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Messages - IchoTolot

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1726
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 10, 2019, 07:25:03 PM »
V 6.0 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel blocks)

1727
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 10, 2019, 04:40:02 PM »
Well that was not the issue. :P

V 5.9 is out! :)

The following levels have received a backroute fix:

- 5 14 (removed the OWW again, some terrain changes, +1 climber, +2 floater)

1728
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 10, 2019, 03:58:49 PM »
V 5.8 is out! :)

The following levels have received a backroute fix:

- 5 14 (added a OWW)

1729
Levels resolved. I have a feeling Crane's R2 is intended. ;)

1730
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 09, 2019, 10:06:46 PM »
V 5.7 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel)

1731
Alright, I've recorded myself today solving and backrouting my way through the pack. :P

I've attached the replays and my comments will follow through the videos that will start to appear tomorrow on my YouTube channel. Although this time I was very sunken in my solving routine that I had a feeling I commentated more about my thought processes rather than about the levels. :XD:

1732
Closed / Re: [SUG][PLAYER] Resizable terrain
« on: May 08, 2019, 08:54:10 PM »
I have nothing against it, but I would advice to officially release a version with the other additions and fixes first and fix the issues that may arise with them and after that move on the next thing.

1733
Well, it seems like I still had this object in my folder and therefore did not noticed that. :P

Making sure the level works though is nin10doadict's task and he is free to update the level even with very radical changes to resolve the issue.

1734
Contests / Level Design Contest #17 - Playing Phase (Update Topic)
« on: May 08, 2019, 06:07:48 PM »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:

1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level   

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would be less confusions and less work for everyone. ;)

1735
NeoLemmix Level Pack: https://www.dropbox.com/s/pwyd4iwls7teae3/Contest_17.zip?dl=1

- Put the folder of the level pack in the "levels" folder of your NeoLemmix Player.

Music: https://www.dropbox.com/s/ru1cxaypi470570/Contest_17_Music.zip?dl=1

- The music must be put inside the "music" folder of the NeoLemmix player. If the folder doesn't exists, create it.

Non Standard tilesets, nessesary tileset updates and additional sounds: https://www.dropbox.com/s/4qxoqmyv72hxnad/Contest_17_Tilesets_and_Sounds.zip?dl=1

- Extract the archive in NeoLemmix's main folder. I should have arranged the folders inside in such a way that they automatically add/replace the right things.

Rule 1 Levels

Colorful Arty's "Legend of Fantasy Castle!" (V2)
Crane's "Blood Born" (V13)
IchoTolot's "Shadows Of Ourselves" (V1)
Nessy's "A Quiet Place" (V5)
nin10doaddict's "Dive On In" (V1)
Proxima's "Here Be Dragons" (V1)
SQron188's "Runnin' Through Castles" (V9)


Rule 2 Levels

Crane's "Are you kidding me ?!" (V3)
SQron188's "Less Than Ten Pints" (V5)

Rule 3 Levels

Colorful Arty's "Storming the City at Night" (V4)
IchoTolot's "Catacomb Of Sorrow" (V1)
nin10doaddict's "<3" (V1)
The Tomato Watcher's "Wish Away The Wells" (V1)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=4171.0

Playing Phase will be closed on 12th of June!
Updates will close on 10th of June!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

1736
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 07, 2019, 06:34:43 AM »
V 5.6 is out! :)

The following levels have received a backroute fix:

- 5 14 (+2 floaters, -2 bashers, -1 walker, -1 climber, some terrain changes)

It seems like this is another problem level. :P

1737
Contests / Re: Level Design Contest #17
« on: May 06, 2019, 07:42:13 PM »
Tonight, but yes it's a bit unclear. Will specify it more next time.

It doesn't matter in the end though as making the pack and setting everything up always takes another day or 2. :P    + submissions are also still open during the playing phase.

1738
The final round is is up! :)

1739
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 06, 2019, 03:49:51 PM »
V 5.5 is out! :)

The following levels have received a backroute fix:

- 5 14 (-2 walkers, +1 climber, some terrain removed)

1740
I would advice to only rely on the flashing lights when nothing else really works.

They look alright on the bear trap, but on the other ones they look very odd.

I agree with mobius proposals here (for the brick stomper a bobbing up and down I would say would be enough if executed right). The stopping of rotations/vibrations I would say is enough of a sign that a trap is disabled. And the killing animation + trap sound is enough to show that these traps are indeed busy.

Maybe discussing possible animations first and then implement would be best for the original tilesets ???. For the custom ones the creator should have the last word.

As a result of more and more animations that will trickle in I guess the "styles" download will need frequent updates during the time after this becomes stable.


I will most likely tackle the L2/L3 objects one at a time once this becomes stable --> adding more animations slowly as time progresses, but I still would be thankful for helping hands. I won't make a time-consuming marathon to get these out as quickly as possible.

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