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Messages - IchoTolot

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3046
NeoLemmix Main / Re: Experimental Releases for Physics Bugs
« on: June 17, 2016, 10:10:15 AM »
The test level totally confuses me.
It seems to auto complete/delete exits, but in the new version the exits arent working anymore ???  This seems like a bug.

Hotkey to toggle the display of hatches etc is still missing, but it seems that this is on the to-do list still.

And the glider animation seems to be glitchy as well (as mentioned :P)

General things:

- The slight yellow background of the pillar tileset is too yellow for my taste + maybe even the fire one. For tilesets where it isn't 100% nessesary I would be a bit more conservative with the bg color. But a little bit of bg color would still be good to highlight the playing area. The marble one seems to be alright.

- The rock tileset seems to be missing, I'll get an error trying to load a rock level. (Lemdiana  Jones attached as a test)
  EDIT: All OhNo tilesets seem to be missing! ;)

- Escape from Lemlab (marble with teleporters) causes an Access Violation when "entering" the level. Level attached.




3047
I've uploaded a video showing the intentional ways of my entires + some commentary on my thoughts while creating the levels.  :)

https://www.youtube.com/watch?v=FJOz0k3B98s

3048
I am tending to a hotkey to switch the displaying of the markers on/off, with on as the standard when starting a level.

It is very important to mark things as pre-assigned hatches/teleporters....., but having these markers always on can be a bit annoying from time to time.

3049
Alright, I am done with my part :)

As this was already a finished level in my opinion after Minim's turn and could easily be on it's own, I allowed myself to totally "rework" the second part of the solution with the main goal to fuse the upper and lower part and set up some timing for the new ending part I created.

As for the skillset:

- removed the digger for a blocker which will be collected via a pick-up
- builders:   2 ---> 6
- bashers:   3 ---> 5
- platformers: 2 -> 3
- miners: 3 --> 2 (+ 1 via pick up)
- cloners: 2 --> 3 (+ 1 via pick up)

I removed that slime trap from the top part, which I think needs some redrawing or so as my first reaction was simply: "Wait, this is a trap! It looks EXACTLY like the other slime!"
At least a little indicator would be nice there.

The title + music is fine with me. I was considering  to throw another tack into the discussion to have a little choice there, but I think I will keep most of my tracks mostly secret for now for Reunion 2 ;P

Hope you like my changes :)   This version could also use some testing for backroutes! + I think this would make a nice challenging level by now :)

3050
Lemmini / Re: SubLems 1.1 release for SuperLemmini!
« on: June 13, 2016, 11:37:52 AM »
Link to my Lemmini conversions (Epic included): https://www.dropbox.com/s/aiclh9kv6q0dbfa/Lemmini%20Conversion%20V%201.1.zip?dl=1

Epic was made by PacGuy originally.

Please consider that maybe some rework will be there when converting "Epic" levels to the new file system in the future as tileset mixing will be a natural thing then ---> no more need for the tileset then ;P. Namida is planning an auto-comvert of those levels as far as I know, but there "can" be a bit of extra work, at least retesting if it's still solvable.

3051
NeoLemmix Levels / Re: NepsterLems - Release thread
« on: June 09, 2016, 08:16:36 AM »
Alright, played again today and everything is now solved except for BH 21, which I not even tried yet :P     
Finally BH 14 has fallen and I cant believe it took so long to see that (once you saw it) really simple trick.

All replays attached, all working with the stable NL version +NepsterLems 1.4.

The replays that needed replaying should be consistant with Nepsters fix list and I think I found even more backroutes :devil:

3052
Lemmings Main / Re: June 2016 Level Collaboration?
« on: June 09, 2016, 06:44:17 AM »
I would be in for it as well :)

3053
Finally solved Gronklings level and I must say it's an excellent level!
Seeing the solution afterwards it isn't really that complicated (still hard though as you need to see several things), but you have to see that little trick to save that one skill ;P   add some ways that almost work and get ready to be stucked.
I can see now why Gronkling was surprised on how nobody managed to solve it.

Replay attached. :)   But please try to solve it regulary, I know you are able to!

Video will be uploaded later today as well.   EDIT: It's up now ;)

3054
NeoLemmix Levels / Re: NeoLemmix release of PimoLems
« on: June 06, 2016, 01:58:09 PM »
Version 1.5 is out!

Following levels have changed:

- 3 20 backroute fixed
- 4 04 backroute fixed
- 5 06 backroute fixed
- 7 02 backroute fixed
- 8 15 backroute fixed
- 8 18 backroute fixed
- 8 19 traps have been made more visible

3055
I love playing with the "only one lem at a time" situation with the teleporter. Like you see in my contest 10 space entry. I can see the desire for such an object as well, but if we should have such an object there are two things that need to happen:

- it must be clearly indicated if this is a "one-lem" teleporter or an "all in" teleporter.
- new teleporters must be drawn.

If this is worth the work must be determined. + right now there are many task that are more important than adding this kind of teleporter as there are often workarounds thatlead to not needing them.





3056
Updated my replays to the newest versions :)   (expect V3 of Bulletride's levels as I still used V2)

Simon found another intersting alternative solution on Apjjm's level which could be considered not intended. Replay is also in the zip file.

Also we saw that on BulletRide's R2 level the steel is not steel! Simon tried the ceiling route and we noticed this. Did you turn autosteel off?    ???

Also my Youtube playlist has been updated as well, showing me solving the V2 levels :)

3057
Here's a replay and review for IchoTolot's "Beware the Overload."

That's actually an alternative route (the basher should be used differently). But the overall level idea is still there and it's really just a minor variation, so no update required.

Also the size just cames from me having fun building a mech repair station + adding ceiling deco for the upper part :P   I needed more room for decoration and a better looking landscape!

3058
General Discussion / Re: Post some jokes here!
« on: June 03, 2016, 06:21:18 PM »
Ok then I will drop one as well :)



A little one-man-plane crashes into the jungle. The man survives, gets off the plane and saw himself surrounded by a wild native tribe.

He says: "Oh no, now I'm fucked!"

Then a dark voice speaks to him: "No, you are not! Go to the chieftain, grab his spear and kill him"

The man runs to the chieftain, quickly grabs his spear and kills him violently.

"And now?" he askes.

The voice replies:"Now you're fucked!"

3059
As Nepster: Everthing solves except for Gronklings floater level :P


Replays attached. 
Comments: Watch my playthrough ;P   

Playlist link: https://www.youtube.com/playlist?list=PLKR1N9oJTTlKa23xOtzcGO4-6cPUwhhia

3060
I would also vote for classic next, as you said you already saw a few levels there.

+ I would vote Sports for last ---> "Take up Archery" would be the Finale ;P

So: Classic    Space    Sports     would be my vote.

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