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Messages - Apjjm

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16
Here are my solutions for rule 1 - the levels were great fun to solve, nicely done to the level creators :thumbsup:

1-Insert Coin Choose Lemming
Spoiler (click to show/hide)

2-Infiltration
Spoiler (click to show/hide)

3-The Four Corners Of Cloud Seven
Spoiler (click to show/hide)

4-No Other Lemmings Gonna Do That
Spoiler (click to show/hide)

5-Lemsicle
Spoiler (click to show/hide)

6-Its All A Matter Of Spacing
Spoiler (click to show/hide)

7-Sports-tacular Athletic Rescue Mission
Spoiler (click to show/hide)

17
@Armani - As you suspected, the R3 solution is a backroute - I will post an update later today with a fix to that pillar area.

18
@Armani

Intended solution :)

Spoiler (click to show/hide)

19
Copy + pasting nested groups can cause various unexpected editor behaviours:

  • Copying a group between editors can cause the editor to produce a series of errors (per peice in the groups), for some nested group structures
  • If the editor has ever loaded level with a given group, copying a group with an identical name into the editor may not give the expected layout even if that level isn't loaded

In the case of (1) it seems to be primarily caused by groups that have a structure that is a bit like:
Code: [Select]
Badly Behaved Group
   | Group A
   | Group B
     | Group A (again)

I have attached a level that reproduces this bug. The minimal steps to repoduce this are:
  • Open the editor twice
  • In editor 1, open the level
  • Copy-paste the group into editor 2

For scenario (2) the minimal steps needed to observe this are:
  • In editor 1 (that currently has the level open) go File -> New
  • Edit the level file on disk with some noticable terrain change (e.g. double the X position of a terrain piece)
  • Load the level (new version) in editor 2 - it should look different
  • Copy-paste the edited group into editor 1 (the editor with the blank 'new' level) - it will have the old layout still

20
NeoLemmix Levels / Re: Festival Millas 2021 - Release Thread
« on: March 23, 2022, 12:08:34 AM »
Very entertaining pack with some stand out levels (In particular: Tiger 3, Ox 6, Dragon 1 & 4 were my favorites of the pack).  Visually the levels all look brilliant with a great selection of music tracks included too. This level pack makes really good use of the newer skills (in particular the laserer & slider are used quite a bit) and has a good variety between more navigational puzzles using movement skills and terrain altering puzzles.

In terms of difficulty, some of the harder levels in this pack certainly offer a challenge, and for the most part diffculty increases as you go through each rank culminating in a bit of a 'boss' level at the end of each rank.

Level-by level thoughts:
Spoiler (click to show/hide)

21
NeoLemmix Levels / Re: Integral Lemmings
« on: March 20, 2022, 12:24:04 AM »
I played through the alpha rank - some really nice open ended levels here that are certainly challenging even with the generous skill assignments. Great job tan x dx :thumbsup:

Spoiler (click to show/hide)

22
Finished the bonus rank and the pack :thumbsup:

Comments on the rest of the bonus levels:
Spoiler (click to show/hide)

Overall an incredible pack and absolutely would recommend others to play this (even if it isn't christmas)! There are some really stand-out puzzles with a great variety in how they are solved.
I think the easy-hard rating is a fair description of the dificulty for the first two ranks which have a fairly balanced difficulty curve too. I found avant-garde to be a bit harder than retro overall, but I am better at solving classic skills levels so that might just be me. The Bonus rank marks a step up in difficulty over the first two ranks and is fair to call very hard - I found Bonus 1 & 6 to the hardest of the rank, so the difficulty here I guess really depends what you get stuck on.

Finally, great job again on the menu graphics and a nice selection of music too. This really was a very fun pack to play!

23
I made a start on the bonus rank and have got a solve for the first 3 levels. I am going to try the next 3 either tomorrow or friday. On two of the levels I had some very close solutions which didn't quite work - so have included a couple of extra replays too as you might be interested to see things I tried which almost worked.

Spoiler (click to show/hide)

24
I completed the 2nd rank tonight - some more excellent levels great job Armani!

Spoiler (click to show/hide)

Only the bonus left to go :scared:

25
I've started playing this and have so far completed the Retro ran (replays attached).

So far, wow there are some brilliant levels in this pack :thumbsup:! Also the background art & theming is beatuful too - excellent job on this.

Spoiler (click to show/hide)

I'm not sure quite how well I'll manage on the last Bonus rank when I get there, but i'll give them a good try!

26
Thanks for taking the time to LP my pack and writing the detailed thoughts & feedback :thumbsup:

It was great watching you go through the puzzles and I'm super happy to hear that you enjoyed the pack (and Quartet 17 in particular) enough to put it on your list of favourites! It is always very nice as a creator so see others enjoy their time with the pack, and to see what parts really worked & stood out. I do hope to put what I learned making the pack & feedback I have got into another smallish pack at some point (I am a very slow level creator, so not soon!).

I realised a bit of a coincidence when watching your videos on Zemmings Complete - It was actually the first pack I played after focusing to get Quartet over the line and released, and now you have gone from Quartet -> Zemmings too! I really liked playing Zemmings and thought there were some brilliant levels in that pack (and the tilesets are great), so looking forward to watching the rest of your videos on it.

27
Thanks for all the feedback and the great videos Kaywhyn! It is really nice to be able to see how you go about solving the levels in addition to the final solutions, and I'm happy to hear you enjoyed your time with the pack. I did leave a comment with thoughts on each of the solutions in your videos, but I will also include it below too:
Spoiler (click to show/hide)

I have now updated the pack to V1.4 to make the improvements & backroute fixes that came up during your playthrough. I have attached the previous version of the pack to this post, so that future visitors to this topic can run the replays above against the levels. The full changelog for V1.4:
Spoiler (click to show/hide)

Finally, because I was interested I put together a program to find out the full style-set & terrain peice count for the pack. A breakdown is included below:
Spoiler (click to show/hide)

If you want to run the code yourself against your own packs, I have put the source code on github for the tool.

28
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3.3
« on: March 10, 2022, 11:38:17 PM »
I have updated my solutions to V3 following the fixes, some thoughts:

Spoiler (click to show/hide)

29
Contests / Re: Level Design Contest #25
« on: February 28, 2022, 09:24:21 PM »
As a clarification for rule 2, I am currently interpreting it to mean that the following example would be permitted (10 terrain peices + entrance + exit) as that is 10 terrain peices (<=10) + 2 objects (<=10) which have seperate totals. Is this correct, or is the limit instead that the total # of peices (terrain + objects) <= 10?

30
I would be interested to playtest :thumbsup:

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