Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - The Doctor

Pages: 1 2 3 [4] 5 6 ... 23
46
General Discussion / Re: Stupid Computer Features
« on: March 07, 2010, 05:26:39 AM »
Shuffles make me laugh. They're glorified USB sticks with headphone jacks  :D.

How often do USB sticks talk to you?

47
Lemmings Main / Lemmings PSP/PS2 Music - Listen Here!
« on: March 07, 2010, 05:18:29 AM »
Firstly, go to this YouTube page and listen to the PSP/PS2 tracks.

Then vote for your favourite!

My guess is we'll see a lot of votes for Old Tune 3? What do you think?

48
Lemmings Main / Lemmings Again
« on: December 15, 2009, 10:48:14 AM »
So, many will remember that I was writing a Lemmings clone that I asked for suggestions of the styles. Well, it's coming along slowly. I haven't got a decent screenshot to show, so y'all can feel free to accuse me of vapourware if you want. Fact is, however, I've not had much time so it's coming along slowly as I say. 8 week holiday now, though, so I should have more time. No more uni for 8 weeks. Yay!

Anyway, I've sort of taken the game in another direction. It's kind of looking like Lemmings 3 but not really. I was wondering if anyone might be able to help me with graphics? I need some high resolution graphics of a Lemming.

I'm not too great at animations, and the Lemming would be the one with the most frames. Would anyone be able to help?
I'll let them beta test the game :-)

49
Lemmings Main / Re: Favourite Graphics style: Original Lemmings
« on: September 30, 2009, 07:58:26 AM »
I went Fire and Marble (which, for PSP players, are Hell and Roman) because their shapes are nice and straight. I like designing levels which don't rely on careful clicking.

50
Lemmings Main / Re: Favourite Graphics style: Oh No more lemmings
« on: September 30, 2009, 07:57:07 AM »
I went Brick and Bubble, because they're quite versatile. Snow and Rock are too similar.

51
Non-Lemmings Gaming / Re: Programming Code needed to make game?
« on: September 26, 2009, 01:10:07 PM »
A game making suite is indeed a good idea. However, that issue of Dullstar using Linux is a big point because Dullstar is looking to create games that are cross platform from the word go, rather than after tedious porting. Those game making suites lock you in to a specific platform nine times out of ten.

I think using something like GameMaker is a good idea for a prototype, but I still encourage Dullstar to learn programming concepts properly along side, so that in the future he can … well … tediously rewrite! Hehe.

I'm not sure what kinds of game making suites exist outside of the Windows world. The few I do know about still require some level of programming expertise (such as Unity player, which requires knowledge of Objective-C but runs of a few platforms).

52
Help & Guides / Re: EGA Colour Palette Extraction
« on: September 25, 2009, 03:56:10 PM »
If you can't get DOSBox to work, try using a front-end.

Quote from: minimac
I can't get DOS to work
Who's talking about DOS on its own? I said DOSBox.

53
Non-Lemmings Gaming / Re: Programming Code needed to make game?
« on: September 25, 2009, 12:17:06 PM »
I suggest you use an object oriented language (C++ or C# or Java … you know I'll steer you toward C# and Java but it's up to you), and then make a class diagram. For the purposes of what I'm going to talk about, we'll talk about C# and .NET/Mono.

In that way, you can draw a class diagram. Do an abstract one (not a strict UML one) to get the basic concepts down to a T. Decide what your classes will be.

Classes should reflect real world objects. When you try to think of classes for a game, imagine it as a board game, it helps. For example, you have a player. That's one class. You have the game field, that's another class. You have items, that's a class. You have enemies, you can have an enemy class. You'll also have the game as a whole, that's a class in itself.

When you do this, think about inheritance. Inheritance is when a class can be based off another class. Rather than have a billion classes for different kinds of items, perhaps you could have a single item class. Each different kind of item could inherit from the generic item class. Therefore, you re-use code efficiently.

Code-wise, when you instantiate a class (turn it into an object in memory) you can use constructors. Constructors plus inheritance equals code reuse if done properly.

You should learn about the object oriented programming paradigm as a concept rather than jump into programming without it. Learning an object oriented programming without learning object oriented concepts means you'll write a semi-procedural program which is event-based but not object oriented.

The reason I promote object oriented languages and concepts to you is that it can dramatically simplify the development process. Procedural programming has its advantages too, but for the purposes of your game, I think OOP would be simpler.

54
Help & Guides / Re: Cannot beat Classic 9.
« on: September 25, 2009, 11:56:59 AM »
And while you post complaining about the physics engine, I constantly beat this no trouble Gold Standard Rescue Attempt in both the DOS and Amiga versions, hehe.

55
Help & Guides / Re: EGA Colour Palette Extraction
« on: September 25, 2009, 11:54:46 AM »
If you have the copy of Lemmings from the LFA, just run VGALEMMI.EXE in DosBOX and choose to use EGA colours?

Sorry to sound like an a*se, but get the pictures yourself. :P

56
Lemmings Main / Re: Why wasn't onmlemmings on snes & genesis
« on: September 23, 2009, 01:26:00 AM »
Probably because selling the exact same game with different graphics and levels is not a good thing to do on game consoles. Remember, game paks/cartridges cost a helluvalot more than floppy disk or compact disc.

In the Genesis/Mega Drive version, some of the Oh No! levels were remade using the original styles.

57
Lemmings Main / Re: Lemmings 2 for Master System
« on: August 16, 2009, 02:59:49 AM »
Wonder if any of us can contact him (like we used to have contact with Mike, etc).

Here's hoping he had excessive backup plans for his media!

58
Lemmings Main / Re: Lemmings 2 for Master System
« on: August 16, 2009, 01:52:17 AM »
Whip out the Net Forensics chaps, we have old data to forage! :D

59
Lemmings Main / Re: Lemmings 2 for Master System
« on: August 16, 2009, 01:35:44 AM »
Trouble is, people can say what they like and it won't make it true. Need more evidence. Do they provide references?

They say Mark Tailor confirmed it. Can anyone get that confirmation?

60
Lemmings Main / Re: Lemmings 2 for Master System
« on: August 16, 2009, 01:30:00 AM »
Hmm, guess so. Still waiting for the line where it says it's complete.

Pages: 1 2 3 [4] 5 6 ... 23