Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Joemon

Pages: 1 2 [3] 4
31
Level Design / Re: Brainstorming from level names! =)
« on: October 04, 2009, 10:23:01 PM »
I'll write down some more levelnames that people can use if they want to.

Treepath (A level with trees that the Lemmings have to get past. Sounds good for either rock set or Fun 22 vgaspec file)
Intoxication (Pink set and some acid kicking about somewhere on the level, maybe everywhere)
Unholy Lemfessions (Using hellset and flamethrowers, lava and fire traps)
Fortified Lemmitory (Dont know what graphic set it could use, maybe Gold, Pink or Red Brick set but have some traps lying around)
Bullet for my Lemmatine (Well I don't know anything about what set is suitable but the a heart formed from terrain is a good idea)
Lost in the dunes (Using gold set, maybe a concealed exit would be useful for the title)
Starry night (A crystal level with plenty of stars)
Nukage Processing (Pink set and acid placed in certain places)
Widest gaps (Any set suitable for this name, Long distance between terrain when building)
Lemburger Hill (Pink set maybe? Dont know really about set but loads of hills or mountains or something may be good)
Beachy Head (Gold or Underground set, a cliff with a rather long drop, this name reminds me of a beauty spot in Eastbourne)

32
Level Design / Re: Brainstorming from level names! =)
« on: October 04, 2009, 07:43:34 PM »
My next level pack?

1.  Death and dying all around - Many lemmings will have to die to complete level. - Fire
2.  Fall and Fail - A level that could involve some clever tactics to get to the exit (a seemingly simple task) without dying. - Pillar
3.  Headhunters vs. Lemmings - A level where the lemmings will have to dodge many traps - specifically, the one in "You Live and Lem." - Dirt
4.  White+(Blue+Green)=White+Red - A level where you have to compact lemmings together to squeeze past icicle traps - Snow
5.  Flow Not Controlled - A level that appears to be flooded.  99 RR. - Crystal
6.  Lizard needs a diet - A level, requiring 100%, that involves lizard traps. - Rock
7.  Sinkhole! - A level where you must keep lemmings from falling into a "sinkhole" requiring clever use of skills. - Pillar
8.  Brick*10^99 - A brick level with RR 99. - Brick
9.  Magma Chamber - Lemmings dodge fire traps, among other things. - Fire
10.  The Final Showdown! - Crystal level, using many bombers to get through the level. - Crystal

Nice level names there. Sounds like a challenge :)

33
Reviews / Re: Custom Level Review Game
« on: October 04, 2009, 04:38:20 PM »
I've downloaded this pack and been trying to pass 'Buildo Station' but I can never reach the exit on time :O

Then you're doing it wrong. :P

A hint:
Quote
Try setting the release rate to 75-80 immediately, and never changing it from that.

I figured that out. Did you manage to pass?

34
Reviews / Re: Lemmix Level Reviews
« on: October 04, 2009, 04:30:20 PM »
My Joe03 levelpak didn't have all levels reviewed. Is anyone interested in reviewing any of my packs?

35
Level Design / Re: Brainstorming from level names! =)
« on: October 04, 2009, 02:31:01 PM »
I've thought of a level name that I'm using in my 4th pack. It's called 'Eater of Luck'. This level will use rock set and the lemmings will be getting eaten by a lizard as they are falling from a trapdoor. This level name comes from the bounty hunter 'Dannik Jerriko' in Star Wars: A New Hope.

36
Reviews / Re: Lemmix Level Reviews
« on: October 04, 2009, 02:21:50 PM »
Nicely made levels so far. Extremely challenging though.

37
Reviews / Re: Custom Level Review Game
« on: October 02, 2009, 09:50:44 PM »
By the way: Images can be found here:
http://camanis.net/lemmings/levelpacks.php?info&pack=136

You're not clear enough, namida. Insane Steve wanted level 6 reviewed. Here is the code for it.

Code: [Select]

Is there anyway of some sort in which the screenshots can show the graphics from the vgaspec levels? My vgaspec level uses crystal graphics and the beast of a level vgaspec file

38
Reviews / Re: Custom Level Review Game
« on: October 02, 2009, 09:30:00 PM »
I've downloaded this pack and been trying to pass 'Buildo Station' but I can never reach the exit on time :O

39
Will levels requiring the Vgaspec graphics be used in this?

40
Reviews / Re: Lemmix Level Reviews
« on: October 01, 2009, 12:43:22 PM »
I'm still working on a 4th pack. One level still in progress, while the others are being tested then ideas for the rest of the levels for the pack will be thought out :)

41
Levels for other engines / Re: Lemmix Level Pack Topic
« on: September 28, 2009, 01:59:14 PM »
Cool. Maybe review it on the review thread after the current pack review is finished :)

I've put some of them up in the Lemmix level reviews.

By the way, one of them is open review, and the other is a game. I wonder why...

I noticed. I have no idea about open review and the other being a game. So far below is created levels or ideas for my 4th pack.

Divided Loyalties (Three trap doors, maybe look like a challenge)
A beautiful view (Nothing special, just the crystal set with some design of my own)
Mission Lempossible (One way system, how you going to get through that? bombers? diggers?)
Artwork gone wrong (An upside-down exit and trapdoor, with some upside down terrain?)
Boom Boom Pow (Only bombers to get through the obstacles to the exit?)
Time to get wet (Waterfalls! but you going to have to break through terrain if you dont want to get wet :P)
Amnesia (Tops of houses protruding from terrain, but which one is the exit?)

42
Reviews / Re: Custom Level Review Game
« on: September 28, 2009, 01:51:27 PM »
Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

I'd like to throw my 10th pack out as a possible review pack after Joemon's 3rd pack, I figure when we get through the rest of L+ preview and Joemon's pack I should be done with it.

That would be cool. How many levels have you got done now?

43
Reviews / Re: Custom Level Review Game
« on: September 27, 2009, 05:08:29 PM »
Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

44
Levels for other engines / Re: Lemmix Level Pack Topic
« on: September 27, 2009, 05:04:50 PM »
I might be interested in your 3rd set. I'll put up a review eventually.

Cool. Maybe review it on the review thread after the current pack review is finished :)

45
Level Design / Re: Brainstorming from level names! =)
« on: September 27, 2009, 02:47:39 PM »
I've already made 'Mission Lempossible' for my 4th levelpak :D

EDIT: I made a level idea and the level is going in my 4th pack

Artwork gone wrong: An upside down trap, trapdoor and exit with some upside down terrain pieces while others are the right way up

This level will be in the works for my next pack too

Boom Boom Pow: Bombers required to pass level.

Pages: 1 2 [3] 4