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Messages - IchoTolot

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2296
NeoLemmix Styles / Re: [NeoLemmix] Tetris Attack Dragon set
« on: April 25, 2018, 07:32:44 AM »
Little tipp for the first main post here: Pictures make the topic look a lot more appealing to people and they are more likely to give the tileset a try. ;)

2297
As we had a 4 way tie -- I've decided to only eliminate 1 level now and we instead try to eliminate 3 in the next round -- which is up now! ;)

2298
Level Design / Re: A bias for classic skills?
« on: April 24, 2018, 08:05:05 PM »
I am using the new skills quite a lot and my new levels usually have them included in some way -- they are for the most part not released yet :P. In Lemmings United I am trying to get everything out of the new tools (and objects) and I think it will show what they are capable of when the pack is finished.

From the new skills I like the most: Platformer, Walker, Glider, Fencer and Stoner. Although I found a good chunck of stacker usage as well.

2299
NeoLemmix Main / Re: NeoLemmix V12.2.0 - stable new-formats release
« on: April 24, 2018, 07:37:11 AM »
What I noticed: On neolemmix.com under "Official Game Conversions" only the old nxp format is linked.

I remember that there were already new format versions of the original games. I think these should be linked there instead + maybe including the original games with the player download as well. ???

2300
(or perhaps faller / floater / glider / falling-ohnoer teleporting).

I actually saw quite a few levels using teleported fallers or floaters.

Therefore I would still vote for the "When two blockers overlap, the one that's been a blocker for the least amount of time walks" (or in the teleporter case "Blockers walk after teleporting when it produces overlap") rule.

Edit: Actually blockers can exit! Simply place one on a locked exit and open it afterwards --> blocker gets freed and exits.

2301
NeoLemmix Main / Re: NeoLemmix V12.2.0 - stable new-formats release
« on: April 23, 2018, 07:48:59 PM »

I forgot to add the music download for Lemmings Reunion, because it is a separate download. This will be fixed soon. Deceit's Lemmings, PimoLems and DoveLems don't have custom music (as far as I am aware), and I removed them from NepsterLems due to copyright problems.


PimoLems got custom music. I've got it in a seperate download as well.

2302
How exactly would blockers never teleporting possibly break levels?

Let's say after it was decided that teleporters do transport the skill, I took it for granted and made some experiments and found ways to use this for puzzle purposes. ;)

@ Simon: What about Blockers walk after teleporting when it produces overlap? This would be a double-special case that's also unlikely to be found, at least with my thinking.

I still think this is less likely to affect the game than allowing overlapp or not transporting the skill correctly when no overlap is there. This behavior is a very special case that's not worth a big hassle of changing overlap or skill transport mechanics in general in my opinion.
The Blockers never teleport and Blockers walk after teleporting is way more likely to affect things than relying on the overlap happening at the same time and I can't think of a way to create levels relying on Blockers walk after teleporting when it produces overlap.

Also I really don't like the blocker clusters you would be able to make with the overlap allowed. I think it's clearer now with the restriction active. I really would hate allowing overlap to be honest!

2303
Quote
But I don't know whether any existing levels would be disrupted by this change.


I have not yet seen a level which needs overlapping blockers. Only teleported skills in basic form.

Edit:

Quote
"blockers never teleport"     "teleporting blockers always reverts them to walkers"

That I can confirm will break levels.

Only preventing overlapping blockers I think won't break stuff --> only revert to walker/ not teleport the skill when overlapping.
Also always reverting them or preventing them in general would be another special case too compared to the other skills which will get teleported. So I would not call it simpler and more understandable; and as the overlap is a rare occasion I would still target the fix at the overlap itself rather than the general rule.

2304
My idea would be: If a blocker overlaps the receiver area and therefore the teleported blocker, the blocker skill is not teleporter with the lemming - only the lem itself gets teleported --> he would become a walker again. This is against the rule that skills get teleported as well, but here we could say that the no overlapping blocker rule takes priority.

"don't teleport him" as Nepster suggest would be fine with me as well, but I think the simple not teleporting the skill would lead to less "trick levels".


2305
The next round is up! :)

2306
The first Round of the Mixed rounds is now up! :)

2307
Finally the 150 mark has been reached. I've picked up some speed again after the contests are finally running and everything got converted. It also helps that I'm focusing on my own stuff for now instead of doing a lot of testing.

Hope the next dry phase won't be coming soon. ;)

2308
Rule 3 Round 1 is up now! :)

2309
I still wish my pictures would have turned out better -- the only one that wasn't totally crappy I look kinda grimm/unemotional ;P    I am still bad at taking pictures with my smarthphone! :XD:

Anyway this was a nice meetup and we even found the NL teleporter bugs I recently posted here in the process!

2310
Rule 2 Round 1 is up! :)

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