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Levels for v10 or older / Re: GeoffLems - v0.02 (updated)
« on: August 25, 2014, 02:45:30 PM »
My feedback on the new version:
Fun 26 - This level becomes a bit on the long side when done under Fun-style conditions.
Tricky 3 - I think this is much better positioning for this level.
Tricky 6 - This level is pretty cool.
Tricky 10 - Not bad, though is this the solution you intended?
Tricky 13 - This is a pretty cool level now, though might be placed a bit early? Also - on your list in the first post, you have Tricky 15 listed before this one.
Tricky 15 - I'm not noticing any difference here?
Tricky 18 - Good level for the position.
Tricky 22 - If I remember correctly, this is more or less how I did this level before.
Tricky 23 - You've listed both this one and the previous one as being originally Tricky 19. Anyway, I'm not sure if my solution might still be a backroute, as I didn't use the climber, floater or miner...
Tricky 27 - This is a really good level! Though it can be beaten fairly easily with only two builders.
Tricky 28 - This level seems to be impossible now. o_O Assuming there isn't a mistake that's actually made it impossible, this level is definitely far too hard for Tricky!
Taxing 1 - I think this might still be a backroute, since it saves 95% and doesn't use most of the skills...?
Taxing 2 - I don't think my solution was a backroute, but if it was, it still works.
Taxing 3 - Much better!
Taxing 6 - It's possible I've backrouted this again, but if not, DAMN those bashers need to be precise...
Taxing 13 - Some of the bombers end up still needing to be timed, due to blockers interfering with other lemmings. Still a good level though.
Taxing 25 - Neat level now!
Taxing 26 - Also pretty cool.
Taxing 27 - Fairly sure I backrouted it.
Taxing 28 - Still pretty easy really, though yes, the way blocker trigger areas work under traditional Lemmix could get very annoying here.
I haven't looked at the new Mayhem levels yet, I will a bit later on. Here's my replays for all the new/revised levels (including the ones I didn't comment on), except Tricky 15 which doesn't seem to be any different, and Tricky 28 which I wasn't able to solve.
By the way, I'm not sure if you're aware, but in the CustLemmix topic, there's a download called "Flexi Toolkit" which can be used to build a customized Lemmix player with everything embedded in the EXE (rather than having a whole bunch of LVL files) - the version in that topic is traditional Lemmix, not NeoLemmix (a NeoLemmix version of the toolkit does also exist). Might be useful for your pack. Let me know if you need any help with how to use it.
Fun 26 - This level becomes a bit on the long side when done under Fun-style conditions.
Tricky 3 - I think this is much better positioning for this level.
Tricky 6 - This level is pretty cool.
Tricky 10 - Not bad, though is this the solution you intended?
Tricky 13 - This is a pretty cool level now, though might be placed a bit early? Also - on your list in the first post, you have Tricky 15 listed before this one.
Tricky 15 - I'm not noticing any difference here?
Tricky 18 - Good level for the position.
Tricky 22 - If I remember correctly, this is more or less how I did this level before.
Tricky 23 - You've listed both this one and the previous one as being originally Tricky 19. Anyway, I'm not sure if my solution might still be a backroute, as I didn't use the climber, floater or miner...
Tricky 27 - This is a really good level! Though it can be beaten fairly easily with only two builders.
Tricky 28 - This level seems to be impossible now. o_O Assuming there isn't a mistake that's actually made it impossible, this level is definitely far too hard for Tricky!
Taxing 1 - I think this might still be a backroute, since it saves 95% and doesn't use most of the skills...?
Taxing 2 - I don't think my solution was a backroute, but if it was, it still works.
Taxing 3 - Much better!
Taxing 6 - It's possible I've backrouted this again, but if not, DAMN those bashers need to be precise...
Taxing 13 - Some of the bombers end up still needing to be timed, due to blockers interfering with other lemmings. Still a good level though.
Taxing 25 - Neat level now!
Taxing 26 - Also pretty cool.
Taxing 27 - Fairly sure I backrouted it.
Taxing 28 - Still pretty easy really, though yes, the way blocker trigger areas work under traditional Lemmix could get very annoying here.
I haven't looked at the new Mayhem levels yet, I will a bit later on. Here's my replays for all the new/revised levels (including the ones I didn't comment on), except Tricky 15 which doesn't seem to be any different, and Tricky 28 which I wasn't able to solve.
By the way, I'm not sure if you're aware, but in the CustLemmix topic, there's a download called "Flexi Toolkit" which can be used to build a customized Lemmix player with everything embedded in the EXE (rather than having a whole bunch of LVL files) - the version in that topic is traditional Lemmix, not NeoLemmix (a NeoLemmix version of the toolkit does also exist). Might be useful for your pack. Let me know if you need any help with how to use it.