeoLemmix player downloads and enjoys that one pack. The number of people that would enjoy the feature in other people's work is, therefore, a worthwhile factor as well as the number of people that would use it.

The converse of this is that everybody could create packs using this feature, and then have 0 downloads of their content because nobody is interested in playing packs which use it.

Granted, both of the scenarios that I've outlined here are extremes that are both very unlikely, but the point is to illustrate that end-user opinion can be just as important as creator opinion, particularly when it's a feature that not many people are likely to use in their own content.

Having said this, it seems that there are in fact a healthy enough number of people who would like to use this feature in their content anyway, which I have to say comes as a pleasant surprise! :)

Similarly, I'm worried that if custom sounds are tied to the theme.nxmi, this will create the situation where level authors who don't want the custom sounds (or don't want those particular custom sounds) will have to use the theme of another style -- again, messing up one-way arrow colours etc.

I can certainly see how that would be an issue.

To be fair, if the end result of this suggestion is that the feature is implemented as a "per-pack" feature only, that would be more than good enough.

I just think that sounds, similar to background colours/sprites/mask colours/etc, are more of a 'theme' thing than a 'level pack' thing. I can see your point that tying it to the theme means that other content creators who don't want those particular sounds have an extra step to take if they want to use that theme in their content. But, it could easily be argued that if a creator wants to use a particular theme, it's because they like all of the particular features of that theme.

As far as end-users are concerned - again, I can understand that if someone doesn't like a theme that a creator has used, they too would have to modify it. But, as a counterpoint to what you've said:

Surely it's better for an end-user to only have to modify a theme.nxmi just the once, and then whenever they download content using that theme, it's already tailored to their preferences. If the feature was implemented 'per-pack', the user would have to modify each and every pack individually.

So, it's swings and roundabouts really. Neither option is necessarily better or worse than the other, but it still seems to me that tying it to theme makes more sense and is potentially easier for everyone.

1644
Closed / Re: [SUG][PLAYER] Allow theme.nxmi to specify custom sounds
« on: March 27, 2021, 11:00:38 PM »
i wouldnt have the knowledge or patience to utilise this I dont think

Would you enjoy other people's content who made use of this idea, though?

And if so, enough to want to see the suggestion get implemented?

1645
Closed / Re: [SUG][PLAYER] Object Suggestion: Vortex
« on: March 27, 2021, 10:59:28 PM »
I think it's too confusing for new players, who will just see an exit.

There is no way to prove or disprove this.

A clear visual distinction makes it much clearer that it's a new type of object; and since the distinction from exits would be specifically that they work in mid-air, the grounded "building" graphic obscures that.

True; I agree to some extent. However, I think limiting the object in this way weakens the idea somewhat, pushing it more towards "let's just use Portals and regular exits to simulate the desired behaviour".

After all, someone jumping past the front door of a building does not typically find themselves inside!

What about someone jumping into the door, as opposed to past it? The trigger area is supposed to be a point at which the object is interacted with, not traversed.



In light of namida's response, it seems that making Vortexes lockable could be the only justification for keeping the idea afloat.

Thoughts?

1646
Closed / Re: [SUG][PLAYER] Allow theme.nxmi to specify custom sounds
« on: March 27, 2021, 08:43:01 PM »
To be honest, I wouldn't be surprised if the poll ended up showing that not many people would use this feature in their own content, since not many people create their own sprite sets.

However, that's not to say that the same people wouldn't enjoy content from other users that was allowed to be customised in this way.

For one thing, Armani expressed enthusiasm for my idea of using the "Badass Lemminas" recolouring for zombie sprites. However, I'd only give this idea further consideration if I was also able to modify the sound.

1647
Lemmings Main / WillLem's NeoLemmix Wish List
« on: March 27, 2021, 08:34:52 PM »
Just thought I'd compile here some of the ideas I've suggested for NeoLemmix. This is purely so I can keep track of what I've suggested so far, what has been accepted/rejected, and as an index for the suggestion topics themselves.



