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Messages - Colorful Arty

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46
Live Event Scheduling / Re: Arty's streams
« on: February 01, 2020, 02:03:21 PM »
More FE7 Randomizer today at 1pm EST! We're getting into the trickier chapters now.

47
Live Event Scheduling / Re: Arty's streams
« on: January 18, 2020, 02:36:23 AM »
I think I'm going to stream more FE7 randomizer tomorrow at 1pm EST. Hope to see a few of you there!

48
Live Event Scheduling / Re: Arty's streams
« on: January 10, 2020, 10:32:15 PM »
Hi folks. I think I'm going to try the Fire Emblem 7 Randomizer again tonight at 7pm EST (1.5 hours from now). Hope to see you there!

49
Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: January 09, 2020, 12:32:37 AM »

50
Live Event Scheduling / Ocarina of Time Plandomizer
« on: January 07, 2020, 09:05:47 PM »
So the OoT Randomizer got an update recently where you can make a Plandomizer, or a Randomizer where one can choose exactly where everything goes. Would anyone be interested in playing a custom seed made by me? I have some good ideas for it, but if no one wants to play it, I won't spend all the time making it. Please post below if you are interested.

51
NeoLemmix Levels / [NeoLemmix] ArtLems
« on: January 06, 2020, 03:02:40 AM »
Y'all. IT'S FINALLY HERE!

...or what I actually finished that is. I originally planned there to be 20 levels in each rank, and there are far less than that, but hopefully what I did finish is enjoyable!

For those who don't know, ArtLems is an art/classical music based pack, where each rank attempts to replicate a different art period with music from said era as well. The pack is going to be a lot harder than my other pack SubLems. Each rank has some pretty tough levels in it (except perhaps the first one), and the ranks don't necessary ascend in terms of difficulty (later ranks may have levels much easier than earlier ranks, so feel free to jump around the pack).

I may end up updating this pack with more levels in the future, since I feel bad most of the ranks only have a single digit amount of levels in them, but we'll wait and see.

Anyways, I hope you enjoy!


Download instructions

https://www.dropbox.com/s/zn65f84t78z3u0r/ArtLems_V1.3.zip?dl=1

Extract the ArtLems V1.3 folder to your levels folder.
Extract the artlems folder to your styles folder.
Extract the ArtLems Music folder to your music folder.


Ancient

The earliest period. This is before traditional art like paintings and drawings were around, but the levels will instead focus on ancient civilizations and their architecture, as well as natural environments untouched by mankind. Since there is no recorded music from back then, I've chosen music reminiscent of the various ancient places you visit. Most of these are tutorial levels, but you'll get a few tricky levels by the end. This rank has 16 levels in it.


Byzantine's Temple of the Lion


Medieval

After the fall of the Roman Empire, the Medieval period began. Now we have the means to create paintings and more beautiful structures. Religion is also a large component of the artwork. The levels are designed to either be modeled after Medieval locations or look like simple Medieval artwork. The music features lots of flutes, lutes, and pipes. This rank starts pretty simple, but the last few levels are quite difficult. This rank has 14 levels in it.


Church of Saint Stephen


Renaissance

And now that the Dark Ages are over, we enter the Golden Age of the Renaissance! No longer is the art dreary or bland, but now they are vibrant and full of color! Religious themes are still reflected in the artwork, and the music is more vibrant with a larger selection of instruments. The puzzles here are fairly simple, but elegant at the same time. This rank has a mere 5 levels.


Terramort


Baroque

The Renaissance is over. The Baroque period features more ornate art, with greater detail and emotion. The music has gotten more emotional and deep as well. The puzzles are much more complex than the previous ranks, with many working parts that need to come together. This rank has 6 levels in it.


Playing in the winter


NeoClassical

Now the art has gotten simpler, with strict rules governing how things should look. The music is also a bit more structured, with the piano taking the center stage. The puzzles have gotten trickier still, with some requiring severe thinking to suss out, but they tend to be smaller than the Baroque puzzles. This rank has a mere 4 levels in it.


