Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - namida

Pages: 1 ... 616 617 [618] 619 620 ... 857
9256
Contests / Official Lemmings Forums Level Design Contest #1 (Voting)
« on: January 23, 2015, 06:11:35 AM »
WARNING: Absolutely NO discussion of the contest levels is allowed ANYWHERE on the forums (except in private messages) from this point until voting has finished.

Alright, you've had time to play and discuss the levels, and now it's time to pick a winner!

Some things to keep in mind:
- All levels are definitely valid entries. The only criteria were "not using an official graphics set"*, "not using a VGASPEC", and "the level is for Lemmix, NeoLemmix, Lemmini or SuperLemmini", which all five levels have met.
- There's no specific criteria you're being asked to decide based on - it's simply a matter of which level you liked the most. You may use whatever criteria you like to determine this.

* One level uses a Lemmini remake of a Lemmings 2 graphic set; this is "unofficial" as far as I'm concerned since the set doesn't exist as an official DOS / Amiga original Lemmings graphic set. So, it's fine.


As a reminder, there are three prizes available - the first place winner gets first pick, and the second place winner gets second pick; either one may choose any prize, though the second place cannot choose the same prize the first place picked. The prizes are:
- US$10 gift "voucher" (or an item up to US$10 in value) from Steam, Amazon, or a similar service. The rules for services you may pick is that they must either be very well-known and reputable (and accept credit/debit cards) and/or accept PayPal, and no R18-type sites.
- Advertising space in the forum's news ticker for any project the winner is making (or involved in making) for one month. This will be the first item on the news ticker at all points, unless there's a major reason why something else needs to be placed ahead of it temporarily (in which case I'll add extra time to the duration the ad stays up for). This could be Lemmings-related or not.
- Getting to pick the next contest's rules. Obviously, within reasonable limits.


And as a reminder, here's how the voting works:
- Round 1 - All five levels are put in, voting lasts 3 days, each user gets three votes. Top two levels (possibly more in the case of ties) proceed to the next round.
- Round 2 - The top two levels from the first round are put in, voting lasts 3 days, each user gets one vote. Top level wins; in the case of a tie, the first round's results can act as a tiebreaker, if this still gives a tie, what to do about this will be addressed when it happens (I may just declare the contest a tie overall if the two tied-for-first users don't want the same prize anyway).


Winners will be contacted via private message.


Note that strictly no discussion about these levels is allowed anywhere on the boards (except private messages) while voting is happening. I'm not going to attempt to control or moderate any off-site discussion though. You are allowed to discuss the contest in general, though - just not the specific levels. No need to be overy paranoid - obviously we're not going to ban long-time users just for mentioning a level once - more likely at most we'll just edit out your comment about the level. And, the private message exception doesn't mean go spamming people "hay v0te for my level" (not that I'd expect any of you would do that, of course); it's more just so, for example, you can discuss with creators whether or not your solutions are backroutes.

In case anyone doesn't have them, you can get the levels here:

9257
Site Discussion / Re: E-mail notifications not working?
« on: January 22, 2015, 10:56:06 AM »
Yup. Whether it was a server issue or an issue with SMF's config itself, both would've been resolved when we moved server. :P

9258
Contests / Re: Official Lemmings Forums Level Design Contest #1 (Playing)
« on: January 22, 2015, 04:25:00 AM »
I'm going to open the voting in about 24 hours, unless anyone has a problem with this.

9259
It will; only Apocalypse 1 has been changed.

9260
NeoLemmix Levels / Re: [Fangames] Lemmings Plus Series
« on: January 22, 2015, 03:08:40 AM »
1) I'll look into that.
2) Not a glitch. I got rid of the final level postview texts in the LPIII Bonus Pack (and the NeoLemmix version of the LPII Bonus pack). As long as it *does* display for LPIII, HLP and LP Omega, it's fine.

