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Topics - Flopsy

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76
Closed / [Bug] "Can't Allocate DIB Handle" error message
« on: June 14, 2017, 10:18:34 AM »
v10.13.16-B

This happens whenever I pass over a certain level in my level pack, as in using the arrow keys to scroll through the levels to get past it. I've also had reports from my testers that whenever this said level is completed, this error message gets displayed.

Sometimes Neo Lemmix just closes instead of displaying this error message.

I can send you the level in question if it helps.

77
Something I've been thinking of doing for a while video wise for my channel is a video where I countdown the top 10 hardest Lemmings levels from the original game.

But I thought I'd ask for the community's input as well because it's all very well me making a top 10 video where it is just based on my personal opinion but I thought it would be nicer if it was a community effort.

Of course when making this list, I'm going to base this off of the original game on the Amiga/DOS with the original 120 levels (including the special graphic levels) and I'm going to assume that the Neo Lemmix tools and untimed bombers are not a thing when making this list so timed bomber levels can be considered.

Everybody had their roadblocks when playing the original Lemmings games all those years ago, it would be nice to hear which levels caused you difficulties.
I'm going to avoid levels which are repetitive/luck based liked We All Fall Down (do I need to explain why), All or Nothing (just luck based)
I'm more interested in levels which were hard to work out and we were stuck for ages on because of this or levels which had tight time limits making it difficult to finish the level (or even both)

I've prepared a preliminary shortlist of my own but feel free to make any suggestions to any levels which I've missed.

Tricky 19 - Postcard From Lemmingland (first hard level in the game for most people)
Tricky 23 - From The Boundary Line (hard solution to work out for those who are unaware of making the step up at the end simpler)
Tricky 25 - Cascade (can be a daunting level at first glance, not sure whether this is a good inclusion)
Tricky 26 - I Have A Cunning Plan (again not sure whether this should be included or not)

Taxing 3 - Heaven Can Wait (We Hope!) (Tight time limit, hard to contain the lemmings)
Taxing 4 - Lend A Helping Hand (Spike Traps make this level harder, although it is backrouteable)
Taxing 6 - Compression Method 1 (Tough level for those who are unfamiliar with trap mechanics, another road block for some)
Taxing 11 - The Ascending Pillar Scenario (100% required, Lemmings going in the wrong direction and no Blockers)
Taxing 22 - Come on over to my Place (100% requirement makes this level very scary)
Taxing 26 - Triple Trouble (Amiga version has 10 builders, this level is definitely one of the hardest)

Mayhem 2 - The Boiler Room (getting past the flamethrower can be hard to figure out for the casual player)
Mayhem 5 - Down, Along, Up in that Order (Tough level to get right)
Mayhem 13 - The Great Lemming Caper (Hard solution to spot initially although I hear there are multiple solutions)
Mayhem 16 - Just A Minute (1 min time limit)
Mayhem 17 - Stepping Stones (doing it the legit way, it is not easy although the backroute may be a reason not to include it)
Mayhem 19 - Time To Get Up (the Bomber timing on this level adds to the difficulty)
Mayhem 20 - No Added Colours or Lemmings (Brilliant level and hard to spot solution)
Mayhem 26 - Steel Mines of Kessel (only 10 Blockers, Bombers and Builders and 90%, I find this level hard personally)
Mayhem 27 - Just A Minute part 2 (1 min time limit again, which one is harder though)
Mayhem 29 - Save Me (This level is a brilliant penultimate level, it is a genuinely tough level)

This is just my initial list for now, I would like to hear whether you think any levels in this list should be removed and whether you think there are any which I have overlooked.
Remember to think of these levels as if they are being played on the Amiga and not on Neo Lemmix.

Depending on how this goes, we could ultimately move onto ONML and maybe even look at a generalisation of Neo Lemmix level packs.

