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Messages - bulletride

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46
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 11, 2017, 07:09:36 PM »
Have some people over this weekend so I haven't had a chance to check these out yet, but from the descriptions there are definitely a few back routes still. I already know I am going to rebuild A Hole in the Wall from scratch. I have it planned out in my mind already. Ill probably release a new update sometime tomorrow.

47
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 10, 2017, 04:40:32 AM »
My brain hurts but ver 1-5 is complete. There was some level re-ordering as well as time limit removals.

Level Changes:

Tame
Windbreaker: Slight terrain adjustments to require more than 2 builders.

Crazy

Cat Burglars: removed lots of excess skills and slightly tighter save requirement
Clear The Way!: Added more diggers and bashers.
Green Valley: You can now build to the tree by the exit and bash through it without splatting.

Wild
Cool Steel: Removed all but 2 floaters.
The Bubbleless Bubble Level: prevented Nepsters backroute as well as another I found.
Ice Climbers: Fixed Nepsters saved Miner.
Afterthough(part 1+2): Slight terrain adjustment

Wicked
Magma Chamber: Added steel to roof
Shakey Foundations: Wider gap
A Hole in the Wall: removed a floater
Pits and Pitfalls: The easiest way to prevent IchoTolots solution was to remove all the blockers and replaced them with diggers! Hopefully this will not cause even more problems.

Havoc
Acid Washed Lemmings: Adjusted the hook chains over the gap.
Polar Pass: Wider water and narrower bottom cavern.


Thanks for the replays you 2 big help!

48
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 10, 2017, 12:49:59 AM »
lol, you sure know how to ruin my dreams :P. Lots of back routes again. Havoc 1 and 2 still backroutes. Level 2's solution was pretty impressive though! Wild 1, 8 (darn gaps), 9, 10 still backrouted as well. I finally have some time to start on fixing all these issues but some will be harder to fix than others (darn that wicked 10 blocker thing). Guess I will start with Nepsters back routes/changes and work my way up! :XD:

Edit: I may swap out a level or 2 since this will be a big update anyway. Any opinions on levels that were bad and are worth removing?

49
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 09, 2017, 05:55:45 PM »
Fair enough! I think I removed a cooler/harder way to beat Crazy 1 that I took out because I wanted it to be easy (probably the way you tried it lol). Ill add that back in.

Wild 8 has a bunch of ways to beat it (although they are all similar i guess). I wasn't sure if I was going to include it but you said it was good in the weekly releases so i kept it in lol. Wild 10 is a back route so hopefully the real way is 'slightly' more interesting :p

50
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 09, 2017, 05:19:44 PM »
I played the first three ranks in version 1.2. Replays are attached.

First a general comment: I noticed lots of level with time limits that are way above the actual time needed to complete the level. If they are not actually needed to prevent backroutes, I would prefer to have infinite time on such levels.

Warning: Spoilers ahead!
Tame (click to show/hide)
Crazy (click to show/hide)
Wild (click to show/hide)

Lots of things to change. I will get to this when I get the chance.

For Crazy 8...
Spoiler (click to show/hide)

For Crazy and below spare skills/if you save more than intended is fine.

Is a typical bulletride level a bad thing? Are these types of levels things I should avoid?

51
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 09, 2017, 04:15:34 PM »
Havoc 1 resolved.

Spoiler (click to show/hide)


Also Wicked solved 8-)

Spoiler (click to show/hide)

Lots of backroutes here!

Spoiler (click to show/hide)

Version 4 is posted.

52
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 08, 2017, 07:52:52 PM »
Rsolved the 2 Havoc levels :)

Spoiler (click to show/hide)

Also could you reset the level id of Havoc 5 to a new one? (There is a button for that in the editor) The Mass Replay checker matches it with the Wild version and gives out that the replay has failed. I suspect you simply altered the level and saved it under a different name ---> keeping the same id.

I even should have pointed out earlier that I played the levels on the exp version :P

I reset the id on level 5. Level 1 was a backroute so I fixed that. re uploaded.

Level 2 ughhhhh. Going to be a pain to fix this without making it look hideous with steel. Ill deal with this one later :(

53
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 08, 2017, 06:46:06 PM »
Re-uploaded the NXP on the main post. Fixed first 2 Havoc levels as well as some level re-ordering/minor fixes.

54
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 08, 2017, 05:58:43 PM »
NL does this automatically these days; it isn't something bulletride has done.

Yikes, that's obnoxious :( Can you add an override for packs that use only the classic 8 skills?

Getting back on-topic, I've played through Crazy, solved all but two. Feedback:
Spoiler (click to show/hide)


Thanks for the feed back! I can fix these issues with Icho's back routes.
Spoiler (click to show/hide)

55
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 08, 2017, 05:31:09 PM »
Havoc finished 8-)

Replays attached.

Feedback, which contains major spoilers:
Spoiler (click to show/hide)

Fixed the music link. Thanks for the replays!

Spoiler (click to show/hide)


56
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 08, 2017, 05:30:48 AM »
Just played through Tame. These are fun levels so far, and I'm looking forward to continuing with the pack. I only have a couple of criticisms so far. For one thing, the exit on Level 10 is missing its flag :P

This is mostly a personal peeve, but in levels that use the classic 8 skills and only one or two are missing, it annoys me when the skill is removed, as then it takes a moment or two to look at all the skills and work out which are missing, whereas if you leave a gap then I know instantly. I know namida has been pushing for removing the skills, so maybe it's worth having a general discussion somewhere.

lol... I don't think I put flags on any of the snow levels :-[. Oops! I will fix that in a sec. Glad you like the levels so far!

edit: re-uploaded it with the exits flags fixed.

57
Levels for v10 or older / [NeoLemmix] Lemmings Stampede
« on: March 08, 2017, 12:43:56 AM »
1 year in the making! 50 levels in 5 ranks. A big thanks to Nepster and IchoTolot for doing the majority of the testing.

:compat-ver-10-13::compat-yes:

Music Link
https://www.dropbox.com/s/lghh6by5ljal68t/LemmingsStampedeMusic.rar?dl=1

(To get the music to work simply put all the tracks in the music subfolder where your NeoLemmix.exe is stored. If the folder doesn't exits yet, simply create a "music" subfolder where your NeoLemmix.exe is located.)




58
I use frame skip back/forward (big skip and little skip for each), ff, restart,  save/load replay, cancel replay, image, pause, directional select, select walker, clear physics, toggle music, select lemming, quit. Never noticed the fall distance one but I will use that now as well!

I have never used a debug option besides the one that validates your levels (if that even counts).

59
Tech & Research / Re: Fun, Tricky, Taxing and Mayhem rank images?
« on: March 03, 2017, 06:34:21 PM »
Thanks!

60
Tech & Research / Re: Fun, Tricky, Taxing and Mayhem rank images?
« on: March 03, 2017, 02:50:01 AM »
Do you also have the image files for the ONML ranks? I would like to use them but can't find them anywhere.

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