9261
I'll look into what can be done about conversion of existing replays at some point...

9262
By hex-editing the file itself? Yeah, I didn't really implement any checks of that kind, both for simplicity and for the fact that (once I add code to handle it) these kind of replays can easily be reported and removed; besides I doubt anyone here is likely to upload them for any reason other than proof-of-concept that it can be done. :P (If it's a glitch though, not an edited replay... I shall need to look into this...)

9263
NeoLemmix Main / Re: NeoLemmix Info, Downloads, Etc
« on: January 20, 2015, 05:08:25 PM »
A lot of people aren't aware of the hotkeys in (Neo)Lemmix, so I'll post a list of them here. A lot of these have functionality that isn't accessible any way other than the hotkeys.

Most of these are applicable to both traditional Lemmix and NeoLemmix, in cases where they're only one or the other (or do different things depending which one), I've mentioned that here too. Do note that this list is based on the latest versions; some keys may not work (or may do different things) in older versions.

Note that in recent versions (V1.36n+) of NeoLemmix, hotkeys are now configurable, so what's listed here is merely the default options in most cases. However, ones outside of gameplay (except saving image from preview screen, or saving replay from postview screen) are still non-configurable.



Middle-click (NeoLemmix only)
Pauses or unpauses the game.

Right-click
Traditional Lemmix: Inverts the priority of selected lemming; usually (but not always) this will force selecting a walker. It works the same way as in DOS.
NeoLemmix: Highlights a lemming; you can then assign *this* lemming a skill by right-clicking the skill on the toolbar. (If you have Ctrl / Right-Click Switch option enabled, then right-click will force selecting walkers only instead)
Both: You can right-click the release rate + or - to instantly set the release rate to the maximum or minimum.

Ctrl (NeoLemmix only)
Forces selecting walkers. (If you have Ctrl / Right-Click Switch option enabled, then Ctrl + Left-Click will highlight a lemming instead; but you still right-click the tool)
When combined with a skill panel button (whether via clicking it or via a keyboard shortcut), it has the same effect as right-clicking that button.

Shift (NeoLemmix only)
Forces selecting a lemming that has not had any previous skills assigned to it.

Alt (NeoLemmix only)
Replaces the current action description (eg. Walker, Faller, Builder) with an abbreviated list showing which permanent skills a lemming has.

F1 to F12
The same as in DOS; these correspond to a skillbar button. F1/F2 = RR up and down, F11 = pause, F12 = nuke. The remainder depend on your settings; if you have the fixed skill keys (or are using traditional Lemmix), these correspond to the same skills as they do in DOS / traditional Lemmix. If you've got that setting turned off, then F3 is the first skill on the skill bar, F4 is the second, etc.

3 to 0 (NeoLemmix only)
If you have the fixed skill keys enabled, these correspond to the 8 new skills. 3 = walker, 4 = swimmer, 5 = glider, 6 = mechanic, 7 = stoner, 8 = platformer, 9 = stacker, 0 = cloner.

Esc
Instantly exits the level (without nuke; it just ends).

Enter
Saves state.

Backspace
Loads state.

Spacebar
Skips 10 seconds.

Minus
Goes back one second.

1
Skips the level. Note that you must activate cheat mode first, generally by entering a specific code on the password menu. (Note: Under traditional Lemmix, the key for this is 5 instead of 1.)
Note: This key is removed from V1.37n onwards.

B
Goes back one frame.

F
Toggles fast forward on or off.

I
Saves an image of the entire level in its current state (including lemmings, and areas that are currently off-screen, but NOT including the cursor or the skill panel).

L
Loads a replay file. A file select menu will pop up for you to choose one.

M
Toggles music on and off. This isn't a permanent setting; it'll reset to what you've configure on the title screen / config menu once you exit the level.

N
Moves the game ahead one frame (only when paused).

P
Pause or unpause the game.

R
Returns to the start of the level, with replay mode active (similar to the "Replay level" option in Lemmini).

S
Toggles sound on/off. Like "M", this isn't permanent.

