Since this is the type of pixel precision that can prevent a solution from being successful even when it's conceptually correct, I have to object to IchoTolot's praise of this level as a prime example of "fair" difficulty.
I think you don't understand what I personally define as "fair".
Pixel precision is fair, even if you have to rewind all of the level due to an unprecise mistake. Is it good? Certainly not, we want to prevent these things.
Is a timer unfair that cuts tons of solutions of by 1 second? No, but it's still bad.
I call levels unfair that actively hide stuff from the players eye. Hidden traps, hidden pick-up-skills etc.
Overall my praise to the level partly comes from a developed automated optimisation playstyle. Over the years I got used to automatically find and go for an ~optimal route, purely in terms of reaching the goal. This isn't always the intended one of course and it's only optimal in my current view of the level.
That way I don't mind having to do a bunch of very precise actions, as a bunch of them I do intuitively.
Does it anger me when I have to rewind a lot? Yes and I will criticise it.
Does it anger me when there is an excessive ammount of very precise actions? At some threshhold yes and I will point that out.
Also I learned to use the things at my disposal (skill shadows, save-states) to nullify the precision and rewinding to an ammount. Well placed save-states at critical points in time and making good use of replay insert can help quite a bit.
It's also the general layout of the level that made me forgive the faults and
I can highly advertise those for your huge levels:
- Mostly contained crowds (only 1 active crowd would be optimal and if there are more active ones let them be close)
- No timer
- No extensive need for multitasking
- You only have to watch 1 area at the same time. --> less scrolling
These traits fit for this level, therefore making me forgive the precision.
In the end I just loved puzzeling my way through this level while doing stuff as optimised as possible.
+ The fact that it's the last boss level of a very difficult pack makes me somewhat more forgiving, but still there is a threshhold for that.