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NeoLemmix Main / Re: Cheapo to NeoLemmix conversion tools (LemSet V12.1+ / CheapoCon)
« on: March 11, 2015, 11:35:29 AM »
They're included with Cheapo. "Orig-Dirt", "Orig-Fire", etc.
Just as a note, you may want to wait until I put out another update. The next update (which will need an updated version of both NeoLemmix and LemSet; it won't need an editor update though the existing version may not display trigger areas accurately on some objects) will include support for all Cheapo object types except for gravity-changers (which I don't plan to ever support, and definitely not in the near future), and include the "official" Cheapo styles by default.
It shouldn't be too long; the LemSet update has already been made (but not uploaded), and the only remaining object to add support for in NeoLemmix itself is the triggered exits.
(An update for CheapoCon (and re-conversion of levels) will be nessecary only for levels that use two-way teleporters and have more than two of them. In this case, the VGASPEC will not need to be rebuilt, the existing one will be fine - it's just the LVL file that needs re-doing.)
EDIT: I've uploaded the LemSet update. This is to minimize the "multiple versions of same style" effect; all objects that aren't supported in the current version of NeoLemmix will still do nothing, but you won't need to re-convert the style when it's here, as versions made using LemSet V13 will already contain all the info the new update of NeoLemmix will need to utilize these objects. Do note that the current version of the editor won't display trigger areas properly for Two-Way Teleporters / Single Teleporters.
Just as a note, you may want to wait until I put out another update. The next update (which will need an updated version of both NeoLemmix and LemSet; it won't need an editor update though the existing version may not display trigger areas accurately on some objects) will include support for all Cheapo object types except for gravity-changers (which I don't plan to ever support, and definitely not in the near future), and include the "official" Cheapo styles by default.
It shouldn't be too long; the LemSet update has already been made (but not uploaded), and the only remaining object to add support for in NeoLemmix itself is the triggered exits.
(An update for CheapoCon (and re-conversion of levels) will be nessecary only for levels that use two-way teleporters and have more than two of them. In this case, the VGASPEC will not need to be rebuilt, the existing one will be fine - it's just the LVL file that needs re-doing.)
EDIT: I've uploaded the LemSet update. This is to minimize the "multiple versions of same style" effect; all objects that aren't supported in the current version of NeoLemmix will still do nothing, but you won't need to re-convert the style when it's here, as versions made using LemSet V13 will already contain all the info the new update of NeoLemmix will need to utilize these objects. Do note that the current version of the editor won't display trigger areas properly for Two-Way Teleporters / Single Teleporters.