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Messages - Wafflem

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31
Site Discussion / Re: log in sends to previous screen
« on: June 12, 2017, 06:06:14 PM »
This issue also happens to me. I'm not sure exactly how to reproduce it though.

32
NeoLemmix Styles / Re: General Graphic Set List
« on: June 12, 2017, 02:49:41 PM »
Thanks for the graphic set list! Here's some more graphic sets to add to the list:

Minim's PS3 remakes of the Factory and Dark sets

Also, don't forget your Tundra tileset from Holiday GigaLems 2016.

33
Thanks for adding support for conversion! :thumbsup:

I've added support for loading Lemmini levels to NeoLemmix, and will add Lemmins next. Regarding graphic sets, I'll look into it - we're just concerned about those already included with it, right? If so, it might be simpler if I just put together some tool to quickly convert them to the current (.DAT) format, which we can then run through the regular graphic set convertor - especially considering that further touchups are probably needed (trigger areas might be Lemmini-positioned (ie: at the lemming's center) rather than normal positioning (ie: at the lemming's foot), steel pieces aren't marked as such, etc).

Indeed, the focus for graphic sets should be on the ones that already come with Lemmins. I really like the tool idea.

One engine I can think of that may at least be worth looking at is Lemmings DS. I don't know if any original content was ever made for it, but if it was it would be good to be able to load it into NL. However, it uses a binary format (and a very complicated one by the looks of things, considering Tightrope City is a 17KB file), and I'm not too great with understanding C code, so this might be tricky to achieve.

There has indeed been a lot of original content made for Lemmings DS. Though, you can disregard the " lem_custom_pack_v01_..>" link, as that link also contains the regular Lemmix versions of the levels, and Nepster and I have already converted those to NeoLemmix.

There's also oskar12345's levels, which he made for his Lemmings game using C#.

34
Will there ever be any tool to convert all the levels and their graphic sets from Geoff's Lemmins game into NeoLemmix?

I'd like to see such a thing, as a lot of these levels were originally from Lemmini. The only other place these levels could be downloaded would have been Lemmings Heaven, but that site was not very well-maintained and all the files as a result were lost. It's a shame that these levels can only be accessed from that fangame, which is lacking a lot of extremely useful features that NeoLemmix has. It might be easy to make such a tool (or at least add it as a feature onto the existing Graphic Set and Level Converter in the experimental version), seeing as the level format looks similar to Lemmini's, and namida is already familiar with the Lemmins level format.

35
Clear Physics mode has been one of the most extremely useful features of NeoLemmix. As such, I don't see why such a function would have an option to either have "hold key" or "toggle".

The "hold key" function should be removed. Especially in levels that require a lot of planning or have lots of objects such as traps, teleporters and locked exit/unlock buttons, the "toggle" option is 100x more useful in case you want to spend a good amount of time checking over the level and hovering over each object and knowing which is which.

I would even say that "toggle" should have been the default option for Clear Physics mode in the first place if one were to open NeoLemmix for the first time.

36
Exp. Player V11.14.19:C474AF8

In the old version, if a pack did not have a custom-made graphic sign, the default graphic sign would be "Step 1" "Step 2" and so on forth.

However, in the new version, it says "Rank Graphic not found". This is a major issue because one will wonder what rank they currently are at, especially if the pack has so many ranks (e.g. the Lemmix-to-NeoLemmix conversion packs).

I am unsure what the best solution is, assuming that a pack can now have more than 15 ranks. Maybe just put something as simple as "Rank 1" "Rank 2" etc. as the rank graphics.

37
Exp. Player V11.14.19:C474AF8

The update of for some reason messes up the position of the pre-placed lemmings. See below for an example: in Breezy 3, all the lemmings should be blockers in the old version, but after the conversion, the pre-placed lemmings are walking. I didn't even use any walkers on them.

Also, in the editor, it is shown that the pre-placed lemmings are buried within the terrain.

38
Nice! I'm glad you liked that level! :thumbsup: This seems to be one of the best levels of the pack, one of my testers said it was a really good level. You're right that it's a very great example of a pre-assigned skills tutorial level.

Looking forward to this pack when it comes out! :thumbsup:

39
Closed / Re: "levels 5" dialog box randomly appears [BUG][PLAYER-NF]
« on: June 01, 2017, 07:38:24 PM »
No such error appears when the sound is disabled. It may indeed have to do with the computer I'm using, as the computer does not even have any speakers installed.

40
Closed / Re: "levels 5" dialog box randomly appears [BUG][PLAYER-NF]
« on: June 01, 2017, 02:18:08 PM »
Here they are! Note that these are for the stable version (V10.13.18).

I can confirm that this problem appears to be computer-specific; this issue doesn't happen on my laptop, but on one of my other computers (and especially since nobody else appears to have this issue...).

41
Okay...I've played some levels on the stable versions of NeoLemmix and that "5" error has started to pop up as well on V10.13.18.  Even when downgrading to the earlier stable NeoLemmix players like V10.13.16-B, this error still happens. I don't know what exactly is causing this.

This dialog box appears whenever these happen:
1. The trapdoor opens
2. A skill is assigned to a lemming
3. A lemming enters the exit
4. A lemming dies in any way (splatting, falling off the screen, etc.)

If it helps, I've also posted a picture of an Access Violation, which appears when clicking on OK at the pass/fail screen.

