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Messages - Colorful Arty

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736
Closed / Re: "Fencer" skill?
« on: July 03, 2016, 03:05:51 PM »
I personally feel if we are adding new skills, the two I feel would be the best would be a skill that reverses gravity for a lemmings (letting him walk on the ceiling and perform tasks upside-down) and SuperLemming (makes a lemmings do everything twice as fast, and not the superlemming from L2). Especially the upside-down lemming I feel would have a huge amount of potential for awesome solutions, although I'm not sure how difficult that would be to implement.

Personally, I think the fencer skill is too similar to the basher and miner. Plus, with the upside-down lemmings, mining would essentially become fencing.

737
General Discussion / Re: Post some jokes here!
« on: July 03, 2016, 03:09:15 AM »
Why were the Indians in America before we were?

Spoiler (click to show/hide)

738
In Development / Colorful Arty's new levelpack
« on: July 02, 2016, 09:26:06 PM »
Hey everyone! :D

Just wanted to let people know, I have officially started work on a new levelpack for NeoLemmix! I will be posting here occasionally to let people know how progress is going.

I'm not going to say too much now, but I will say this. It will use custom tilesets as well as the main 9, I have already selected the difficulty names, and it will be very different from other levelpacks...

Also, I have finished only five or six levels for it so far, so it will not be released for a LONG while.

739
Live Event Scheduling / Re: Lemmings Streams
« on: June 27, 2016, 04:12:37 PM »
I think I'll be home from the dentist in time for that. Looking forward to it! :D

740
Lemmini / Re: SubLems 1.2 release for SuperLemmini!
« on: June 27, 2016, 02:30:14 AM »
Version 1.2 just got released. Hopefully all of the stupid mistakes have been fixed.

741
Levels for v10 or older / [NeoLemmix] SubLems
« on: June 27, 2016, 02:24:18 AM »
You guys wanted this, so here it is!

SubLems is my levelpack containing 130 levels that use the original Lemmings and Oh no! More Lemmings! tilesets. The pack has a gentle difficulty curve. It starts pleasant and easy, but gets very hard at the end. As such, it is friendly to new players, but also has some levels to stump the experts as well.

What has changed for this version? A few levels have been moved around due to new NeoLemmix features such as walking bombing. Several levels had to be replaced due to the solutions not working in NeoLemmix. Also, a small handful of levels incorporate the new NeoLemmix skills, so look forward to that.

:compat-ver-10-13::compat-yes:

Download instructions:

There are separate downloads for the levels and music. Each level has its own music track, so I highly recommend getting the music, even if the download is a few megabytes. All of the music should be safe to use in Youtube videos too.

Download the levelpack here:
https://www.dropbox.com/s/yh28vsa12m273t6/Sublems%20V2.2.nxp?dl=1

Download all of the music here:
https://www.dropbox.com/s/tsifask8mu6nkyh/Sublems%20Music.zip?dl=1

Install instructions:

Simply put the .nxp file in the NeoLemmix folder, select it when you boot up NeoLemmix, and start playing!

If you downloaded the .zip file with all of the music, extract it all into the folder titled "music" (without the quotes) in the main NeoLemmix folder, and the music should automatically be played in the pack.

Have fun, and all feedback is appreciated! :D

Here are some sneak peaks at the various difficulties in SubLems:

Newbie

Are you new to Lemmings? Is this your first custom levelpack? Do you want a refresher on the basics of Lemmings? Do you want to get to know NeoLemmix? Do you want to appreciate architecture and/or great music? If you answered "yes" to any of these questions, you should play this difficulty. This has 10 tutorial levels that introduce you to the basic mechanics of Lemmings and SuperLemmini. Even if you are an expert, I still recommend you play this pack; it is really short, has great music, and at least one level returns in a later difficulty.


Just don't expect all of the levels to be walks in the park

Difficulty: early Fun

Sweet

The first of the main difficulties, which all have 20 levels! Sweet is a warm and inviting difficulty, which builds on what you learned in Newbie. You'll find beautiful architecture and music, as well as simple levels that can be easily solved. Sweet also rewards players for their intelligence; a smart player can use more advanced techniques to solve levels more quickly and easily than beginners. Also, don't expect all of the levels to be easy as pie; the levels get challenging at the end.


All aboard the SubLems express!

Difficulty: Fun-Tricky

Scary

Gone are the warm and inviting levels of Sweet; these levels are starting to get intimidating. Suddenly, environments are more hostile, traps are starting to pop-up, and tasks are getting more scarce. The levels may start as easy as Sweet, but they quickly climb in difficulty, which will give players much more challenge than the Sweet levels. This is also where you will start to encounter puzzle levels, which force you to find new ways of using these tasks. Get that brain working; you'll need to...


It looks peaceful, but that might change when you see the skill set...

Difficulty: Tricky-Taxing

Chaotic

As the name implies, this is where the levels start to get chaotic. Now, skills are even more limited, the release rates are high, more and more hatches need to be attended to, and now, time isn't always on your side. You'll encounter even harder puzzles now, and they only get harder from here on out. Think hard, and get used to hitting that pause button; it will become your best friend before this difficulty is over.