78
Lemmings Main / Lemmings Statues added to Google Maps finally!
« on: December 16, 2016, 01:39:10 AM »
Back when I visited the Lemmings Statues in early November, it really infuriated me that there was no indication of where it was on Google Maps yet down the road in Dundee City Centre, there was a Desperate Dan statue marked on Google Maps (as a tourist attraction)

https://www.google.com/maps/place/Desperate+Dan+Statue/@56.4605396,-2.9710507,17z/data=!4m12!1m6!3m5!1s0x0:0xd7dd147cd75ad7c3!2sLemmings+statues!8m2!3d56.4564729!4d-2.9808676!3m4!1s0x0:0x53db2089cffb3bf3!8m2!3d56.4606751!4d-2.9701006?hl=en-GB

Anyway, I suggested to google that the Lemmings Statues be added as a Historical Landmark pin and it has finally been approved

https://www.google.com/maps/place/Lemmings+statues/@56.4564729,-2.9830563,17z/data=!3m1!4b1!4m5!3m4!1s0x0:0xd7dd147cd75ad7c3!8m2!3d56.4564729!4d-2.9808676?hl=en-GB

So now thanks to my suggestion, you can see the statues at anytime on Google Maps by searching for them and I've helped get them on the map as a historical landmark :thumbsup:

79
NeoLemmix Tutorials / NeoLemmix Video Tutorials (Now includes New Formats!)
« on: November 23, 2016, 10:20:45 AM »
I've made a few videos on how to use the Neo Lemmix Tools recently and have uploaded them to my channel as a useful resource for the Lemmings Community.

NEW Format NeoLemmix Tutorial
https://www.youtube.com/watch?v=OPHVexoLB8c

Old Format NeoLemmix Editor Tutorial
https://www.youtube.com/watch?v=1PgbPwOeg34

Old Format Flexi Toolkit Tutorial
https://www.youtube.com/watch?v=yp467kZ_PYE

Old Format Graphic Set Tool Tutorial
https://www.youtube.com/watch?v=lF2OJcY57fI

Edit by namida: Specifically stated "video" tutorials in the title, to distinguish it from the text-based ones.

80
NOTE: This pack is now obsolete, since all levels are included in the SEB Lems nxp. I'm locking this topic now and if there are any issues with this pack. Please divert the issues to the SEB Lems topic (link below) since the issues will most likely affect that too.

http://www.lemmingsforums.net/index.php?topic=3419.0

The download link below to MegSEBytes v1.81 will remain live.



MegSEBytes v1.81

Updated to reflect the levels used in the SEB Lems pack. Music pack has also been updated to use with v1.8, you must re-download it below.

:compat-ver-10-13::compat-yes::compat-ver-10-12::compat-no::compat-new::compat-ver-10-11::compat-no:

You MUST have v10.13.xx of Neo Lemmix or better to load this nxp.

Link to the nxp is at the bottom of this message as an attachment

The music pack zip file for this level pack must be downloaded separately and extracted into the music folder.
Download it here (v1.8)
You do not need to download this music pack if you have the SEB Lems music pack.

https://www.dropbox.com/s/q94f2b73gf38khd/MegSEBytes%20music%20pack.zip?dl=1


Consider this pack a Thanksgiving present from me and Wafflem to the community.

This is a 30 level pack split into 5 ranks of 6 levels each

Inviting
Target Training Course (Flopsy/Wafflem)


Cool
Come With Us (Flopsy/Wafflem)


Sketchy
Mother O'Donoghue (Wafflem/Flopsy)


Inconsiderate
Mean Green Machine (Flopsy/Wafflem) - introducing Flopsy's new tileset (Scrap Brain)


Obnoxious
I'm Not Leaving Here Without You (Wafflem/Flopsy)


For those unfamiliar with the idea behind this pack, it's inspired by namida's contest #3 where one person makes the terrain pieces for a level and then the other adds objects/steel, makes the solution, level name and skillset.
For credit on who did what out of me and Wafflem, we display the name of the terrain maker first in the author field and the 2nd person named does the objects and the rest etc.
So in other words, the person named last, it is their solution.

First of all thanks to Nepster, IchoTolot and mobius for playtesting. Nepster is credited as a co-author to SEBpphires as well due to Wafflem adopting his solution as standard.

Thanks to myself, Arty, GigaLem, Matt, Proxima, Icho, Minim, Gronkling, jarv156 and namida for all the custom tilesets used in this pack.

