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Contests / Re: Level Design Contest #25 - Playing Phase (Discussion Topic)
« on: April 07, 2022, 08:45:32 PM »
Here are my solutions for rule 1 - the levels were great fun to solve, nicely done to the level creators
1-Insert Coin Choose Lemming
2-Infiltration
3-The Four Corners Of Cloud Seven
4-No Other Lemmings Gonna Do That
5-Lemsicle
6-Its All A Matter Of Spacing
7-Sports-tacular Athletic Rescue Mission
1-Insert Coin Choose Lemming
Spoiler (click to show/hide)
Creative idea with the lemming selection mechanism at the start of the level
I approached the solve on this by working out the order of the lemmings backwards: the exit area can be effeciently reached with a slider, and the disamer is probably going to go after the path is already largely constructed. I liked that the path each lemming takes through the central area makes good use of their unique skills. The way the slider reaches the end and uses the completed path was a bit unexpected and very nice finish to the level. I initially thought I would be bombing a lemming to let the slider down, though perhaps if I had thought about things a bit more I might have realised why that couldn't possibly work
I approached the solve on this by working out the order of the lemmings backwards: the exit area can be effeciently reached with a slider, and the disamer is probably going to go after the path is already largely constructed. I liked that the path each lemming takes through the central area makes good use of their unique skills. The way the slider reaches the end and uses the completed path was a bit unexpected and very nice finish to the level. I initially thought I would be bombing a lemming to let the slider down, though perhaps if I had thought about things a bit more I might have realised why that couldn't possibly work
2-Infiltration
Spoiler (click to show/hide)
I found this to be quite a tricky level as it was quite hard to see how to allocate the lemmings up/down. Eventually I focused on the button in the bottom right and saw that really only the climber could reach it, which suggested the glider needed to go up instead. The diggers are cleverly placed on this one - in particular the one on the upper route. Great job with the various lemmings needing to use their unique skills on this level, especially given the compactness of the level.
The conclusion to the level where the disamer removes the row of traps as the various other workers reach the exit was satisfying and nicely done.
The conclusion to the level where the disamer removes the row of traps as the various other workers reach the exit was satisfying and nicely done.
3-The Four Corners Of Cloud Seven
Spoiler (click to show/hide)
A very nice builderless level. Harder destructive skill heavy builderless levels often make use of some kind of step-through area - I imagine with the skillset on this level (in particular the shimmier) it is possible to solve this level without using that trick (though I did end up making a step-through in my solution). Each of the buttons on this level telegraph that they must be hit by one of the unique skill lemmings, but the challenge isn't just getting the lemming to the button - it is often also keeping the others away too
Given the skillset, I imagine this one has quite a few distinct solutions too, so will be interested to see how other solutions play out here.
Given the skillset, I imagine this one has quite a few distinct solutions too, so will be interested to see how other solutions play out here.
4-No Other Lemmings Gonna Do That
Spoiler (click to show/hide)
I wonder if I backrouted this a bit, as looking at the level now I should probably have sent the slider down the left hand gap and shimmy above the clouds to hit the button.
A nice puzzle here & I like the concept of releasing the workers one-by-one. Deciding when the release the individual lemmings on this one (and how, given they could be released with a miner or a basher) definitely added to the challenge of the level. The main challenge I ran into on this one was towards the 2nd half of the level near the one-way wall - the currently released lemmings need to do two things: (1) reach the buttons & (2) only allow the floater & slider above the one-way walls - finding a setup that achieved this without trapping or losing a lemming was quite tricky
Each of the lemmings released felt like they particpated in the solution - in particular the climber was both very helpful but also a nusience for the tendency to climb back over the set the pillars near the teleporter-receiver into an area with a deadly fall.
A nice puzzle here & I like the concept of releasing the workers one-by-one. Deciding when the release the individual lemmings on this one (and how, given they could be released with a miner or a basher) definitely added to the challenge of the level. The main challenge I ran into on this one was towards the 2nd half of the level near the one-way wall - the currently released lemmings need to do two things: (1) reach the buttons & (2) only allow the floater & slider above the one-way walls - finding a setup that achieved this without trapping or losing a lemming was quite tricky
Each of the lemmings released felt like they particpated in the solution - in particular the climber was both very helpful but also a nusience for the tendency to climb back over the set the pillars near the teleporter-receiver into an area with a deadly fall.
5-Lemsicle
Spoiler (click to show/hide)
The second half of this level is quite subtle and took me quite a while to spot . The swimmer does the heavy-lifting to start with by collecting the first two pickup skills, with the climber following up to resuce the 'lemsicle'. In my initial attempts for this one I tried to free the blocker by bashing from the right hand side after traversing the snowmen with the swimmer, but the climber is really needed to resuce that lemming effeciently. I liked the design of the snowmen area and that the lemmings play stepping-stones to reach the exit at the end.
6-Its All A Matter Of Spacing
Spoiler (click to show/hide)
Nice use of the laserer on this one
When solving this one I decided to focus on how to resuce the climber first, as seemed like the most tricky lemming to save - It turned out this was a good choice as it requires two lemmings to be able to resuce with the platformers. I liked the way the solution followed on from this point with using the laserer + updraft to bring two controllable lemmings into the lower area. I did end up with a jumper leftover in my solution, which I think is probably because I backtracked & assigned the fencer at the start rather than cancelling it on the land by the water.
When solving this one I decided to focus on how to resuce the climber first, as seemed like the most tricky lemming to save - It turned out this was a good choice as it requires two lemmings to be able to resuce with the platformers. I liked the way the solution followed on from this point with using the laserer + updraft to bring two controllable lemmings into the lower area. I did end up with a jumper leftover in my solution, which I think is probably because I backtracked & assigned the fencer at the start rather than cancelling it on the land by the water.
7-Sports-tacular Athletic Rescue Mission
Spoiler (click to show/hide)
A tricky puzzle with each lemming needing to reach a specific exit.
I liked that a few of the exit assignments were a bit ambiguous at first glance - it isn't immediately obvious where the the regular lemming, climber or floater necessarily go. Despite this, the solution still requires each of the lemmings with skills to make good use of them (in the case of the walker, making double use of the shimmier). I also liked that the blockers weren't freed the same way, one used a walker and the other a laserer. I thought the detail with how the builder was used to make the shimmier near the rope safe was nice too.
I completed this one with a laserer leftover, so I hope this is an acceptable solution - as it was satisfying to solve
I liked that a few of the exit assignments were a bit ambiguous at first glance - it isn't immediately obvious where the the regular lemming, climber or floater necessarily go. Despite this, the solution still requires each of the lemmings with skills to make good use of them (in the case of the walker, making double use of the shimmier). I also liked that the blockers weren't freed the same way, one used a walker and the other a laserer. I thought the detail with how the builder was used to make the shimmier near the rope safe was nice too.
I completed this one with a laserer leftover, so I hope this is an acceptable solution - as it was satisfying to solve