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Messages - IchoTolot

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2911
Version: V1.47n-C

The terrain was indeed absecent, but sadly I cannot remember the exact reproducing procedure. I was in pure solving mode when I just noticed that sth's wrong and I was only focused on my solving procedure ;P

2912
Closed / [BUG][PLAYER] After hitting replay button: Terrain did not reset
« on: September 20, 2016, 09:16:43 PM »
It seems this is still buggy, only this time the simple replay button is enough and not just the load savestate one. (Compare: http://www.lemmingsforums.net/index.php?topic=2877.0)

I don't know if this can be reproduced the same way. I was just playing and encountered this again ---> quick  post ;P 


Example picture attached!

2913
I would also love at least an option to turn them off.  :)

2914
Closed / Re: Multiple skill assignments per frame
« on: September 19, 2016, 07:20:51 PM »
I still would call the nuke a skill. I always end my replays properly by nuking remaining lems so the replays stop running. 

I would find it very annoying if my replays don't nuke automatically at the end anymore. :devil:

From my levels "Apocalypse Maintenant" uses the nuke in the solution.

2915
Closed / Re: Access violation when pressing reset hotkey [BUG] [PLAYER]
« on: September 19, 2016, 02:27:06 PM »
I tried to replicate such an error, but for me everything runs fine. In fact I never got such an error since the new version.

This sounds like a very slippery problem :P   Maybe it's bound to happen on certain level types ???

2916
So I created a new level today and wanted to create a replay in the new format as well. On beating the level the new player played me the "defeat" sound on the postview screen. Tested it on some more single levels and I always get the "defeat" music on beating it. In packs it seems to be alright, but could it be that on a single level you don't unlock a new one so it always count as a defeat?

Anyway this should be fixed for single levels ;P

2917
NeoLemmix Main / Re: a topic to list'em all
« on: September 17, 2016, 01:21:08 PM »
There is already a sticky topic on the "Other Projects" board for this.

Wafflem maintains a list for all engines: http://www.lemmingsforums.net/index.php?topic=1822.0

2918
General Discussion / Re: Mobi's blog
« on: September 16, 2016, 09:33:39 AM »
We have Brötchen in Germany, large bread rolls that you cut in half. They offer lots of grip, even without the top shell bun. :8():



-- Simon

This is even better if you just put raw meat + onions on it! It's called "Mettbrötchen" and is a german classic!

Don't trust anyone who doesn't like Mettbrötchen and isn't vegetarian or sth. We even used to do a day where we bought ~ 13 buns + 1 kg "Mett" (raw meat) and some onions back in school and eat all of this in a lesson the teacher was ok with this :laugh:.



2919
General Discussion / Re: Lemmings Forums on Youtube
« on: September 14, 2016, 09:40:08 AM »
My Dune 2000 let's play has now finally started 8-)

Link to the first video: https://www.youtube.com/watch?v=fYzEh-zNkBs

2920
In Development / Re: Wafflem/Flopsy collab pack - 5 Level Demo
« on: September 12, 2016, 01:35:16 PM »
This should be intended by now :)

My previous solution to rank 3 was more fun though ;P

Also in rank 3 steel under the fire pit on the left side is still appreciated to mark that there is no goiung under. :devil:

2921
In Development / Re: Wafflem/Flopsy collab pack - 5 Level Demo
« on: September 11, 2016, 02:45:27 PM »
Alright my solutions are attached to the post. :)

Feedback:
Spoiler (click to show/hide)

EDIT: Forgot the attachment :-[

2922
Closed / Re: [DISCUSSION] [PLAYER] Relax assignment checks for platformers?
« on: September 10, 2016, 04:34:38 PM »
From the IRC logs:

<mobius1>I just discovered you can platform while building and cause the lemming to immediately turn around; is this intended?
<Nepster>This is a consequence of http://www.lemmingsforums.net/index.php?topic=2850.0
<Nepster>There is no final decision yet whether to keep the change or go back to the old behavior or try something else instead.
<Nepster>Currently I am waiting to see whether players like the change or not.
<namida42>yeah, definitely not possible on the old version. i don't think this should be possible, but i'm also not sure how one would go about fixing this without either (a) un-fixing the miner corner issue or (b) introducing a special case for assigning platformers to a builder
<SimonN>(b) *for assigning platformers while you are inside terrain, which won't happen for walkers, only for builders
<IchoTolot>wait platforming a builder  causes him to turn    that's not good in my opinion
<IchoTolot>yes I am with Simon here   (b)
<IchoTolot>I should probably post the log in the topic :P
<SimonN>except that I don't want to make the check particular to builder. I should have called this (c)


I think this should be hotfixed as turning lems while platforming on builders seems fishy.

2923
Closed / Re: [SUGGESTION][EDITOR] Multiple backgrounds for tilesets
« on: September 10, 2016, 04:14:20 PM »
I value the command-line. Should everybody use the computer like I do?

Apart from this, there is a deeper cultural problem.

In Germany, there were GEZ Schergen. If you didn't pay for state television, they would visit you and suggest that you register for the montly payment, or register you themselves. And peddlers travel from door to door, selling washing machines, household equipment, and internet service provider contracts.

The user-side solution was to never answer the doorbell, unless you expected someone particular.

The more severe an extreme case is, the higher I will want my defenses up against anything similar. The bees and Giga's bgs are well over the threshold. The L2-Shadow stars are slightly below, but other things in the L2-Shadow set are above the threshold again.

I don't really care for the deeper cultural problem here. I only care about the lemming level case.

I personally don't want to destroy the scenario the author had in mind for me to experience. I want to give that a fair chance. If this comes out unfair on the playing area I still can turn things off later for it, but first let's see what the author had in mind.

Also I whish for my stuff as well that the user experience it first as I had it intended for them. I have made a lot of thoughts about it and it is nice to see it beeing apprechiated.

For me I find it disrespectful to not give the other authors intention a fair chance. But that's my personal attitude.

2924
Closed / Re: [SUGGESTION][EDITOR] Multiple backgrounds for tilesets
« on: September 10, 2016, 03:08:57 PM »
I believe that I never want bgs, but occasionally toggle reveal-physics during play.

Well for tilesets which have dark tiles I bet you definitely want a bg ;)    Or have fun playing L2 Shadow levels with a black bg again.

There are good and bad bgs:  Good bgs help you recognise stuff better and improve the visual side of levels. I would hint at the shadow background again for the recognisable side and L3 biolab for the visual effect.   If the bg is not too similar to the terrain they are a great addition. Bag bgs make you question what is part of the level and what's not.

To always turn bgs off can also lead to distance the level from what the author had in mind and decrease the value of the level as a whole. As I value presentation (decoration and music) to be a great part of the level. It should be valued as well as a good solution! + It is also dangerous to turn them always off: You may run into cases like L2 shadow rage about the tileset and then discover that there was actually a way to make stuff better recognisable and avoid all the raging.

2925
Made a quick video with the solutions to my levels:    https://www.youtube.com/watch?v=Xp6A0zOo52A

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