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Messages - bsmith

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16
NeoLemmix Main / Re: NeoLemmix - Quo vadis?
« on: November 12, 2017, 03:05:13 PM »
I have been following all the design discussions, but not commenting on them much.  To me Lemmings has always been about using skills to navigate the terrain.  In a lot of the culling discussions the items being culled were secondary to that vision, so I had no problems seeing things like splat pads and radiation removed.

It feels to me that when namida was in charge of development he added anything he could implement.  That is not a bad thing but the result is a lot of 'random' features.  Now that Nepster is in charge he wants to try to keep Lemmings to fit a certain vision, and as a result many of the secondary things namida added and are in the current build no longer fit with the vision.  That is what is spurring so many culling discussions, and I think for the long term health of the game it is a good thing.  We take the hit all at once and when the new formats version is out we will have a clean base to add upon.  In his last post Nepster states that currently NeoLemmix is unbalanced and I agree with that sentiment.

I suspect my idea of what NeoLemmix should be like is actually much closer to Nepster's vision than namida's.  But regardless of what my vision is I want NeoLemmix to be a healthy, well polished game.  To do that we need to figure out what is essential and what is not, and if that means some semi-popular things need to be cut then we just need to do it and move on.

17
Forum Games / Re: Battleship Free-For-All
« on: November 07, 2017, 07:21:19 PM »
There were no submissions for round 7.  So I have decided to end this game prematurely due to the constant lack of intetest. :(

18
Forum Games / Re: Battleship Free-For-All
« on: November 04, 2017, 06:02:06 PM »
Round 6 results are attached.

For round 7 we will again have four shots per player.  The deadline to submit shots for the third round will be Monday November 6th.  Shots should be sent to me by PM.

19
Do you have stuff planned for the cosmetic items like title screen graphics and custom rank graphics?

Also, when I was leading this project I used the Author field of the level info to put in the game/version the level was originally found in. Do you plan to something similar?

Then the scrolling text crawler at the bottom of the title screen.  I put in a line recognizing myself and namida as project leaders.  Is that something you would include, now crediting three project leaders?

20
Forum Games / Re: Battleship Free-For-All
« on: October 31, 2017, 02:44:23 PM »
Round 5 results are attached.

Everybody got their shots in this round already, so I am posting now.

For round 6 we will again have four shots per player.  The deadline to submit shots for the third round will be Friday November 3rd.  Shots should be sent to me by PM.

21
Forum Games / Re: Battleship Free-For-All
« on: October 29, 2017, 11:59:48 PM »
Round 4 results are attached.

This is the second time only one person submitted shots for the round.  If this occurs again I will cancel the game due to lack of interest.

For round 5 we will again have four shots per player.  The deadline to submit shots for the third round will be Wednesday November 1st.  Shots should be sent to me by PM.

22
Overall I am satisfied with the decisions so far.

-Talismans-
For the gold talismans I am torn between demoting LEMTRIS, Have a Nice Day, and Creature Discomforts; the others certainly all belong at the gold level.  I went with Creature Discomforts in the poll.

-Let's Go Camping-
I think Let's Go Camping still has a backroute: Block with the first lemming somewhere to the right, one lemming exits and the builds over the exit and heads to the left to turn around and bash under everything including the blocker.  Stopping this route is as simple as extending the steel on the left side of the acid pit to meet the top of the terrain.

-dirt_md-
Regarding dirt_md, I think all the dirt levels should have a consistent look.  All four original graphic sets have an _md version, it just happens that the two dirt styles are the only pair that has a readily visible difference.  If people really want to see the Genesis dirt style we still have the Extra Levels nxp.

