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NeoLemmix Main / Player V1.36n Pre-Release
« on: November 18, 2015, 08:32:55 PM »
So - since this is likely gonna be the last V1.xx update (not that I haven't said that before, but bugs keep showing up T_T), I'd like to get some public testing before officially releasing it.
Give this a go, and let me know if you find any new bugs, or major bugs that I've overlooked.
https://www.dropbox.com/sh/ewioeyogkxlegig/AACIvxzfMXo72Gnrx9Al8OiRa
That folder contains the release candidate versions of the Flexi Toolkit and NeoCustLemmix. Since I realise not everyone who might otherwise be willing to test would want to make their own content, I also included copies of Lemmings Plus III and Lemmings Plus Omega.
There's a "NeoLemmixHotkeys.ini" file in there. This one is configured with a setup similar to the Lix defaults. If you want to use the NeoLemmix defaults, just run the player without any NeoLemmixHotkeys.ini file and it will automatically generate one using the NeoLemmix defaults.
Please keep in mind that this is a TEST VERSION and while it's fine to release packs based on it, please be prepared to update them to the final release if there are any changes - this should simply involve rebuilding the EXE with the Flexi Toolkit, and shouldn't need any changes to any content.
V1.36n
------
* Added support for customizable hotkeys. These are saved in the NeoLemmixHotkeys.ini file, where
they can be edited by hand if desired, or copied to other folders. (Multiple players in the *same*
folder will indeed share this INI file.) To configure them, enter the Config menu (F3 on the title
screen) then press T.
* Added two new default hotkeys; < is backwards frameskip 5 seconds, and > is forwards frameskip
5 seconds.
* A missing music file no longer causes the game to crash.
* A text file is no longer saved alongside the replay by default. It can still be saved if automatic
replay naming is turned off, by choosing "Replay + Text File" from the format dropdown box in the
save replay dialog.
* Fixed the following bugs:
> Lemmings that fall into a digger pit being dug by a ghost often get stuck in terrain
> Two-way teleporters sometimes cause the complete disappearance of lemmings
> Whether or not a climber splats from a fall can be affected by the position they start from
> Multiple skills can be assigned in a single frame via various methods, often breaking replays
> If a lemming is highlit while paused, the change is not immediately visible
> Finding secret level triggers also unlocks the next non-secret level
> A L1 sliding glitch-like setup allows gaining a small bit of extra height
Give this a go, and let me know if you find any new bugs, or major bugs that I've overlooked.
https://www.dropbox.com/sh/ewioeyogkxlegig/AACIvxzfMXo72Gnrx9Al8OiRa
That folder contains the release candidate versions of the Flexi Toolkit and NeoCustLemmix. Since I realise not everyone who might otherwise be willing to test would want to make their own content, I also included copies of Lemmings Plus III and Lemmings Plus Omega.
There's a "NeoLemmixHotkeys.ini" file in there. This one is configured with a setup similar to the Lix defaults. If you want to use the NeoLemmix defaults, just run the player without any NeoLemmixHotkeys.ini file and it will automatically generate one using the NeoLemmix defaults.
Please keep in mind that this is a TEST VERSION and while it's fine to release packs based on it, please be prepared to update them to the final release if there are any changes - this should simply involve rebuilding the EXE with the Flexi Toolkit, and shouldn't need any changes to any content.
V1.36n
------
* Added support for customizable hotkeys. These are saved in the NeoLemmixHotkeys.ini file, where
they can be edited by hand if desired, or copied to other folders. (Multiple players in the *same*
folder will indeed share this INI file.) To configure them, enter the Config menu (F3 on the title
screen) then press T.
* Added two new default hotkeys; < is backwards frameskip 5 seconds, and > is forwards frameskip
5 seconds.
* A missing music file no longer causes the game to crash.
* A text file is no longer saved alongside the replay by default. It can still be saved if automatic
replay naming is turned off, by choosing "Replay + Text File" from the format dropdown box in the
save replay dialog.
* Fixed the following bugs:
> Lemmings that fall into a digger pit being dug by a ghost often get stuck in terrain
> Two-way teleporters sometimes cause the complete disappearance of lemmings
> Whether or not a climber splats from a fall can be affected by the position they start from
> Multiple skills can be assigned in a single frame via various methods, often breaking replays
> If a lemming is highlit while paused, the change is not immediately visible
> Finding secret level triggers also unlocks the next non-secret level
> A L1 sliding glitch-like setup allows gaining a small bit of extra height