All the music in this pack should be free of licensing issues and should be friendly for doing Youtube LPs, however in the unlikely event a copyright issue should arise (since they can change at anytime), please let me know. Thanks to all the awesome creators who let us use their music in our pack without issue with it! :thumbsup:

And lastly thanks to Wafflem for giving me the opportunity to work with him on this and allowing me to add all 30 of these levels to the upcoming SEB Lems pack out next year. Consider this an early preview for SEB Lems because there are more collaborations to come in that pack!

Please feel free to upload your replays to this topic, it can only help this pack improve!

81
Lemmings Main / Flopsy visits the Lemmings statues in Dundee
« on: November 06, 2016, 07:04:31 PM »












On a early Saturday morning (5th Nov) in Dundee, I visited these Lemmings statues. Thanks to Prob Lem for her earlier topic on this, it was a great help with finding these statues. It was so difficult to find these statues because all I had to go on was Perth Road in Dundee but that is such a long road and it turns out that these statues are at the very end of Perth Road before it becomes Nethergate and the DMA offices are on Nethergate at the edge of the city centre.

What annoys me here is that there are other statues in Dundee like Desperate Dan and Minnie the Minx from the Dandy and Beano comics (also made in Dundee) and they are marked as a place of interest on Google maps. The Lemmings statues however are not marked on Google maps, I have put in a request for them to be added but have not heard anything yet. I will update this thread if Google respond to this request.

On the way back to the car when walking out of town, we did walk past the old DMA offices and they have again changed ownership since Prob Lem's visit. It was a Thai restaurant according to Google maps in 2014 and I believe it was that when Prob Lem visited but it is now a Mexican restaurant and it appears the upstairs of the office is now used to store food and supplies from said restaurant which is a sad way for such an iconic building to go.
I didn't spend long at the DMA office because there really is not much to see, there is no trace of Lemmingness here anymore, unless you're a long time fan and know what happened in that building, you're not to know what that building means to us.




EDIT: Video is now up
https://www.youtube.com/watch?v=crz_G59bCHg&feature=youtu.be

82
Hey everyone,

While watching a lot of speed runs on Youtube recently, I thought to myself that Lemmings is not very well represented in the speed run category.
It then dawned on me that Lemmings is very restrained in the original ports by how fast it could be completed because the levels could only run at x1 speed.

I then thought to myself I could possibly speed run Lemmings in Neo Lemmix due to the fast forward and frame skip hotkeys.
Also all of the v1.48 updates like builder, miner, digger, basher masks could help out here.

I feel that Neo Lemmix in comparison to the original Lemmings 1991 games has many differences such that a speed run now in Neo Lemmix will be considerably faster than playing the game on the original ports.

So I've compiled nxps of Lemmings and Oh No More Lemmings using the v1.48 Flexi toolkit and will be speed running both games.

83
Closed / [BUG] Editor not allowing spawn ordering (and a bugged level)
« on: October 25, 2016, 11:57:10 PM »
I'm using Version 10.010.010

Mentioned this in the IRC and was advised to report this. First time reporting a bug personally :-\

Anyway, I'm making a level which uses 10 trapdoors each in a different graphic set. I've then proceeded to change the index numbers/S Values to try and change the order in which the trapdoors spawn the lemmings. This has done nothing to change the order of spawning.

mobius then informed me to use the Window Ordering in Editor (F12).
I have added the trapdoor objects to this list in the order I want them to spawn in and this has done nothing to change the ordering of the trapdoor spawns as well. mobius even mentioned that highlighting the object on the map will highlight the object in this window ordering menu, this does not happen.

I was told this may be due to the graphic set mixing causing a bug occur.

EDIT: Additionally, I have created a level which will not load in Neo Lemmix now. I just get a black screen and the egg timer, have to task manager and close Neo Lemmix to back out because it is not responding.
This happened when I tried to change the order of the trapdoors by removing all 10 trapdoors and putting them back individually in the order I wanted them to be in spawn wise.
Even when I attempt to load the level with one trapdoor placed now, Neo Lemmix crashes :(
The level loads only if there are no trapdoors placed.

PM'd the level in question

EDIT2: After messing around a bit with the level, I changed the 10 trapdoor index numbers to 0 through 9 (they were 60-69 which were the last in the sequence of objects) and the level loads after 3 seconds in Neo Lemmix.

