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Messages - IchoTolot

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1741
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 06, 2019, 09:34:19 AM »
V 5.4 is out! :)

The following levels have received a backroute fix:

- 5 14 (extra steel added)
- 5 15 (1 builder is now a pick-up skill)

1742
I’m wondering how people create graphics for the difficulty ranks on the title screen of their pack.

For that I would recommend looking into the levels folder of NeoLemmix and take a look on how packs with those mentioned signs are structured. Also take a look at the graphics dimensions!

After creating the nessesary graphics mimic those packs and you should be good to go.

Your 2 options of puting the pack together are: Using the packtoolkit that comes with NeoLemmix, or mimic the other packs and creating the nessesary stuff by hand (a bit more advanced though).

1743
Lix Multiplayer Dates / Re: lix-May 11th & or 18
« on: May 04, 2019, 10:25:48 PM »
I will try to make it on either of the days. :)

1744
Lemmings Main / Re: Another Registration
« on: May 04, 2019, 10:23:04 PM »
Welcome to the forum! :thumbsup:

Also good luck for solving the rest of LP II. Feel also free to post a link to your YT channel. :)

We are also starting the playing phase of the Level Design contest #17 soon if you are interested in that: https://www.lemmingsforums.net/index.php?topic=4171.0

1745
Option 2 - Prefixed filenames would be my choice.

I hate having too many folders. I rather have more files - even more if the pairs of 2-4 have fitting names. :P

I think this is much easier for tileset maintenance.

1746
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 04, 2019, 04:45:37 PM »
V 5.3 is out! :)

The following levels have received a backroute fix:

- 5 14 (some terrain changes + extra steel)

1747
Closed / Re: [SUG][PLAYER] Multiple user profiles.
« on: May 04, 2019, 11:43:30 AM »
Quote
I've already coded it (Nepster / IchoTolot: see "feature/profiles" branch on my repo), but it could be slightly intrusive, and of course is a new potential source of bugs - so I think we should only integrate this feature into NL if there's community interest in having it.

Dumb question: Where is the repo? :P

I only got the link to Nepster's bitbucket right now -- or I totally forgot that I have your link already (if so sorry :XD:).


1748
Contests / Re: Level Design Contest #17
« on: May 04, 2019, 11:37:13 AM »
The last days to get your entries in, don't forget to submit. ;)

1749
This looks awesome! :thumbsup:

For the L2/L3 tilesets I would request external help though as I don't have time, motivation and nerves to completely draw these from scratch.

I may have some ideas like the cavelem eyes gloing a bit already, but getting ideas and the execution would take a ton of time.

1750
Exactly which tiles/objects have been removed?

I would request a full detailed list or else the chance of chaos is here. Example: I and lots of others have used the marble teleporter/receiver and I would consider that as an extra object. It is still in the styles download though, so you did not considered that an extra.

So a list like this would make things clear:

orig_marble

Object A
Terrain A

TilesetB

....


1751
1 finalist determined, for the 2nd one we need a tiebreaker! :)

1752
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: April 30, 2019, 08:58:13 PM »
V 5.2 is out! :)

I've added the new collaboration level to the bonus rank:

- New level at position 6 10, the old 6 10 and levels after that have moved 1 position further as a result.

1753
Level Design / Re: April 2019 Level Collaboration
« on: April 30, 2019, 08:38:32 PM »
I've attached the final result to the first post! :)

Apart from the name I've edited 2 things:

- Defined "United_41" as a temporary placeholder track - this will certainly be changed depending of the release this level is included in. :P

- Slight solution spoiler with this change:
Spoiler (click to show/hide)

1754
Semi-finals time! Let's determine the 2 finalists! :)

1755
Finally had some time+energy to resolve the pack. I feel we still have a few backroutes here. :evil:

I attached my replays. :)

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