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Topics - WillLem

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226
Closed / [SUG][PLAYER] Display XX/YY for Max Saved records
« on: December 08, 2020, 12:41:21 AM »
In the Records section of the F2 Menu, it would be super handy for the Max Saved record to show XX/YY, rather than just XX. This would make it easier to compile records for the Max Saved topic.

227
SL levels and levelpacks were recently moved to "Levels for other engines." However, I'm guessing that SL users are far more likely to go to dedicated SuperLemmini board in the first instance for finding new packs.

Granted, namida has pinned this post to the board, informing users of the move, but I still think it would make more sense for them to be grouped with all other SL-related forum posts.

I'd be happy to make a post listing the available packs (and of course providing links), and perhaps that could be pinned instead of (or, as well as) namida's post, depending on Forum consensus as to where they ought to be listed. I'll wait until a decision is reached before doing this, though.

228
Lemmini / [SuperLemmini] WillLem's SUPERLEMMINGS & Xmas SUPERLEMMINGS!
« on: December 01, 2020, 07:07:13 PM »




10 Levels at SUPERLEMMING SPEED!



Challenge Rules

:lemming: Do not press pause - Exception: you may pause the level at the beginning to plan your strat, but once play commences the pause button cannot be used for any reason
:lemming: You may use Direction Select and any of the other QOL tools that SuperLemmini offers, but bonus points are awarded for non-use of these
:lemming: Replays are not permitted at all - if the level restarts due to a failed attempt, play must also restart

Level List (click to show/hide)

The pack includes:

:lemming: Levels
:lemming: Custom Cursor
:lemming: Logo Graphic

See also WillLem's SUPERLEMMINAS

These levels are intended to be played without using the pause button!



Please note that this pack was written for SuperLemmini. If playing in SuperLemminiToo, it is strongly recommended that you disable the Timed Bomber option!

229
Lemmings Main / Level Packs I Have Completed / Am Currently Playing
« on: December 01, 2020, 05:36:05 AM »
Completed

NeoLemmix (click to show/hide)

Amiga (click to show/hide)

SuperLemmini (click to show/hide)

Windows (click to show/hide)


Currently Playing

NeoLemmix (click to show/hide)

Amiga (click to show/hide)

SuperLemmini (click to show/hide)

Windows (click to show/hide)



Would Like To Play Eventually

NeoLemmix (click to show/hide)

230
Lemmini / [Lemmini/SuperLemmini] WillLem's "Missing Repeat" Levels
« on: November 28, 2020, 08:03:54 AM »
Here are the levels in SuperLemmini format, click here for Lemmini versions

Well, it's been a loooooong time since I made any levels for SuperLemmini!

Proxima pointed out to me in the Repeat Levels topic that Fun 3 Tailor-made For Blockers is the only level in Fun without a repeat. And that Tricky 14 MENACING!! marks the "middle point" of all the repeat levels in the game (i.e. every pair of repeats has a level before and after Tricky 14). I realised that, with this being the case, Tricky 1 This Should Be A Doddle! is another level appearing in the first "half" of the game which also doesn't feature a repeat.

So! It's a joy to share with you my "Missing Repeat" versions of these levels. They'll work in SuperLemmini, but I recommend playing them in Lemmini if you want the intended "Timed Bomber" experience - see this post for the Lemmini versions. They're still fun to play in SuperLemmini, of course, and present quite a challenge particularly when played Pause-free (as they would have been on the Amiga).

Enjoy Lemmingaid Zero and Mind The Gap! :lemcat:

231
NeoLemmix Main / [ALL PACKS] Packs Featuring Repeat Levels
« on: November 27, 2020, 02:33:23 PM »
Thought it would be useful to make a record of any and all packs which contain repeat levels. Note that, in this case, a "repeat level" is defined as any which uses the exact same terrain/object map, but makes changes to the skillset, time limit, lem count, save requirement, and/or release rate. It does not include remix levels which make any terrain or object changes, however small.

Index:

Lemmings (DMA)
Lemmings Redux (DMA / The Lemmings Forums Community)
Lemmings Plus Series (namida)
GeoffLems (Geoffster)

232
Site Discussion / [TUTORIAL] How to create and format a Forum post
« on: November 27, 2020, 07:34:06 AM »

233
Anyone else noticed how some of the level titles in Oh No! More Lemmings have alternating, or sometimes just random, capital letters in them?

Here's a full list of the titles which feature this phenomenon:

PoP YoR ToP!!!
LeMming ToMato KetchUp fAcilitY
PoP TiL YoU DrOp!
LoTs moRe wHeRe TheY caMe fRom
LOok BeFoRe YoU LeAp!

I have a number of theories about this. First, it's possible that it's used as an identifier, so that the DMA team knew whose levels were whose; for instance, some of the levels have just straight-up FULL CAPITAL LETTERS (such as SNOW JOKE, HIGHLAND FLING and AAAAAARRRRRRGGGGGGHHHHHH!!!!!!). Another theory is that it's just for fun, and there really is no reason for it whatsoever. However, a third and more intriguing theory is that there may be some sort of hidden message in these letters.

So! For the purposes of wild speculation, let's list just the letters that appear in capitals:

PP YR TP
LM TM KU AY
PP TL YU DO
LT R HR TY M R
LO BFR YU LA

And, here they are as a single strand:

PPYRTPLMTMKUAYPPTLYUDOLTRHRTYMRLOBFRYULA

What do we think???