The version of Neo Lemmix used is also v10.010.010

84
In Development / [NeoLemmix] MegSeByte - Collab Pack by Flopsy and Wafflem
« on: September 09, 2016, 01:22:59 AM »
EDIT by Wafflem: We have decided to name our pack to MegSeByte. We have also chosen our rank names: Inviting, Cool, Sketchy, Inconsiderate and Obnoxious. /EDIT

This demo is compatible with both v1.43n-F and the newer v1.47 of Neo Lemmix

:compat-dual:

Download the collab demo here :)
https://www.dropbox.com/s/sjg24zp046db8vq/Wafflem%20and%20Flopsy%20collab%20pack%20demo.nxp?dl=0

(Updated due to a missing author tag in one of the levels - Scrambled Lemmings is supposed to be by Flopsy/Wafflem)
(updated again to fix Sadistic Lemming Factory's trap triggers)
(updated again to fix Lights Camera Action backroute)
(updated again to fix Lights Camera Action again and submit a slightly tweaked Target Training course submitted by Wafflem to me)
(updated again to fix Lights Camera Action yet again and add steel to the ceilings of Sadistic Lemming Factory)
(updated again to fix Lights Camera Action yet again....)

Me and Wafflem have been working on a collaboration pack for sometime now, kind of following on from the forum collaboration that Wafflem hosted a couple of months back. Since I was first to work on the forum collab level after Wafflem designed the initial terrain, we were pleased with how our the level looked after only me and Wafflem had worked on it before handing it onto the other 4 people who worked on the level.
We went away and decided we should make a pack full of collaboration levels. We decided on a pack of 30 levels (possibly slightly more) with 5 ranks so it means 6 levels per rank.

The pack is half done now pretty much and we've decided the time is right to release a demo.

There is going to be 30 different graphic sets in the final pack, not a single graphic set will be used more than once.

The rule for making levels in this pack has been simple really:
The person responsible for making the terrain can only insert terrain pieces and nothing else.
They then hand it over to the other person who will insert objects, make the solution, name the level, make the level stats, make the skillset and insert steel (since they are responsible for the solution).
It is acceptable for the object person to move some pieces terrain by a small amount of pixels if it aids the solution but nothing more than this is allowed.
Both authors are responsible for backroute testing.

In the demo, check the author tags, this tells you whether me or Wafflem made the terrain. The author who is named first will have made the terrain for the level where as the second author named is the person responsible for the objects, solution, skillset, level stats and level name.

Wafflem and I are very interested in what you think of the levels in this demo, we have provided 1 level from each rank. We are interested in anything you have to say about the levels: what is good? what is bad? are the levels in the demo ranked correctly?
Obviously also we are interested in what solutions you come up with for the levels so please post you replays in this topic and we will look at them :thumbsup:

These are screen shots of other levels which are not in the demo.


Stay BUBBLY (Wafflem/Flopsy)


Hopeless Fantasies (Wafflem/Flopsy)


Aztec Dune Zone (Wafflem/Flopsy)


BB Gun! (Wafflem/Flopsy)


I'm Not Leaving Here Without You (Wafflem/Flopsy)

85
SEB Lems is released

Link to the main topic
http://www.lemmingsforums.net/index.php?topic=3419.0

Spoiler (click to show/hide)

86
Level Design / Opinion on designing levels
« on: February 15, 2016, 09:52:40 PM »
Originally asked this question in Gronklems Tilesets but it was pointed out I should have made a new topic for this.

With it being the anniversary of Lemmings and I've been totally immersed in playing through Neo Lemmix level packs created by this community since the start of this year. I thought it was time to start thinking about making my own levels and maybe even a level pack.

I used to do this when I was a child and fascinated with the concept of Lemmings on the Amiga and Acorn. We were even asked to draw on T Shirts at one point at school and I drew a custom drawn Lemmings level on my T Shirt (which I can still remember to this day!).

Anyway my question is, when you lot have been designing levels did you have the ideas fully drawn out on paper (or other note taking devices) before embarking into the editors or sometimes is it a case of messing about with the objects in the editor and ideas fall into place? Or alternately it could be something completely different?

I haven't taken a look at the Neo Lemmix editor yet and would like some insight of what I'm getting myself in for...
Thanks in advance :thumbsup:

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