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In Development / [NeoLemmix] NeoLemmix Introduction Pack
« on: August 08, 2019, 08:36:00 PM »
Link to the release topic: https://www.lemmingsforums.net/index.php?topic=5204.0
Hey there, I am currently working on the new NeoLemmix Introduction Pack which shall smoothly introduce completely new players into Lemmings and NeoLemmix.
Before making any level, I thought it would be a good idea to put a list of planned ranks (themes) with the content they shall introduce together.
So I quickly made such a list and want to ask around if there might be anything I missed. The rank names are also not final.
Theme 1: Skills
- Digger
- Basher
- Miner
- Fencer
- Builder
- Platformer
- Stacker
- Walker
- Cloner
- Blocker
- Bomber
- Stoner
- Climber
- Floater
- Glider
- Swimmer
- Disarmer
- Shimmier
- Release Rate (Yes I would could this as skill related)
- Nuke (This as well)
Theme 2: Objects/Special terrain/Lemming variants --> "Interactables" maybe? (need a good name here)
- Steel
- Multiple-Hatches + Exits
- Pre-assigned Lemmings + Hatches
- Limited-count exits and entrances
- OWW (left/right)
- OWW down
- OWW up
- One-way fields
- Traps (+ single use Traps)
- Pick-up skills
- Locked Exits and Buttons
- Teleporters
- Updrafts
- Splat-pads/Anti Splat-pads
- Decorative objects
- Splitters
- Zombies
Theme 3: Functions
- Time Limits (I am unsure about putting this here)
- Vertical Scrolling
- Fast-Forward
- Directional-Select
- Priority invert
- Splat-Ruler
- Framestepping
- Clear-Physics-Mode
- Highlight Lemming
- Save-States
Theme 4: Easy skill combinations and beginner puzzles
- Athletes introduction
- Bomberless Blocker release
- Blocker substitudes (Digger holding pit, Stackers, Stoners, Stalling)
- Basic mechanics: Stepping up 6 pixels but not 7; skill-users turning on blockers; bashers ascending on a steel edge; Compression Method; interrupted basher/miner
Of course things like Fast Forward and Clear-Physics-Mode will be introduced through a little text in combination with an under normal circumstances badly designed level where the respected function will be a blessing (Example hidden traps for Clear-Physics-Mode).
Alright, anything I missed or something shall be resorted? Also I plan plan to create this rank by rank with releasing a public test version after a new rank is finished to get proper fedback from as many people as possible as this is something the whole forum is benefitting from.
Hey there, I am currently working on the new NeoLemmix Introduction Pack which shall smoothly introduce completely new players into Lemmings and NeoLemmix.
Before making any level, I thought it would be a good idea to put a list of planned ranks (themes) with the content they shall introduce together.
So I quickly made such a list and want to ask around if there might be anything I missed. The rank names are also not final.
Theme 1: Skills
- Digger
- Basher
- Miner
- Fencer
- Builder
- Platformer
- Stacker
- Walker
- Cloner
- Blocker
- Bomber
- Stoner
- Climber
- Floater
- Glider
- Swimmer
- Disarmer
- Shimmier
- Release Rate (Yes I would could this as skill related)
- Nuke (This as well)
Theme 2: Objects/Special terrain/Lemming variants --> "Interactables" maybe? (need a good name here)
- Steel
- Multiple-Hatches + Exits
- Pre-assigned Lemmings + Hatches
- Limited-count exits and entrances
- OWW (left/right)
- OWW down
- OWW up
- One-way fields
- Traps (+ single use Traps)
- Pick-up skills
- Locked Exits and Buttons
- Teleporters
- Updrafts
- Splat-pads/Anti Splat-pads
- Decorative objects
- Splitters
- Zombies
Theme 3: Functions
- Time Limits (I am unsure about putting this here)
- Vertical Scrolling
- Fast-Forward
- Directional-Select
- Priority invert
- Splat-Ruler
- Framestepping
- Clear-Physics-Mode
- Highlight Lemming
- Save-States
Theme 4: Easy skill combinations and beginner puzzles
- Athletes introduction
- Bomberless Blocker release
- Blocker substitudes (Digger holding pit, Stackers, Stoners, Stalling)
- Basic mechanics: Stepping up 6 pixels but not 7; skill-users turning on blockers; bashers ascending on a steel edge; Compression Method; interrupted basher/miner
Of course things like Fast Forward and Clear-Physics-Mode will be introduced through a little text in combination with an under normal circumstances badly designed level where the respected function will be a blessing (Example hidden traps for Clear-Physics-Mode).
Alright, anything I missed or something shall be resorted? Also I plan plan to create this rank by rank with releasing a public test version after a new rank is finished to get proper fedback from as many people as possible as this is something the whole forum is benefitting from.