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Messages - IchoTolot

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76
In each voting round, you're allowed to vote for up to a certain number of levels. Vote for the levels that you want to stay in the contest, not for levels you want eliminated. You may vote for fewer levels than the permitted maximum. You may vote for your own levels.

It's not allowed to discuss the levels publicly on the forums during the voting phase, even if the level is not in the current round, or even between rounds.

You may discuss any level in private messages. You may discuss publicly off-site, e.g., you may post Youtube videos of your playthroughs, or discuss in IRC chat. Eliminated levels may be discussed anywhere, even publicly on the forums.

There'll be voteoffs within each design rule, to get down to one/two/three remaining levels per design rule.

If after the rule voteoff the number of remaining levels is >9, I will create 2 mixed groups semi-randomly out of the remaining levels to bring down the number even further. For all of this no tiebreakers are planned. After this, all qualifying levels will go into a final mixed voteoff.

Generally, the number of levels that qualify for the next round will be the same as each user's permitted vote maximum. I've decided to keep the percentages of "surviving" levels of the rule-voteoffs somewhat similar to give every rule a fair chance. Example: A rule with a 66% survival-rate and one with a 33% survival-rate for the mixed rounds doesn't seem that fair to me.

There's only a prize for the 1st place winner - of course, getting close to that still means you made a great level.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic: https://www.lemmingsforums.net/index.php?topic=6385.0

77
Will put up the voting topic soon. :)

78
The first one kaywhyn mentioned here should already be covered by "Blockers Blindside".

The rest are noted down. ;)

79
Here are my updated replays. :)

80
All of Swerdis's solutions were either intended or an acceptable alternative! Great job! :thumbsup:

Also I noted down the tricks mentioned here! Those will be good additions for the next patch (although I think the first one will be Basic Training 2 rather). Will prepare it probably when the new objects also go live. :)

81
I uploaded my solutions to YouTube + also attached all replays here. :)

Part 1 (Lix): https://www.youtube.com/watch?v=zJi3-okBZYE
Part 2 (NL): https://www.youtube.com/watch?v=9LHr1Bhqhrs
Part 3 (My Own Levels): https://www.youtube.com/watch?v=ozCrjmfDLv8

82
I recently started uploading my solutions to my YouTube channel! :)

Link to the first video: https://www.youtube.com/watch?v=JsznsB2ZXyk

83
I have a feeling this should be it. :)

84
Here are the resolves. :)

85
Resolves for Kingshadow3's and geoo's R2. 8-)

I think Kingshadow3's might be at least close to intended, but I have spare Lixes and skills for geoo's level. Although, I think it's closer than the first solution. :)

86
@Kingshadow3  Still a backroute here. :evil:

87
New Objects / Re: New objects general discussion
« on: August 13, 2023, 09:02:53 AM »
Thanks for the hint! ;) My existing packs don’t feature the Slider yet, but Lemmings Hall of Fame and Lemmings, Drugs, and Rock ‘n Roll do.
I don’t know what exactly has changed about the Slider, but I’ll do a mass-replay check anyway, once I’ve downloaded the newest stable version.
I haven’t had any contact with the new objects at all yet.

In general the 2 things to watch out for are:

Slider behavior fix: https://www.lemmingsforums.net/index.php?topic=5795.0

Fix of overlapping blocker fields (which can affect some replays):

https://www.lemmingsforums.net/index.php?topic=6133.0
 https://www.lemmingsforums.net/index.php?topic=5831.0

88
New Objects / Re: New objects general discussion
« on: August 12, 2023, 05:09:39 PM »
I did some replay testing with V6:

Packs checked:

DoveLems, PimoLems, Lemmings Reunion, Lemmings United, NL Intro Pack, Lemmings Uncharted and some of my single level stuff.

Only 2 breaks: Aquarius 2 and 12 from Lemmings Uncharted!

Both due to the fixed slider behavior. Aquarius 12 would need a fix. Aquarius 2 only a replay fix.

My recommendation in terms of compatibility so far (V6) would be to replay check all your slider levels and confirm that they do not break with the physic fix!

89
I resolved the updated levels from Kingshadow3 and NieSch! :)


90
Here are my solutions to all levels. :)

I sense that there are still a few backroutes. :evil:

I will probably make my videos after the backroutes have been patched out.

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