234
Closed / [SUG][PLAYER] "Use every skill" Talisman
« on: November 19, 2020, 07:44:46 AM »
It's in the title. We have loads of Talismans and challenges that are to do with reducing the number of skills used in a level. How about one which encourages the player to think about how every skill can be used as part of a solution?

Since it's a Talisman, troll levels with 99 of everything wouldn't be an issue, since Talismans can be ignored anyway. Plus, it could be so that, if a designer adds an infinite skill to the level, this Talisman does not apply (either at all, or just to that skill) and could be greyed out as an option in the Editor.

Most importantly, it's another way to enforce a solution without (necessarily) disrupting the layout of the level.

---

Full disclosure: I have a feeling I might have suggested this, or something similar, previously. My memory for these things isn't always that great, since I have lots of ideas and don't always keep track of them! Many apologies if that's the case, admins please feel free to move/merge/delete this topic accordingly :lemcat:

235
NeoLemmix Main / [SHARING TOPIC][PLAYER] Custom Graphics for NeoLemmix
« on: November 17, 2020, 04:52:33 AM »
Well. 12.10 looks fantastic, thanks to extensive tweaks to the interface by namida and a brand spanking new set of menu cards from zanzindorf. Along with the High Resolution mode (that's now been around since 12.8), NeoLemmix is looking better than ever :lemcat:

But, something got me thinking... when we were pitching ideas for the menu, it surprised me that not a lot of people wanted to come forward with ideas for the actual graphics themselves, not even me! Only zanzindorf really answered that call, and it's his graphics we're using (and for good reason - they're ace!) :thumbsup:

I think one of the reasons I didn't pitch anything is because I figured I could just customise the menu cards myself, to whatever I wanted. And so could everyone else. One of the main reasons I suggested a redesign for the menu is because I think NeoLemmix should have its own look. It's occurred to me since the release of 12.10 that you can pretty much make the menu look however you want it to look, thanks to the continuing ability to create your own graphics and simply drop them in the relevant folder (NeoLemmix/gfx/menu).

The conclusion here is that the perfect NeoLemmix menu is whatever you want it to be, and this is perfectly aligned with its emphasis on custom, user-created content! So, I thought I'd start a topic where we could share custom-made logos, menu cards, backgrounds, fonts and scrollers specifically for NeoLemmix's menu.

EDIT: On seconds thoughts, this can just be a sharing of graphics for any part of NeoLemmix!

236
Closed / [SUG][PLAYER] No space bar for advancing menu screens, please!
« on: November 14, 2020, 11:18:12 PM »
I had no idea how much of a reflex it has become to end a level by holding down the space bar. In the past, not an issue, but now it races through the post and preview screens since they now take space bar as an input to advance.

Perhaps make it Enter rather than Space (i.e. to advance)? There's nothing quite like tapping the space bar to advance the level a few frames quickly so I'd really rather not reassign Hotkeys.

237
Challenges / [NeoLemmix] Builders & Bashers ONLY! With Skillset Editing
« on: November 10, 2020, 01:28:25 AM »
The challenge is simple! Complete any pack using only Builders & Bashers.

You may edit the skillset for each level with as many Builders & Bashers as you like, but no other skills are allowed. The idea is to

a) Solve the level, obvs

and

b) Minimise the use of Builders & Bashers. Note that the TOTAL figure is what's important here, with solutions which spread the skills as evenly as possible being preferred (i.e. 3 of each is better than 6 of one, even though the latter eliminates one of the skills).

and

c) Save as many lemmings as possible!

Enjoy the challenge! :lemcat:

---

Packs played for this challenge (click link to skip to results):

Lemmings by DMA Design
Oh No! More Lemmings by DMA Design
Lemminas by WillLem
GeoffLems by Geoffster

238
Closed / [SUG][SKILL - SWIMMER] Exit transition from ceiling water
« on: November 04, 2020, 07:20:07 PM »
At the moment, Swimmers can exit a pool of water by climbing out via a vertical piece of terrain, or walking out via a diagonal piece of terrain (i.e. one that's already walk-uppable by a regular lem).

I suggest that the same be possible for lems swimming through upside-down water; if they reach a diagonal slope, they are carried out of the water the extra pixel and transition to a faller. Hitting vertical terrain can of course turn them around, as normal (unless they're a Climber, in which case they'd climb vertically as far as they can anyway).


239
General Discussion / [POLL] Are polls distracting?
« on: November 04, 2020, 03:15:46 AM »
It's in the title. It's been a while since I posted a poll, do you think we should have one?

;P ;P ;P

240
NeoLemmix Main / NeoLemmix is Awesome
« on: October 06, 2020, 10:28:12 PM »
I've been away from Lemmings for a little while, and upon coming back to it I'm struck by just how good NeoLemmix actually is. As fans of the game, we're lucky to have such a well-maintained platform whose creator responds directly to community feedback.

Since becoming a member of this community, I've watched it grow and develop and it's now a fairly comprehensive Lemmings creation platform, as well as a great engine for finding alternative solutions, doing challenges, and sharing results.

So yeah. Just felt like sending a bit of love NeoLemmix's way. Share your own thoughts on why it's ace, if you like :lemcat:

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