For Elise


Romantic

Now the art is getting really passionate! Artists are focusing on making their art and music as emotional as possible. The levels are designed to make you feel emotions when you see them. Orchestras are larger than ever before, allowing for loud, complex, and emotional music as well. This rank is the smallest, with only 3 levels in it.


A Night on Lem Mountain


Modernist

The final period. Here I've meshed the remaining art periods after the Romantic period into a single rank. Modern art seeks to experiment with what can be made, regardless of if it looks good or works well. Classical music becomes more atonal to break the rules, and now video game music is used for most levels (to avoid copyright claims on people LPing this). The end of this rank features some of the toughest puzzles I could make. This rank has 10 levels.


Art's Abstraction

52
Live Event Scheduling / Re: Arty's streams
« on: January 04, 2020, 02:35:29 PM »
It's been a long time since I've streamed anything (at least a few months), so I'm going to stream an OOT randomizer seed today at 2pm EST. Hope to see a few of you there!

53
NeoLemmix Styles / [New Formats] Black and White Dirt tileset
« on: November 23, 2019, 03:45:13 PM »
Here's a tileset that I was planning on using for an ArtLems level, but that didn't work out. I decided to release it to see if people had any interest in it. It's the original Dirt tileset, but in black and white. I originally designed it for an old-timey movie level. Since it's identical to the Dirt tileset in every way except for aesthetics, I'm not sure how much use it will get, but if people really like it, I may end up converting more of the original (and maybe OHNO) tilesets to black and white as well.


Back in my day, we had a Rendezvous at the Mountain...

54
Live Event Scheduling / Re: Arty's streams
« on: November 20, 2019, 08:31:45 PM »
I used to stream on Youtube, but now I do it on Twitch and upload the VODs to Youtube later. My channel is here: https://www.twitch.tv/colorfularty

55
Don't worry about pressure for my last Lemmings LP to be spectacular Strato; I've immensely enjoyed the pack thus far! ;)

And no, my contemplating leaving Let's Plays has nothing to due with the new COPPA Laws. It's more of a matter of they're taking time away from other parts of my life, and I've debated starting a different channel where I talk about serious real-life issues. I feel like I could exact positive change much better that way. That said, it will be a while before I stop uploading videos (I have several LPs already recorded that WILL be getting uploaded). I still enjoy recording videos, especially with my sister, but I'm going to be more selective about which games I LP, and will likely stream more games that I would have LP'd in the past.

56
Live Event Scheduling / Re: Arty's streams
« on: November 17, 2019, 01:28:12 PM »
It's been a while since I've streamed, and since I have the day open, I'm going to stream today at 2pm EST! I think I'm going to stream myself creating Lemmings levels, so if that's something that interests you, I hope you join in! :thumbsup:

57
I would say my favorite Lemmings Pack I've LPed has been Lemmings Plus I. It was short, fairly easy, but had some really cool levels and taught me how to be very efficient with the classic skills. I also liked how it only used the Original and OHNO tilesets, as I think you can't beat the official tilesets!

58
Hello friends. I'm not one for making serious, big posts like this, but this is something that has been weighing on my mind, and as one of the main Let's Players who plays Lemmings packs, I want to share my thoughts.

As the title suggests: I believe difficult Lemmings level packs don't make good Let's Plays. Here is why:

Let's Play videos are typically around a half hour in length on average. Some videos are closer to an hour, and some are closer to 15 minutes. Generally videos around a half hour are good, because it's a good amount of content without being overwhelming; I've personally noticed my shorter videos get a lot more views, because most people don't want to spend an hour watching a single video.

This is where we run into problems. Difficult level packs have difficult levels. Difficult levels typically take a while to solve. It may take 30 minutes to solve a single level. It may take an hour to solve a single level. It may take DAYS to solve a single level.