-Genesis remakes-
For the Genesis remake levels I found a difference in "Worra Load Of Old Blocks!" / "Leftovers Are Not Always A Waste".  In Worra, it is possible to do a Dolly Dimple splatform; the turnaround builder needs 23 bricks to hit his head, using 2 builders.  But in Leftovers it takes 25 bricks, adding a third builder; this makes the Dolly solution impossible.  We had already debated changing Dolly Dimple to distunguish it from Worra but decided to leave it be since both solution methods work in both levels.  On that basis I say we choose 'Worra Load of Old Blocks' over 'Leftovers Are Not Always A Waste',

I assume that the six pairs Nessy listed are the only pairs.  Then the only other difference in preference that I have is to choose "And Now The End Is Near" over "Exodus".

-Other Changes-
For Snuggle up to a Lemming, I recall a suggestion to remove the big middle structure to shrink the level.  The tower-like structure on the far left (including the base) then would be placed to the left of the exit leaving a level that is about 1.5 screens long.  That is a change I think is suitable.

I am fine with removing the unnecessary OWW in Cascade.  The stuff to the left of it could also all be trimmed.

I think that if there are any other changes to levels it would be cutting out some of the extraneous terrain on what often times would be one-screen levels.  Namida did some of that when making the various nxps, sometimes right to the point to contain the level in one screen; Downwarldy Mobile Lemmings is an example.  I think that in general we could do that for some of the larger chunks of extra terrain.

23
Forum Games / Re: Battleship Free-For-All
« on: October 26, 2017, 02:01:12 PM »
Round 3 results are attached.

Dullstar found a mistake in the ship placements at O9.  That has been corrected for this round.

For round 4 we will again have four shots per player.  The deadline to submit shots for the third round will be Saturday October 28th.  Shots should be sent to me by PM.

24
Non-Lemmings Gaming / Re: Clickmazes
« on: October 25, 2017, 05:58:52 PM »
I totally forgot about the Clickmazes website!  Thanks for refreshing my memory.

25
Other Projects / Re: Lemmings-like indep' game"Zombie Night Terror"
« on: October 24, 2017, 02:20:08 PM »
Zombie Night Terror has been updated to include a level editor!  70% off at Steam and GOG right now.

26
Forum Games / Re: Corrupt-a-Wish
« on: October 23, 2017, 02:32:10 PM »
You find a shop selling the old atomic fireball sweets.  But they are indeed old and have lost all their flavor.

I wish fish sticks were easier to cook.

27
Forum Games / Re: Battleship Free-For-All
« on: October 23, 2017, 02:29:56 PM »
Round 2 results are attached.

Only one person submitted shots in the last round, leaving the others to let the RNG choose.

For round 3 we will again have four shots per player.  The deadline to submit shots for the third round will be Wednesday October 25th.  Shots should be sent to me by PM.

28
Forum Games / Re: Corrupt-a-Wish
« on: October 21, 2017, 03:57:29 PM »
Granted, but you are bedridden for the rest of your life.

I wish I had another pecan pie.

29
Proxima wants to cut a set of solutions he considers unintended by using water under the pillars.  I believe that makes too large of a change to the level, since we do not know what if anything was intended.  My position is we should restore the original terrain and add steel under each pillar to stop the bash under everything backroute, which leaves most solutions available.  The steel + six builders is a possible compromise which stops many of the routes Proxima dislikes without making a substantial change to the level design.

30
I'm not sure which ones I would put at bronze for a 12-12-8 split, but my sense of aesthetics should not dictate the distribution.  From the majority of people weighing in, it seems 8-16-8 is more natural.  I have not devoted a lot of time to the talismans myself, so I don't have a strong opinion yet.

***

I think we are butting heads since we both draw the line in different places about how far to change the original levels in the redux.  I'm not trying to say that we can't make changes but I feel since these are the classic levels that I don't want to go too far with making changes.  I am more amenable to skillset changes than terrain changes in this regard.

For If at first you don't succeed, of the two options you suggest I much prefer the one to add steel and reduce the builders to 6.  At least this way the level retains its visual appearance.

***

I just looked at your proposed changes to Everyone's a hard nut on the previous page.  Of the three options I think 1b (add a steel plate + swapping the miner to an extra basher) is the best option.

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