If you want to go through the fire and flames, you'd best do it quickly...

Difficulty: Taxing-Mayhem

Insane

This is where we separate the boys from the men and the girls from the women. No more punches are pulled; these levels are downright diabolical! Highly advanced tricks are needed for these levels, as well as speed, patience, and extreme intelligence. These levels will give even experts trouble, and novices have no chance, since Insane demands tricks even more advanced than those used in the official games!


I AM PIPE MONSTER! I WILL DESTROY YOUR LEMMINGS AND HOPE!

Difficulty: Mayhem-Sunsoft

Hellish

Welcome to Hell. Abandon all hope of leaving unscathed. This is where the game shows its true colors. All of the most diabolical and devious puzzles have been saved for last. Experts will tremble at the might of Hellish! Even the music is showing how tense the levels are now, and the environments are as crazy as the difficulty. Do try to finish, as the final level is quite spectacular. Prepare to be here for a while, possibly FOREVER! :devil:


You thought Lemmings' Ark was hard? Try beating it with only ONE miner! :devil:

Difficulty: WELL BEYOND SUNSOFT!!!

Retro

Bonus time! Savvy Lemmings players will get deja vu here, as this difficulty contains an extra 20 levels from Lemmings and Oh no! More Lemmings! with different skill assignments. This has its own difficulty curve, and while it starts easy, it becomes brutally difficult at the end.


Don't let nostalgia cloud your brain, you'll need the neurons.

Difficulty: Tricky-Sunsoft

742
Lemmings Main / Re: June 2016 Level Collaboration - Backroute Testing
« on: June 25, 2016, 03:41:07 AM »
Sure! I'm sure he'll love it!

743
Lemmini / Re: SubLems 1.1 release for SuperLemmini!
« on: June 17, 2016, 03:09:34 AM »
Thanks to namida, the SuperLemmini tileset was converted easily and now the conversion is well underway! I have Hellish, Retro, and the second half on Insane left to convert. Thus far, only one level has had to bite the dust, and I have three new levels already planned for the inevitable time when more will have to be removed. Hopefully, SubLems will be released for NeoLemmix fairly soon!

Also, I'm already starting work on a new NeoLemmix pack. Not saying anymore, just putting it out there.

744
It looks like both namida and Icho had the same crazy solution to Luvly Jubbly. Nicely done!

I DO have the latest FlexiToolkit downloaded and it is the one I used for creating this pack. I'll edit some of the levels to fix the steel issue though.

745
General Discussion / Re: Post some jokes here!
« on: June 14, 2016, 03:02:14 AM »
Why couldn't any of the animals play cards on Noah's Ark?

Spoiler (click to show/hide)

746
Lemmini / Re: SubLems 1.1 release for SuperLemmini!
« on: June 13, 2016, 09:43:51 PM »
I still can't get the "all" tileset I made for SubLems to load into the graphic editor. When I hit import -> (Super)Lemmini and then the .ini file, it tells me "Color table is empty" and doesn't load. Know how to fix this?

747
Lemmini / Re: SubLems 1.1 release for SuperLemmini!
« on: June 13, 2016, 12:00:18 AM »
Heads up everyone, I have officially started converting SubLems to NeoLemmix! Thank you to everyone who suggested this; I would never have done this without being asked, so thank you!

Thus far, I have converted all of the Newbie levels and made a (tentative) title screen image which admittedly leaves something to be desired. Also, since several levels in the SuperLemmini version require tricks not present in NeoLemmix, a few levels will be brand new! I can tell you one of these is "Play it like a flute!" which was shown on rtw's last lemmings stream as well as a few levels that were removed from the SuperLemmini version.

A few things to note. First, would people like me to change the Retro levels to include NL exclusive skills? Second, since the final level uses a custom SuperLemmini tileset I made, I will have to make that level from scratch in NL which will take a lot of time, just a heads up. Is there a NL graphic set that is all of the tilesets combined? If so, please give me the link for that; it would be greatly appreciated. :)


748
Here's my version of the level! It looks like Minim is up next.

Fun fact: there are two different solutions to this level. See if you can find them both. :)

Changes made:
Changed the skillset
Gave it the (tentative) name "Spires of mire" (This can be changed in future updates)
Gave it custom music (This too can be changed by others)
Made the level a bit bigger by adding more to the left
Removed the trap at the lower level
Erased part of the floor to make it easier to reach the lower path
Made it prettier (subjective)

Attached are the level, my replays, and the music used

749
Two things:

1. As a level name, what do people think of "Spires of mire"?

2. I found a potentially really good music track for the level. Let me know what you think.
https://www.youtube.com/watch?v=WXgCtfMBQE4

750
General Discussion / Re: Post some jokes here!
« on: June 11, 2016, 02:08:53 PM »
Three logicians walk into a bar. The bartender asks them "Do you all want a drink?"
The first logician says "I don't know."
The second logicians says "I don't know."
The third logician says "Yes."

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