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Messages - IchoTolot

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1681
NeoLemmix Levels / Re: Renaissance Lemmings
« on: May 29, 2019, 05:59:48 PM »
Finally had some time to resolve the levels. :)

I think there are fewer backroutes this time, but they are still there. ;P

1682
NeoLemmix Styles / Re: New Style - Renaissance Lemmings
« on: May 26, 2019, 09:38:17 PM »
By the way Icho, that level is quite puzzling! Neither myself or my brother have managed to figure it out yet!
We're working on it though... ;)

The level idea resulted from 2 backroutes by joshescue18 for 5th rank levels from Lemmings United. I combined these 2 (at least for me) new tricks into a level.

There is 1 precise step in here that results in an interesting trick. I tried to make the set up as easy as possible though. :P

1683
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 26, 2019, 09:29:53 PM »
V 6.9 is out! :)

The following levels have received a backroute fix:

- 5 24 (added some steel, added a trap)

1684
Sadly the backroute is still there.

1685
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 25, 2019, 02:22:08 PM »
Quote
Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)

Thank you very much for reporting this! :thumbsup:

As a result:

V 6.8 is out! :)

The following levels have received a backroute fix:

- 5 12 (added some steel)

1686
NeoLemmix Levels / Re: Renaissance Lemmings
« on: May 25, 2019, 11:58:16 AM »
I've gone through the levels and I smell a ton of backroutes. :evil: 

I think before giving any final thoughts these will need fixing. ;P    The levels all look amazing though! :thumbsup:

I would remove the stoner from level 2 as it's more irritating than anything else and looks more like a mistake from you than a feature to be honest.

My favorite so far is "Triptych"! :thumbsup:

1687
In Development / Re: Random level sharing topic!
« on: May 24, 2019, 08:05:14 PM »
Thank you! Stupid question: How can I open this file format?

Load the level in and while inside the level (as you would play it) press "L" to choose and load in a replay file. :)

1688
In Development / Re: Random level sharing topic!
« on: May 24, 2019, 06:30:01 PM »
Solved them and I think that they are quite nice puzzles. :)

Good first levels indeed! :thumbsup:

I think the only slightly negative thing I can say is that "Marble Breaks and Iron Bends" looks a bit barren, but otherwise good job. :P

I've attached my solutions.

1689
NeoLemmix Styles / Re: New Style - Renaissance Lemmings
« on: May 24, 2019, 01:30:52 PM »
This looks really impressive! :thumbsup::thumbsup:

I had a level idea the other day and I've decided to use this tileset right away. ;)  I've attached the resulting level and would be curious if anyone can find a backroute. ;P.

I've noticed 2 things:

- The water's trigger area should reach 1 pixel under the water. Currently it would be possible for the lemmings to walk on the bottom of the ocean as a result.
- The teleporter/receiver is missing an IN/OUT sign.

Apart from these things I would not hesitate to put the style (and also the chalkboard one) into the standard NL styles download. ;)

1690
In Development / Re: happylemmings not sad
« on: May 24, 2019, 01:18:28 PM »
Hey! :)

I've finished your level and attached a solution replay. :)

While the solution is fine, I would say you could improve a few things on the presentation side of things. I've attached a "revised" version of the level (+ replay) where I smoothen things out a bit and added some decoration.
For example I was careful here to put the more rectangular blocks and pillars together in such a way that there is no overhang between them and they fit nicely together. Out of the rough stone pieces I tried to make a nice formation.
I also placed the water at the bottom of the map while reaching the edges to the left and right to create a natural pit effect.
Furthermore I reduced the Lemming count a bit and removed the timer, but that's secondary for now. :P

Maybe you can get a few ideas for your pack out of this revised version. ;)

1691
I think this looks great! :thumbsup: 

I would prefer the bottom one as it still has all the functionality and I think this is still ok in terms of too many buttons.

1692
Resolved Blood Born again. :)

1693
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 23, 2019, 05:13:59 PM »
V 6.7 is out! :)

The following levels have received a backroute fix:

- 5 21 (some terrain changes)

1694
Resolved Blood Born. :)

1695
Even if Minim posted minutes before my post here was finished I think this still holds true ;):

As resubmitting levels seems to be not very popular amoung the former contributers to say the least, I've got another plan. ;)

How about I take what I have gathered right now and go on a journey through all of the level design contests and LOTY final phases and make a nice best-of list (like top ~4-6 for each event). Then I will order the list by creators and contact the people directly via pm to submit the levels+replays. If I get no reply at all I will count this as "I don't want my levels to be submitted".

After I gathered the most popular levels I think a good baseline for a pack has been created. Of course this process will take a bit as I am also involved in other things here. Furthermore I am happy for any additional submissions/resubmissions in the meantime. :)

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