U
Saves a replay. It'll automatically set the filename and save it in the Replays folder, unless you turn off the "automatic replay names" feature. The default filename is [rank name]_[level number].lrb (eg: Tricky_1.lrb), except in CustLemmix where the default is [level name].lrb (eg: This Should Be A Doddle!.lrb).

X
Selects the skill to the right of the currently selected one (eg: in the traditional-8-skills skillset, if you have builder selected and press X, it'll select Basher).

Z
Selects the skill to the left of the currently selected one (eg: in the traditional-8-skills skillset, if you have builder selected and press Z, it'll select Blocker).

Left/Right
Traditional: Scrolls the screen left or right.
NeoLemmix: Forces selecting a lemming facing the direction that you pushed.



Shorcut keys other than while playing a level
U: Saves a replay when pressed on the post-level screen (works the same way as in-level)
I: Saves an image of the level (in initial state) when pressed on the pre-level screen
F4 (Neo) / F5 (Trad): Dumps all levels to LVL files when pressed on the title screen *
F5 (Neo) / F6 (Trad): Saves images of all levels when pressed on the title screen *
Left/Right (Neo only): Moves between levels when pressed on the pre-level screen, can only go to levels you've already reached unless cheat mode is enabled or the level pack you're playing has auto-unlock-all setting enabled


* Note that these two options may be disabled in some (Neo)Lemmix players.

9264
General Discussion / Re: Lemmings Forums on Youtube
« on: January 20, 2015, 04:15:26 PM »
Oooh nice, I'll have to keep an eye on this! I do wonder why he used the NeoLemmix version instead of the official version, though; but it shouldn't matter too much. :)

9265
Aww, Down and Out Lemmings lives up to its title :( :P

To be fair, it did VERY well for a Tame level. :) It was tied with two other levels; had it been tied with only one, it would've made it through.

9266
Help & Guides / Re: extracting Cheapo graphics
« on: January 20, 2015, 07:01:44 AM »
Simple is always good. If you could at least document the format, I could look at doing something with it...

9267
Alright well, it doesn't look like there's that much interest in this, so I'm probably going to take it down. If there is interest in it but people find it unsuitable for use in its current form, please let me know why so I can improve it.

9268
Qualifying this set are:

Wild 06 "Just A Quicky"
Wicked 06 "PoP TiL YoU DrOp!"
Havoc 04 "The race against cliches"

Next set is up. :)

9269
Help & Guides / Re: extracting Cheapo graphics
« on: January 20, 2015, 02:31:44 AM »
Alright! :) I'll have a look at the output from this later on today, and see what I can do about making a tool to convert the output to NeoLemmix / SuperLemmini styles. Of course, keep in mind that objects that don't exist in these versions can't be transferred (which is pretty much any Cheapo-exclusive object, with the exception (only in NeoLemmix) of the teleporters).

9270
Contests / Re: Official Lemmings Forums Level Design Contest #1 (Playing)
« on: January 19, 2015, 10:07:36 AM »
...the need to replay levels from the start (even with a replay feature - it still relies on you interrupting it at the right moment, and the fact it scrolls the screen automatically does not help) on Lemmini was driving me freaking crazy, so I gave up for now. Maybe I'm too used to Lemmix's fine control features...

Never had big problems with the Lemmini replay system (Maybe I am just don't used to anything else). You know you can simply interrupt a replay and return to normal play mode by "just clicking" on a skill?
I always just speed up to right before the screwup point (or to the point I used the last correct skill) and click on a skill.

Yep, I know how it works. Don't worry - I do intend to give your level another go! But I'm used to Lemmix, where you can actually hit Enter at any point to "mark" that point, then press Backspace to jump back to that exact frame; you can also press N (or click in empty space) while paused to advance by exactly one frame, and assigning a skill while paused doesn't unpause the game.

Pages: 1 ... 616 617 [618] 619 620 ... 857