How exactly would blockers never teleporting possibly break levels?
Let's say after it was decided that teleporters do transport the skill, I took it for granted and made some experiments and found ways to use this for puzzle purposes.
@ Simon: What about
Blockers walk after teleporting when it produces overlap? This would be a double-special case that's also unlikely to be found, at least with my thinking.
I still think this is less likely to affect the game than allowing overlapp or not transporting the skill correctly when no overlap is there. This behavior is a very special case that's not worth a big hassle of changing overlap or skill transport mechanics in general in my opinion.
The
Blockers never teleport and
Blockers walk after teleporting is way more likely to affect things than relying on the overlap happening at the same time and I can't think of a way to create levels relying on
Blockers walk after teleporting when it produces overlap.
Also I really don't like the blocker clusters you would be able to make with the overlap allowed. I think it's clearer now with the restriction active. I really would hate allowing overlap to be honest!