Suggestions That Have Already Been Approved:

[PLAYER] Hi-res mode - Topic 1 - Topic 2
[PLAYER] New menu design
[PLAYER] Allow different background for menu/preview screens
[PLAYER] Swimmer exit transition from ceiling water
[PLAYER] Display XX/YY for Max Saved records
[PLAYER] Toggle skill shadows on/off
[PLAYER] Show player records in F2 menu
[PLAYER] An extra rosette for "General Records" as well as "My Records"
[PLAYER] Toggle panel view to show how many skills you've used so far

[EDITOR] "Open With"/File association between .nxlv and Editor
[EDITOR] Paste-in-Place




Suggestions That Have Already Been Rejected/Otherwise Resolved:

[PLAYER] 2-Player mode
[PLAYER] Fast-backwards - SuperLemmix has this feature (i.e. Rewind)
[PLAYER] Customisable FF speeds - SuperLemmix has FF and Turbo FF
[PLAYER] Notify user if a pack recommends playing in hi-res
[PLAYER] "Use every skill" Talisman
[PLAYER] Talisman ideas - SuperLemmix has Talismans for "Classic Mode" and "No Pause", which between them account for most of the ideas listed in the topic
[PLAYER] Fully self-contained level packs
[PLAYER] Object Suggestion: Vortex
[PLAYER] Level Pack Downloader
[PLAYER] Nudge minimap left & right using hotkeys
[PLAYER] Allow theme.nxmi to specify custom sounds
[PLAYER] Assign hotkeys to panel buttons (in addition to skills) - SuperLemmix has this feature
[PLAYER] Allow file association between .nxrp and NeoLemmix Player - SuperLemmix has this feature
[PLAYER] Sound for Release Rate increase/decrease - SuperLemmix has this feature
[PLAYER] Indicate pre-assigned skills in F2 menu and preview screen
[PLAYER] Continual automatic replay playback
[PLAYER] Apply recolouring scheme to trap animations
[PLAYER] Allow next/previous skill command to rotate infinitely - SuperLemmix has this feature (and, so does NeoLemmix, actually!)

[EDITOR] Customisable Hotkeys
[EDITOR] Allow scrolling via touchpad gestures and/or mouse wheel - SuperLemmix Editor has this feature (Ctrl + Wheel to scroll horizontally, Alt + Wheel to scroll vertically)
[EDITOR] Wider dropdown/better UI for style selection - SuperLemmix Editor has this feature
[EDITOR] Resize levels upwards rather than downwards when changing height
[EDITOR] Adjust background image brightness

1648
Closed / Re: [SUG][PLAYER] Object Suggestion: Vortex
« on: March 27, 2021, 07:39:47 PM »
What do people think of this as a possible "more-exit-looking" version of the Vortex?



Does the swirling need to be made clearer? Should they be strictly mid-air only, and thus building-based design for Vortexes be discouraged?

Just looking to re-open this discussion a bit because it sort of got side-tracked onto Portals for a few posts and then fizzled off just as it was gathering momentum.

Full disclosure: I'm probably about 50/50 as far as the Vortex idea is concerned. I initially suggested it as sort of an ironic joke because I felt that the rules around regular exits were in danger of becoming far too restrictive, but if people really do like the idea of Vortexes (and, more to the point, if people want to tighten the rules up around regular exits) then it's worth getting some ideas together.

In particular, it would be useful to know your thoughts on it, @namida, since you're clearly looking at wrapping NL up and these ideas feel possibly a bit too much too late. Some ressurance either way on it would go a long way at this point.

1649
Closed / Re: [SUG][PLAYER] Allow theme.nxmi to specify custom sounds
« on: March 27, 2021, 07:25:54 PM »
Possible alternative: Allowing packs, rather than styles, to do this.

When I originally started this topic, it was to suggest that packs could do this.

I then realised that it may make more sense to link the custom sounds to a theme (such as Lemminas, Millas, or any other custom sprite set which may require their own sounds). That way, any levels or packs created using these sprites/themes would have the correct sounds.

Doing it by pack, on the other hand, means having to make sure the correct sounds are included with every release, which seems a bit more cumbersome. That said, it would certainly be a good enough way to do it, if it was the only way.

1650
Closed / [SUG][PLAYER] Allow theme.nxmi to specify custom sounds
« on: March 27, 2021, 03:38:40 PM »
I'm wondering if it could be made possible to allow the theme.nxmi file to specify custom sounds for "ohno", "letsgo", "zombie" and all of the other current default sounds.

This would obviously be good for custom sprite sets such as Lemminas as Millas, but there are likely to be other possible uses as well (such as using the SEGA sounds for an SMS-themed pack/style) or even just replacing the occasional individual sound for preference purposes.

As I imagine it, each sound could have an identifier, such as LETSGO, and the custom sound would be specified in a similar manner to the theme colours, except instead of referring to a hex code it would refer to a file in the "sound" folder, e.g:


$SOUND
    LETSGO WL_letsgo_lemmina.ogg
    OHNO WL_ohno_lemmina.ogg
    ZOMBIE WL_zombie_lemmina.ogg
$END

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