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NeoLemmix Main / Re: Shimmier: NeoLemmix experimental version available
« on: December 30, 2018, 05:02:01 PM »Quote
Okay, just a question: In my thread about anticipated Shimmier behaviour, Nepster said the plan was for Shimmiers turned into a bomber or stoner to explode instantly (=at the ceiling). Currently, they turn into ohnoers and fall down.
This is consistent behaviour so far, so I don't have a problem with it, I just wanted to ask whether this is intended or not, because its a slight deviation from the "original" plans.
You could argue that shimmiers are very close to climbers and therefore should also have the same rules regarding bombers and stoners. That would mean turning into ohnoers and therefore fallig down as a result. Climbers are 1 pixel inside the wall actually so they don't fall down.
I can see level potential in both behaviors though: Instant and falling.
In general I think the current falling ohnoer transition is more consistent with the climber. So I have a slight preference for that. I could already see falling ohnoers from the ceiling that land inside the exit just in time.
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The only confusing part about it is that the skill blueprint of the Bomber when hovering the mouse over a Shimmier pretends the skill was going to make a dent into the ceiling, when that can actually never happen.
The blueprints don't take movement into account as I understand and therefore the falling is not taken into account. Even glider blueprints just show the path from the current position.
But first let's hear if the current implementation is intentional or not.