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NeoLemmix Main / Re: NeoLemmix - Quo vadis?
« on: November 12, 2017, 03:05:13 PM »
I have been following all the design discussions, but not commenting on them much. To me Lemmings has always been about using skills to navigate the terrain. In a lot of the culling discussions the items being culled were secondary to that vision, so I had no problems seeing things like splat pads and radiation removed.
It feels to me that when namida was in charge of development he added anything he could implement. That is not a bad thing but the result is a lot of 'random' features. Now that Nepster is in charge he wants to try to keep Lemmings to fit a certain vision, and as a result many of the secondary things namida added and are in the current build no longer fit with the vision. That is what is spurring so many culling discussions, and I think for the long term health of the game it is a good thing. We take the hit all at once and when the new formats version is out we will have a clean base to add upon. In his last post Nepster states that currently NeoLemmix is unbalanced and I agree with that sentiment.
I suspect my idea of what NeoLemmix should be like is actually much closer to Nepster's vision than namida's. But regardless of what my vision is I want NeoLemmix to be a healthy, well polished game. To do that we need to figure out what is essential and what is not, and if that means some semi-popular things need to be cut then we just need to do it and move on.
It feels to me that when namida was in charge of development he added anything he could implement. That is not a bad thing but the result is a lot of 'random' features. Now that Nepster is in charge he wants to try to keep Lemmings to fit a certain vision, and as a result many of the secondary things namida added and are in the current build no longer fit with the vision. That is what is spurring so many culling discussions, and I think for the long term health of the game it is a good thing. We take the hit all at once and when the new formats version is out we will have a clean base to add upon. In his last post Nepster states that currently NeoLemmix is unbalanced and I agree with that sentiment.
I suspect my idea of what NeoLemmix should be like is actually much closer to Nepster's vision than namida's. But regardless of what my vision is I want NeoLemmix to be a healthy, well polished game. To do that we need to figure out what is essential and what is not, and if that means some semi-popular things need to be cut then we just need to do it and move on.