01 Tricky one to start things off, my first attempt didn't save enough lemmings.
02 I managed to save an extra skill here, one of the easier puzzles of the rank but a clean solution.
03 I solved each subsection individually, I didn't realise some of the floor wasn't steel until the end!
04 It took me a while to realise that I needed to cross the skills, rather than extend the digger with stackers. Nice puzzle.
05 This is a nice lower-difficulty puzzle, with a nice solution much like 02.
06 Great puzzle, It took me a while to work out the importance of containing the crowd near the tree rather than at the start.
07 The compression trick here is clever but I found this one a bit fiddly to execute correctly, as it required timing a few assignments together.
08 Quite open ended but certainly non-trivial, the main challenge for me on this one was working out how to save the lemmings from the teleported above the water area.
09 This was a tough level! I made the mistake of having an unsavable blocker on my first attempt, and working out how to save the blocker took a while.
10 Fairly open ended after solving how to pick-up the various skills needed, but again still pretty tricky.
11 Nice level, I had quite a few skills leftover but my solution feels like it is intended. I can see the chains at the end obfuscating things a bit if you aren't familiar with how the lemmings climb them.
12 Bit of a breather after some of the previous ones.
13 The first impression of this one is daunting, but was fairly quick to solve. I spent some time trying to find a save-all solution but couldn't quite manage it, my replay is the closest I got (If i could assign a miner underneath the trap it would be a save-all).
14 This is a really good level - the two sides interact in a nice way in the solution I found which was quite satisfying to make work.
15 Hitting the various buttons on this was surprisingly tough to work out while saving enough skills, and a very different kind of puzzle to some of the previous levels which makes a nice change of pace.
16 A bit of an easier one again, could even serve as an intro to the cloner-blocker trick.
17 Staircase construction level, having as many lemmings as it did made the first part half of this take a bit longer than it needed to.
18 The staircase in the digger pit is quite subtle on this one, which could make this one a bit of a road-block if you don't spot it. Nice level.
19 I think how I dealt with the zombies isn't quite as intended.
20 I like the level art on this one, also certainly a hard level too as the constructive skills very quickly run out.
21 Brilliant level & one of the highlights of the rank. I like the way the solution requires releasing various worker lemmings at different times and how everything just links up at the end.
22 The main challenge on this was getting a worker lemming out in such a way the crowd can follow later near the start.
23 I initially tried a solution that involved mining to free the lemmings under the exit, then I realized I could build up instead.
24 Nice level using a builder step to finish a climbable surface, though the terrain does very strongly hint at the needed solution.
25 I managed to save a few skills on this by holding the crowd near the one-way-wall which made releasing them at the end quite nice.
26 Not too difficult, but I found that I did need to be careful about what skill went where to avoid running out.
27 Great puzzle as the two builders are forced placements so you have really solve things with destructive skills only. I didn't realise the exit was buried at first which stumped me for a bit.
28 An easier level again, the tileset for this is very pretty.
29 Nice puzzle, the tree through the steel does give a very strong hint as to where the crowd needed to go which did make working out the solution a bit easier.
30 I imagine there are multiple solutions here, I made use of the diagonal pillar in mine.
31 The exit made me laugh here.
32 Tricky level, I initially tried holding the lemmings near the one-way wall but couldn't build in such a way that releasing them later was possible.
33 Brilliant one-of-everything level and perhaps tied favourite of the rank with 21.
34 Nice classic skills puzzle, needing to use the bomber to release the crowd at the one-way-wall is a nice detail.
35 A straight-forward builder level
36 My solution here must be a backroute as I just sent all the lemmings to the left and didn't use the other side of the level.
37 I used a variant of the basher-blocker trick on this, though I think this isn't required.
38 I liked the way the worker lemmings completed the builders on the pillars on this one.
39 Did a save-all solution to this one - not the intended solution?
40 This is certainly a challenge to round out what has been an excellent level pack! Despite having 20 of everything the skills quickly run out. I somehow got the gold talisman here, which was an incredibly satisfying way to finish the pack.