What happens when Let's players play levels that are this difficult? Well, what happens is it takes a long time to record, and a single video will likely only contain a single level. As a Let's player, when this happens (like with Gravity Coaster in SEB Lems), I get very frustrated because I want quality content for my viewers, and when I have to spend a whole video on a single level (especially when said video is over an hour), then I feel that I have not delivered quality content for my viewers. I remember in rtw's DoveLems LP where he spent one video on a single level (The Spring in the Maso ranking) and I did not enjoy that video. It wasn't because the level was bad (it's a pretty awesome level) but I want to see multiple levels in a single video; I don't want to see a whole bunch of failed attempts at a single level. Personally, I think a video of someone playing a Lemmings level should contain their thought process behind solving a level, some different attempts at a solution, followed by the success of solving the level. When you devote whole videos to single levels (or worse, several videos to a single level) this stretches out the Let's Play, and in a level pack that generally has 80 levels MINIMUM this means one can spend months on a single levelpack.

Let's take a REALLY difficult level pack like Lemming United. The levels in this pack are really good, but don't make for an enjoyable Let's Play. Not only is it a ~200 level pack, the levels get brutally difficult pretty quickly (at least for a scrub like me). This would mean a Let's Play would be probably >100 videos, with most videos being long (over an hour), and only covering 1 or 2 levels in a single video. Does that sound enjoyable to you: several months of hour long videos focusing on a single Lemmings level that I end up solving off-screen anyways? Maybe it does to you, but to me and many others, it does not, and when these levels frustrate me because I want to have quality videos, my commentary suffers, as does my view on the levels and pack by extension. This often leads to me giving harsh criticism towards levels (like Gravity Coaster) that I wouldn't give if playing casually. This is no fun for anyone.

Please don't think I'm attacking anyone. I'm not saying this is the pack designers' fault; it's not at all! Difficult level packs can be really fun; but they're meant to be solved on your own time and taken slowly, which isn't possible when recording. When my family and I played the original Lemmings, we spent years on it, often getting stumped on levels for months at a time, and we loved it! We loved taking the time to think and rethink things through, trying different things, and when we eventually solved them, we felt very accomplished and proud! When you spend a long time solving a level on video, you aren't really happy at the end, you're often roaring with relief and foaming at the mouth over how annoying that level was to solve, all because of time pressure and the editing involved with cutting out useless footage (if you do that at all). Difficult levels require time to solve, which is not a grace we are given when Let's Playing the levels. Difficult levels are fun when you can pick them up, put them down, and not have to worry about solving it quickly nor having witty commentary during them. It's a disservice to difficult level packs to play them like a Let's Play, which is why I think Icho's method of recording saved replays of levels on his channel is the right way to go for difficult levelpacks.

I have loved Let's Playing every single level pack I've taken on, but there's a reason I haven't tried LPing Lemmings United, Lemmings Plus V, NepsterLems, or the like; they're too hard for a Let's Play (especially for one of middling intellect like myself ;) ) The level packs I have played have been pretty easy on the whole, with only a small handful of videos being devoted to a single level. If Lemmings Plus I had reached a point where every video was focused on one level with the time taken to solve it being over an hour, it's likely I would have stopped the Let's Play, or continued it out of stubbornness but not enjoyed it at all. At this point, most level packs being released are what I consider too hard to Let's Play, at least by me. And this is one of the reasons I'm announcing that after finishing Lemmings World Tour in the future, it is unlikely I will Let's Play another Lemmings pack. There are many reasons for this, but this is the big one. It's possible I will LP a smaller, easier level pack in the future (such as Proxima or Nessy's future packs), but I'm actually thinking about moving away from Let's Plays entirely in the future; there are many other things I want to do with my precious free time.

Now that I've said my peace, do people agree with this? I know there are people who don't mind >1 hour long videos devoted to just attempts at solving a level, but I disagree greatly. I may be wrong. I may be in the minority. I just wanted to say this and see peoples' thoughts. Let me know your thoughts below! :thumbsup:

59
Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: November 12, 2019, 02:54:58 AM »
I can't play on the 16th unless it's early in the morning (like 10am EST).

60
Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: November 11, 2019, 08:43:10 PM »
Well, since it seems more people can do the 24th, let's plan on the 24th. :)

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