Might it have to do with my own computer? Nobody else seems to be experiencing the same problem. :-[

42
This issue still occurs in V11.14.19:6cd5881 .

43
Lemmings Main / Re: Tileset ideas thread
« on: May 31, 2017, 03:26:36 PM »
Thought up of some tileset ideas, considering that lots of graphic sets have been released ever since NeoLemmix came out:

Race Track - cars as terrain as well as roads, slopes, cones. Tires, pit stops.

Bank - lots of money dollar bills, gold coins, silver coins, bronze coins. The exit is a bank vault, and can also serve as a locked exit - you just need to collect all the keys.

Kitchen - cabinets, blenders, stoves, refrigerators. A refrigerator trap where it freezes the lemming, a microwave trap where the lemming gets cooked.

Bathroom - sink, toilet, bathtub. Soaps, rubber ducks, sponges, loofahs. The toilet is a trap, a lemming falls inside it and gets flushed. The hairdryer can also be a fire trap.

Casino - poker chips, cards, slot machines, backgammon boards and billiard boards.

Oz - a yellow brick road, lots of castle bricks, emeralds, and of course the ruby slippers. A trap where a house falls on a lemming, much like how the Wicked Witch of the East gets crushed by the house.
 
Time - expanding on Minim's idea, clock hands, grandfather clocks, numbers. I know there's a Clockwork graphic set, but this is different in that there are actual clocks. Also, watches, digital clocks, perhaps a TARDIS as the exit (we have one in the L2 Shadow tileset).

City - not the Route 99 city seen in Lemmings Reunion. An actual city, with buildings, all kinds of transportation. Traffic lights, highways, pylons, and also construction.

Harbor - lots of boardwalks and ships, with one ship serving as an exit.

Windows Desktop - lemmings roaming around a Windows Desktop. The exit is a "NeoLemmix.exe" program. Start menu, desktop shortcuts. The Recycle Bin is a trap.

Chalkboard - lemmings on a school drawing board. You can make all kinds of drawing with the differing colors of chalk. This graphic set can give you a good nostalgia trip back to the preschool days and you drew lots of fun stuff on the board.

Castle - not the one from Nicky Boum (PimoLems, Lemmings Reunion), but a medieval castle made from scratch. The portcullis is the exit.

Dungeon - also has a portcullis exit. Prison bars, maybe even skeletons. Lots of slime, and chains, handcuffs.

Playground - you've got all kinds of equipment - slides, climbing monkey bars, ladders, swings, see-saw, merry-go-rounds. The see-saw can be a trap that flings the lemming into the sky, while the merry-go-round that spins fast can be a fire object.

Library - lots of bookshelves and staircases. A single-use trap can involve a bookshelf falling on a lemming.

Moon - we've got a Martian graphic set. Why not a graphic set that takes place on another planet, especially if it's one that is so much closer to Earth? Make sure to include Neil Armstrong's footprint as well! A single-use trap can be a lemming entering a rocket, but then the rocket blasts into space.

Ruins - lots of wall structures, maybe Macchu Picchu-type ruins. The exit can be of a rock head and mouth, and a locked exit can involve the exit's mouth opening. Boulders are traps, rubble falling on lemmings and forever burying them is single-use trap.

Orange - lots of orange-colored terrain. We can also add fruit oranges and orange juice. namida once considered this idea for LPII.

Labyrinth Zone - A really nice water ruins graphic set​, with spears as traps, fireballs, spikes, and lemmings drowning in water. The smooth edges of the ruins are very easy to make hard levels with. The Scrap Brain version of the Labyrinth Zone should also be included.

Three Pigs - a graphic set of straws, sticks and bricks. The wolf is a trap that blows the lemming away. Though I guess this can already be achieved by mixing graphic sets, the sticks in the Rock graphic set and the bricks in the Brick Graphic set...but what about straw?

Farm - barns, hay, straws, and lots of farm animals - cows, pigs, ducks, and eggs.

Eggs - unhatched eggs, egg yolks, scrambled eggs, easter eggs, you name it!. This tile will also call for some eggstremely eggselent egg puns as level titles ;P ;P ;P .

Easter - easter eggs as unlock buttons. You have to collect all the eggs in order for the exit (a rabbit hole) to open.

Scarlet - why not turn those red squares in Nepster's A Study In Scarlet into an actual graphic set?

AWESOME - we are way overdue for an actual tileset based on What an AWESOME Level. Traps include more AWESOME worms that eat lemmings, wormholes as teleporters, spaceships. The exit can also be one of the AWESOME worms. Include these sprites as well.  Proxima's Cheapo version of the tiles is a very good starting point for those who want to make the tileset.

Math - lots of math tools. Calculators, rulers, triangle rulers, compasses. Numbers, equations, and lines and circles, all kinds of shapes.

Waffle - a graphic set made of...waffles. With syrup.

44
Closed / "levels 5" dialog box randomly appears [BUG][PLAYER]
« on: May 30, 2017, 03:41:49 PM »
Stable player V10.13.18, though it even happens on older versions, as well as exp Player V11.14.19:0F5D7C7

While playing any level, the dialog box with "levels" on top, and the text "5" randomly appears, and hinders me from playing the level. There is also the chance that even when I click OK or the X on the upper right, the dialog box will not go away.

45
NeoLemmix Main / Re: Experimental Releases
« on: May 30, 2017, 02:50:53 PM »
Will the custom menu graphics such as the custom menu background and text be removed (as I've noticed in Lemmings Plus V)? I personally wouldn't want this. :(

Also, when pressing F2 at the level preview screen, it gives me a List Index Out of Bounds (0) error. It should not do this, but instead re-open the level select / pack selection menu.

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