I was told to create a separate page for this, so here goes:
In fall 2014, I started dabbling in Lemmings level design, making levels originally for LemmixPlayer, then Lemmini, and now SuperLemmini. Fortunately, most of the levels I made in Lemmini transferred over to SuperLemmini without a hitch. (Mostly...)
Although it is not complete yet, I am proud to announce my levelpack: SubLems! (The name has nothing to do with my name, it's a play on sublime)
Thus far, SubLems has 7 difficulty levels: Newbie, Sweet, Scary, Chaotic, Insane, Hellish, and Retro. The middle 5 are the main difficulty ratings, having 20 levels apiece, with a gentle difficulty curve, while Newbie has 10 tutorial levels, and Retro contains 20 levels from Lemmings and Oh no! More Lemmings with different skill assignments. If I stick to this, SubLems will be ready to play fairly soon (although exactly when, I don't know). Now that that's done, I have some questions I would like some feedback on.
Question 1: am I allowed to put copyrighted music in the game? Right now, each level has a unique music track that plays on it, but lots of them are copyrighted in some way.
Question 2: Should I up the amount of levels in the 5 main difficulties to 25? Doing so would make a better learning curve, but it would mean SubLems would not be available for a longer time.
Question 3: What advice can you give a relatively amateur Lemmings level designer. Plenty of my levels are lacking in the scenery department, and most of my levels are quite small.
Question 4: Are any of my difficulty names used by other packs? If so, I have some backup names.
With that, I leave you with these screenshots of some of the levels I have completed!
Level 1 of Sweet: "Piece of Cake!" (Not all levels in Sweet look like actual sweets though)
"It's a hot one!" A level from Scary. (The exact level is still to be determined)
Did I mention this pack has BOSS FIGHTS!? Because it does. One for each of the five main difficulties.